Difference between revisions of "Light/10th"
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− | == | + | ==Divinity== |
− | + | {{stub}} | |
+ | At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits: | ||
− | + | * '''''Zelda's Seal.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]]. When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast. | |
+ | * '''''???.''''' | ||
− | + | At 14th level you can either gain another Divinity feature or another [[#Legacy|Legacy]] feature.<noinclude> | |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 12:28, 29 November 2020
Divinity
This page or section is incomplete, and will eventually be expanded with more information. |
At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:
- Zelda's Seal. When a creature you have baned makes a saving throw to maintain concentration, it does so with disadvantage. When the baned creature casts a spell, you can use your reaction to end the bane and prevent the spell from being cast.
- ???.
At 14th level you can either gain another Divinity feature or another Legacy feature.