Difference between revisions of "Tools and Vehicles"

From Legends of Hyrule
Jump to navigationJump to search
Line 109: Line 109:
 
| style="padding-left:0.5em;padding-right:0.5em;" | Bell || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 6
 
| style="padding-left:0.5em;padding-right:0.5em;" | Bell || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 6
 
|- style="background-color:#{{RowColor}};"
 
|- style="background-color:#{{RowColor}};"
| style="padding-left:0.5em;padding-right:0.5em;" | Bongos || style="text-align:right;"| 30 rp || style="text-align:right;"| 2 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 7
+
| style="padding-left:0.5em;padding-right:0.5em;" | Drum || style="text-align:right;"| 300 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 7
 
|-  
 
|-  
| style="padding-left:0.5em;padding-right:0.5em;" | Drum || style="text-align:right;"| 300 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 8
+
| style="padding-left:0.5em;padding-right:0.5em;" | Glockenspiel || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 8
|- style="background-color:#{{RowColor}};"
 
| style="padding-left:0.5em;padding-right:0.5em;" | Glockenspiel || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 9
 
|-
 
| style="padding-left:0.5em;padding-right:0.5em;" | Maracas || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 10
 
 
|- style="background-color:#{{RowColor}};"
 
|- style="background-color:#{{RowColor}};"
 +
| style="padding-left:0.5em;padding-right:0.5em;" | Maracas || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 9
 +
|-
 
| colspan= "4" | {{tab}}''String'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |  
 
| colspan= "4" | {{tab}}''String'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |  
|-
 
| style="padding-left:0.5em;padding-right:0.5em;" | Guitar || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 11
 
 
|- style="background-color:#{{RowColor}};"
 
|- style="background-color:#{{RowColor}};"
| style="padding-left:0.5em;padding-right:0.5em;" | Harp || style="text-align:right;"| 30 rp || style="text-align:right;"| 2 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 12
+
| style="padding-left:0.5em;padding-right:0.5em;" | Guitar || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 10
 
|-  
 
|-  
| style="padding-left:0.5em;padding-right:0.5em;" | Hurdy-Gurdy || style="text-align:right;"| 300 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 13
+
| style="padding-left:0.5em;padding-right:0.5em;" | Harp || style="text-align:right;"| 30 rp || style="text-align:right;"| 2 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 11
 
|- style="background-color:#{{RowColor}};"
 
|- style="background-color:#{{RowColor}};"
| style="padding-left:0.5em;padding-right:0.5em;" | Lute || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 14
+
| style="padding-left:0.5em;padding-right:0.5em;" | Hurdy-Gurdy || style="text-align:right;"| 600 rp || style="text-align:right;"| 10 lb.  ||   Prepare the innards of this box takes work, but playing it just requires turning a handle. || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 12
|-
+
|-  
| style="padding-left:0.5em;padding-right:0.5em;" | Viol || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 15
+
| style="padding-left:0.5em;padding-right:0.5em;" | Lute || style="text-align:right;"| 100 rp || style="text-align:right;"| 5 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 13
 
 
 
|- style="background-color:#{{RowColor}};"
 
|- style="background-color:#{{RowColor}};"
 +
| style="padding-left:0.5em;padding-right:0.5em;" | Viol || style="text-align:right;"| 300 rp || style="text-align:right;"| 1 lb.  ||   A violin, fiddle, ukulele, undersized cello, etc. Played with a sliding bow or plucking fingers. || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 14
 +
|-
 
| colspan= "4" | {{tab}}''Woodwind'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |  
 
| colspan= "4" | {{tab}}''Woodwind'' || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" |  
 +
|- style="background-color:#{{RowColor}};"
 +
| style="padding-left:0.5em;padding-right:0.5em;" | Accordion || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 15
 
|-
 
|-
 
| style="padding-left:0.5em;padding-right:0.5em;" | Bagpipes || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 16
 
| style="padding-left:0.5em;padding-right:0.5em;" | Bagpipes || style="text-align:right;"| 100 rp || style="text-align:right;"| 12 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 16
Line 141: Line 140:
 
|-
 
|-
 
| style="padding-left:0.5em;padding-right:0.5em;" | Oboe || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 20
 
| style="padding-left:0.5em;padding-right:0.5em;" | Oboe || style="text-align:right;"| 500 rp || style="text-align:right;"| 30 lb.  ||   Stub || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 20
|- style="background-color:#{{RowColor}};"
 
 
|}
 
|}
  

Revision as of 17:22, 23 June 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

