Difference between revisions of "Holy Aura (spell)"

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(legendary spell)
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|duration=1 minute
 
|duration=1 minute
 
|comp=V, S, M (a tiny reliquary holding an ancient goddess plume dropped by [[Hylia]] herself, worth at least 10,000 [[rupee]]s)
 
|comp=V, S, M (a tiny reliquary holding an ancient goddess plume dropped by [[Hylia]] herself, worth at least 10,000 [[rupee]]s)
|Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed [[dim light]] in a 5-foot radius and have [[advantage]] on all [[saving throw]]s, and other creatures have [[disadvantage]] on [[attack roll]]s against them until the spell ends. In addition, when a [[fiend]] or an [[undead]] hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a {{con}} [[saving throw]] or be [[blinded]] for the duration.
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|Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed [[dim light]] in a 5-foot radius and have [[advantage]] on all [[saving throw]]s, and other creatures have [[disadvantage]] on [[attack roll]]s against them until the spell ends. In addition, when a [[fiend]] or an [[undead]] hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a {{con}} [[saving throw]] or be [[blinded]] for the duration.{{a}}{{LegendarySpell}}
|summary=Nearby creatures of your choice gain [[advantage]] on all [[saving throw]]s, while all [[attack roll]]s against them have [[disadvantage]].{{a}}{{LegendarySpell}}
+
|summary=Nearby creatures of your choice gain [[advantage]] on all [[saving throw]]s, while all [[attack roll]]s against them have [[disadvantage]].
 
|save=con
 
|save=con
 
|blinded=blinded
 
|blinded=blinded
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|duration=1 minute
 
|duration=1 minute
 
|comp=V, S, M (a tiny reliquary holding an ancient goddess plume dropped by [[Hylia]] herself, worth at least 10,000 [[rupee]]s)
 
|comp=V, S, M (a tiny reliquary holding an ancient goddess plume dropped by [[Hylia]] herself, worth at least 10,000 [[rupee]]s)
|Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed [[dim light]] in a 5-foot radius and have [[advantage]] on all [[saving throw]]s, and other creatures have [[disadvantage]] on [[attack roll]]s against them until the spell ends. In addition, when a [[fiend]] or an [[undead]] hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a {{con}} [[saving throw]] or be [[blinded]] for the duration.
+
|Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed [[dim light]] in a 5-foot radius and have [[advantage]] on all [[saving throw]]s, and other creatures have [[disadvantage]] on [[attack roll]]s against them until the spell ends. In addition, when a [[fiend]] or an [[undead]] hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a {{con}} [[saving throw]] or be [[blinded]] for the duration.{{a}}{{LegendarySpell}}
 
|summary=Nearby creatures of your choice gain [[advantage]] on all [[saving throw]]s, while all [[attack roll]]s against them have [[disadvantage]].
 
|summary=Nearby creatures of your choice gain [[advantage]] on all [[saving throw]]s, while all [[attack roll]]s against them have [[disadvantage]].
 
}}</tab></tabs><noinclude>
 
}}</tab></tabs><noinclude>

Revision as of 09:30, 24 June 2020

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3cuTCbz.png

11-point abjuration
Casting time:  1 action
Range:  Self (30-foot radius)
Components:  V, S, M (a tiny reliquary holding an ancient goddess plume dropped by Hylia herself, worth at least 10,000 rupees)
Duration:  Concentration, up to 1 minute

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a Constitution saving throw or be blinded for the duration.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.
8th-level abjuration
Casting time:  1 action
Range:  Self (30-foot radius)
Components:  V, S, M (a tiny reliquary holding an ancient goddess plume dropped by Hylia herself, worth at least 10,000 rupees)
Duration:  Concentration, up to 1 minute

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. Such an attacker must succeed on a Constitution saving throw or be blinded for the duration.
     Legendary Spell. This spell is particularly taxing to cast. Once you cast one legendary spell, you cannot cast any legendary spell again until you finish a long rest.


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