Difference between revisions of "Fighter/15th/Darknut"
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==Snap Throw== | ==Snap Throw== | ||
− | At 15th level, you learn to put your momentum and strength into a forceful weapon throw. When a creature moves within 30 feet of you, you can use your [[reaction]] to throw a melee weapon you're wielding at that creature. Make a ranged weapon attack roll using {{str}}, including your proficiency bonus. A hit deals the weapon's normal damage using {{str}}, and reduces the target's speed to 0 until the start of your next turn. | + | At 15th level, you learn to put your momentum and strength into a forceful weapon throw. When a creature moves within 30 feet of you, you can use your [[reaction]] to throw a melee weapon you're wielding at that creature. Make a ranged weapon attack roll using {{str}}, including your proficiency bonus. A hit deals the weapon's normal damage using {{str}}, and reduces the target's speed to 0 until the start of your next turn. |
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+ | Once you make a snap throw, you can't attempt another one until you finish a [[short rest|short]] or [[long rest]].<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Latest revision as of 11:13, 24 November 2020
Truly Indomitable
Starting at 15th level, whenever you use your Indomitable feature and your new saving throw fails, you can expend 5 stamina points to succeed instead.
Snap Throw
At 15th level, you learn to put your momentum and strength into a forceful weapon throw. When a creature moves within 30 feet of you, you can use your reaction to throw a melee weapon you're wielding at that creature. Make a ranged weapon attack roll using Strength, including your proficiency bonus. A hit deals the weapon's normal damage using Strength, and reduces the target's speed to 0 until the start of your next turn.
Once you make a snap throw, you can't attempt another one until you finish a short or long rest.