EquipmentTools and Vehicles


A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your class, race, feats, or other game features can grant you proficiency with one or more tools. Proficiency with a tool lets you add your proficiency bonus to any ability check that uses the tool for its intended purpose. You can still use a tool even if you aren't proficient with it, but may be unable to add your proficiency bonus to checks which use it.
     Tools are not governed by any individual ability score. Use of a musical instrument for example might require an Intelligence check to play in an orderly orchestra, but a Charisma check for an original and impromptu solo performance.
     Tools usually have narrower, more specific applications than skills. Many tools cover niches that are not covered by skills, such as crafting items or maneuvering vehicles. Being proficient with a tool may make you an expert on certain skill checks if your DM employs the Tool Expert variant rule.
     The list of tools below is not intended to be exhaustive. Your DM may decide that your legend of Hyrule includes an electric guitar as a musical instrument, that bombsmith's tools can be used to craft firearms, or even that you can become proficient with a mere shovel, among many other possibilities.


Artisan's Tools

Proficiency with an artisan's tool represents training in how to craft appropriate objects with the relevant tools, and repair such objects if applicable. Without proficiency, any attempts to craft or repair items with the tools are of noticeably lower quality. One of the most lucrative uses of downtime involves crafting items. If your campaign lacks much downtime, your DM might use the Craft During Rest variant rule instead.
     Click a tool's name to see a more detailed page covering the tool's components, uses, and benefits if using the Tool Expert variant rule.

Tool Cost Weight Summary d20
Bombsmith's tools 300 rp 8 lb.    Gear for crafting bombs, cannons, or other items that make use of explosive powder. 1‑2
Brewer's supplies 200 rp 9 lb.    A jug, a siphon, tubing, glassware, and materials for beer, potions, and other drinks. 3
Calligrapher's supplies 100 rp 5 lb.    Ink, parchment, and quills for delicate, beautiful, and precise writing. 4
Carpenter's tools 80 rp 6 lb.    A hammer, nails, a hatchet, a saw, a square, a ruler, an adze, a plane, and a chisel. 5
Cartographer's tools 150 rp 6 lb.    Partment, ink, quills, calipers, a ruler, and a pair of compasses all for map-making. 6
Cobbler's tools 50 rp 5 lb.    A knife, a small hammer, thread, and other gear for making boots and shoes. 7
Cook's utensils 10 rp 8 lb.    A pot, knives, forks, spoons, a ladle, and other utensils for culinary arts. 8-9
Glassworker's tools 300 rp 5 lb.    Tweezers, blocks, a blowpipe, a marver, flint, and steel for glassblowing and shaping. 10
Jeweler's tools 250 rp 2 lb.    Pliers, tweezers, files, a tiny hammer, and a small saw used to work gemstones. 11
Leatherworker's tools 50 rp 5 lb.    Leather scraps, a knife, a mallet, a hole punch, an edge, and thread. 12
Mason's tools 100 rp 8 lb.    A chisel, a hammer, a trowel, a square, and brushes for construction from stone. 13
Painter's supplies 100 rp 5 lb.    Brushes, paints, charcoal, a palette, and canvas for works of art both fine and broad. 14
Potter's tools 50 rp 3 lb.    Calipers, a knife, scrapers, ribs, needles, and other gear for pots and ceramics. 15
Smith's tools 200 rp 8 lb.    Hammers, tongs, rags, a whetstone, and charcoal, all used to shape heated metal. 16‑17
Tinker's tools 500 rp 10 lb.    Various tiny hand tools for fine machine work: glue, tweezers, thread, and more. 18
Weaver's tools 10 rp 5 lb.    Thread, needles, and bits of cloth used to tailor clothing and work fabric. 19
Woodcarver's tools 10 rp 5 lb.    A carving knife, a tiny saw, and other hand tools for finely shaping wood. 20

Professional Tools

Proficiency with a professional tool represents training in how to how to perform a given profession, trade, or service. Without proficiency, you may be unable to perform anything but the simplest of tasks with the relevant tool. While there are a plethora of professional tools used throughout the Light World, those listed below tend to be the most useful for adventurers.
     Click a tool's name to see a more detailed page covering the tool's components, uses, and benefits if using the Tool Expert variant rule.

