Difference between revisions of "Equipment"

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==Selling Items==
 
==Selling Items==
 
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<div style="max-width: {{EntryWidth}};">Opportunities abound to find treasure, equipment, weapons, armor, and more throughout ruins or monster camps.  Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find interested buyers.{{a}}As a general rule, most equipment will fetch half its cost when sold in a market.  Exceptions include [[gemstones]], art items, and trade goods.  These items have inherent value and can always be bought or sold at their full price.  [[Gemstones]] and ores are often used as currency in the same way rupees are.  Art items like jewelry or sculptures have aesthetic value that retain full value when sold to the right buyer.  Trade goods include commonly exchanged commodities like salt or gold which can effectively be used as currency.</div>
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<div style="max-width: {{EntryWidth}};">Opportunities abound to find treasure, equipment, weapons, armor, and more throughout ruins or monster camps.  Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find interested buyers.{{a}}As a general rule, most equipment will fetch half its cost when sold in a market.  Exceptions include [[gemstones]] and [[trade goods]].  These items have inherent value and can always be bought or sold at their full price.  [[Gemstones]] and ores are often used as currency in the same way rupees are.  Trade goods include commonly exchanged commodities like salt or gold which can effectively be used as currency.</div>
 
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==Carrying Capacity==
 
==Carrying Capacity==
 
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Revision as of 07:23, 28 June 2020

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Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png


In Hyrule, an adventurer relies on their weapons, armor, tools, and similar goods to succeed. Proper equipment can mean the difference between life and death in a dungeon or the wild. This section details the basics of items, equipment, and the currency used to buy or sell them.

Rupees

Common currency comes in the form of uniformly-shaped gems called "rupees." Rupees are of different colors that denote their values. The most common green rupee is for example worth 1 rupee, while a less common yellow rupee is worth "10 rupees." Each rupee is equal in value to one silver piece, or one-tenth of a gold piece. Below is a list of the most well-known rupee denominations.
Green Rupee 1 rp
Blue Rupee 5 rp
Yellow Rupee 10 rp
Red Rupee 20 rp
Purple Rupee 50 rp
Silver Rupee 100 rp
Gold Rupee 300 rp
     With 1 rupee, a character can buy unskilled labor for at least an hour, a humble meal, 10 torches, or one night's rest at a struggling inn.
     With 10 rupees, a character can buy a bedroll, 50 feet of hemp rope, or two days of hearty rations. A skilled artisan can earn 10 rupees or more in a day.
     Rupees are the standard unit of measure for wealth. When merchants discuss deals that involve thousands of rupees, the transactions often don't involve the exchange of individual rupees. Rather, the rupee is the standard measure of value, and the actual exchange is made with gemstones, letters of credit, or other valuable goods.
     Rupees are used throughout the Light World and are not tied to a single government or continent. It is rare for an intelligent Light Worlder to not know of their commonly accepted value.

Selling Items

Opportunities abound to find treasure, equipment, weapons, armor, and more throughout ruins or monster camps. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find interested buyers.
     As a general rule, most equipment will fetch half its cost when sold in a market. Exceptions include gemstones and trade goods. These items have inherent value and can always be bought or sold at their full price. Gemstones and ores are often used as currency in the same way rupees are. Trade goods include commonly exchanged commodities like salt or gold which can effectively be used as currency.

Carrying Capacity

See Strength and Encumbrance (variant rule).

     If you are a Medium or Small bipedal creature, your carrying capacity is your Strength score multiplied by 15. This is the weight in pounds that you can carry, which is high enough that most characters don’t usually have to worry about it.

Strength Pounds
7 105
8 120
9 135
10 150
11 165
12 180
13 15
14 210
15 225
16 240
17 255
18 270
19 285
20 300

Equipment lists and details


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.