Difference between revisions of "Light (spell)"
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Revision as of 21:27, 3 July 2020
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Player's Guide |
System Reference |
Compendium |
cantrip-point evocation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | 1 hour |
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
As your level increases, you can create additional lights with this spell when you cast it: two at 5th level, three at 11th level, and four at 17th level.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Spells
- Evocation spells
- Cantrip-point spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Fairy scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells