Difference between revisions of "Water/6th"

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Starting from 6th level, the aquatic majesty of past sages begins to well up within you.  At this level you gain one of the following benefits:
 
Starting from 6th level, the aquatic majesty of past sages begins to well up within you.  At this level you gain one of the following benefits:
  
* '''''Mipha's Grace.''''' When a creature you've [[#Bless or Bane|blessed]] takes damage, you can use your [[reaction]] to end the blessing and cast a sage spell on that creature.  The spell must be one you already have prepared and must normally have a cast time of 1 action.  The spell otherwise functions as normal, and still consumes [[magic point]]s (or spell slots).
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* '''''Mipha's Grace.''''' When a creature you've [[#Bless or Bane|blessed]] takes damage, you can use your [[reaction]] to end the blessing and cast a sage spell on that creature.  The spell must be one you already have prepared and must normally have a cast time of 1 action.  The spell otherwise functions as normal, and still consumes [[magic point]]s (or spell slots).  You can't use your action to cast a spell (other than a cantrip) during your next turn.
 
* '''''Ruto's Imperative.''''' You can use your [[bonus action]] to [[Disengage]], [[Dash]], or [[Hide Action|Hide]].  You can't use this feature again until you next roll [[initiative]].
 
* '''''Ruto's Imperative.''''' You can use your [[bonus action]] to [[Disengage]], [[Dash]], or [[Hide Action|Hide]].  You can't use this feature again until you next roll [[initiative]].
 
* '''''Carben's Flow.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
 
* '''''Carben's Flow.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
 
* '''''Slippery Chu.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].  Any creature you've [[#Bless or Bane|blessed]] also gains these benefits.<noinclude>
 
* '''''Slippery Chu.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].  Any creature you've [[#Bless or Bane|blessed]] also gains these benefits.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 15:16, 29 November 2020

Legacy of Water

Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits: