Difference between revisions of "Spirit/6th"
From Legends of Hyrule
Jump to navigationJump to searchLine 1: | Line 1: | ||
− | == | + | ==Nabooru's Legacy== |
− | Starting from 6th level, the iron will of past sages begins to well up within | + | Starting from 6th level, the iron will of past sages begins to well up within you. You decide how your newfound resilience takes shape with one of the following benefits: |
− | * '''''Sanctified | + | * '''''Sanctified Mind.''''' You cannot be [[charmed]] and magic cannot put you to sleep. |
* '''''Spirited Stance.''''' If you fail an [[ability check]] or [[saving throw]] to avoid being knocked [[prone]], you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll [[initiative]]. | * '''''Spirited Stance.''''' If you fail an [[ability check]] or [[saving throw]] to avoid being knocked [[prone]], you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll [[initiative]]. | ||
* '''''Toughness.''''' You add your {{wis}} modifier to your maximum number of {{hp}}. If your {{wis}} modifier later increases, so does your {{hp}} total.<noinclude> | * '''''Toughness.''''' You add your {{wis}} modifier to your maximum number of {{hp}}. If your {{wis}} modifier later increases, so does your {{hp}} total.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 20:55, 28 November 2020
Nabooru's Legacy
Starting from 6th level, the iron will of past sages begins to well up within you. You decide how your newfound resilience takes shape with one of the following benefits:
- Sanctified Mind. You cannot be charmed and magic cannot put you to sleep.
- Spirited Stance. If you fail an ability check or saving throw to avoid being knocked prone, you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll initiative.
- Toughness. You add your Wisdom modifier to your maximum number of heart points. If your Wisdom modifier later increases, so does your heart points total.