Difference between revisions of "Light/10th"

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== Sealing Bane  ==
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==Divinity==
Starting at 10th level, you learn to empower your [[Sage#Bless or Bane|bane]]s to seal a creature's magic.
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At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:
  
Whenever a creature you has baned makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]].
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* '''''Zelda's Seal.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]]. When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast.
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* '''''???.'''''
  
When a creature you have baned uses its action to cast a spell, and can use your [[reaction]] to cast {{Spell|Counterspell}} against that spell, regardless if you can see the creature or it is more than 60 feet away from you. When you cast ''counterspell'' in this way, the spell is overpowered to your [[Sage#Magic Limit|Magic Limit]] (or cast at the highest level spell slot you have).  Casting it in this way requires no magic points (and no spell slot).  Once you use this effect, the bane ends.<noinclude>
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At 14th level you can either gain another Divinity feature or another [[#Legacy|Legacy]] feature.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 13:28, 29 November 2020

Divinity

This page or section is incomplete, and will eventually be expanded with more information.

At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:

At 14th level you can either gain another Divinity feature or another Legacy feature.