Difference between revisions of "Earth/10th"

From Legends of Hyrule
Jump to navigationJump to search
(Undo revision 6224 by Guy (talk))
Tag: Undo
Line 1: Line 1:
== Medli's Aegis ==
+
==Divinity==
Beginning from 10th level, you have [[Damage Resistance|resistance]] to both acid and poison damage, and have [[advantage]] on [[saving throw]]s against being [[poisoned]] or [[petrified]].
+
At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:
  
Any creature you have [[Sage#Bless or Bane|blessed]] also gains the benefit of Medli's Aegis while it is blessed.<noinclude>
+
* '''''Seasons' Wrath.''''' If you wish, any creature you've [[#Bless or Bane|baned]] takes 1d12 fire damage or 1d12 cold damage (your choice) at the end of each of its turns.  Once the bane ends for any reason, you can choose for the target to be [[ignited]], soaked, or knocked [[prone]] at the start of its next turn.
 +
* '''''Ikana's Vitality.'''''  You and any creature you've [[#Bless or Baned|blessed]] is immune to poison damage, can't be [[poisoned]], and has [[advantage]] on [[ability check]]s or [[saving throw]]s to avoid [[exhaustion]].
 +
* '''''Talus Tremorsense.''''' As an action, you can gain [[tremorsense]] out to a range of 60 feet until the start of your next turn.
 +
 
 +
At 14th level you can either gain another Divinity feature or another [[#Legacy|Legacy]] feature.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 14:28, 29 November 2020

Divinity

At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:

  • Seasons' Wrath. If you wish, any creature you've baned takes 1d12 fire damage or 1d12 cold damage (your choice) at the end of each of its turns. Once the bane ends for any reason, you can choose for the target to be ignited, soaked, or knocked prone at the start of its next turn.
  • Ikana's Vitality. You and any creature you've blessed is immune to poison damage, can't be poisoned, and has advantage on ability checks or saving throws to avoid exhaustion.
  • Talus Tremorsense. As an action, you can gain tremorsense out to a range of 60 feet until the start of your next turn.

At 14th level you can either gain another Divinity feature or another Legacy feature.