Tool Cost Weight Summary d8
Disguise kit 250 rp 3 lb.    Cosmetics, dyes, clothing, and small props used to create a disguise for yourself. 1
Fishing tackle 10 rp 4 lb.    A fishing rod with silken line, steel hooks, bobbers, sinkers, and some netting. 2
Forgery kit 150 rp 5 lb.    Inks, papers, seals, sealing wax, and hand tools to replicate official documents. 3
Gardening kit 100 rp 12 lb.    Clippers, a trowel, a spade, a rake-hoe, and more used to tend or harvest crops and plants. 4
Navigator's tools 250 rp 2 lb.    A compass, a ruler, a sextant, parchment, ink, and a quill used for naval navigation. 5
Prospector's kit 200 rp 12 lb.    A miner's pick, a hammer, a shovel, a pan, a tiny lens, and a small brush. 6
Rancher's kit 80 rp 10 lb.    A crook, 20 feet of rope, a cattle prod, a bucket, and either shearing scissors or a saw. 7
Thieves' tools 250 rp 1 lb.    Lock picks, a tiny mirror on handle, pliers, a file, and tweezers for thwarting locks and traps. 8

Musical Instruments

The live play of music is not only incredibly popular in Hyrule, but music has ties to spirits and supernatural forces. Sages and especially bards might rely on a musical instrument to invoke their powers, but many adventurers play music for its own sake. The most renowned and practical instruments for adventurers are listed below. Vocal music—song—instead relies solely on the Performance skill.

Instrument Cost Weight Description d20
     Brass
Deku pipes 100 rp 12 lb.    A set of horns, each of a different pitch, bound together. Though quite large as a set,
  special wood keeps their weight manageable. Popular among scrubs and skull kids.
1
Horn 30 rp 2 lb.    Small but needs a deep breath. Often used for battle calls. Keyed horns are known as trumpets. 2
Saxophone 300 rp 5 lb.    An ornate, keyed horn renowned for its use in smooth jazz renditions of well-known music. 3
Trombone 100 rp 5 lb.    A long, large horn distinguished by its sliding component to alter its the pitch produced. 4
Tuba 500 rp 30 lb.    A huge keyed horn renowned for its incredibly low, rumbling pitch. Its size is hard to manage. 5
     Percussion
Bell 100 rp 12 lb.    Stub 6
Drum 300 rp 5 lb.    Stub 7
Glockenspiel 100 rp 5 lb.    Stub 8
Maracas 500 rp 30 lb.    Stub 9
     String
Guitar 100 rp 12 lb.    Stub 10
Harp 30 rp 2 lb.    Stub 11
Hurdy-Gurdy 600 rp 10 lb.    Prepare the innards of this box takes work, but playing it just requires turning a handle. 12
Lute 100 rp 5 lb.    Stub 13
Viol 300 rp 1 lb.    A violin, fiddle, ukulele, undersized cello, etc. Played with a sliding bow or plucking fingers. 14
     Woodwind
Accordion 500 rp 30 lb.    Stub 15
Bagpipes 100 rp 12 lb.    Stub 16
Flute 30 rp 2 lb.    Stub 17
Ocarina 300 rp 5 lb.    Stub 18
Pan flute 100 rp 5 lb.    Stub 19
Oboe 500 rp 30 lb.    Stub 20


Tool Expert

If using the Tool Expert variant rule, being proficient with any musical instrument makes you an expert in:

  • Any Charisma (Performance) check that incorporates a musical instrument in which you are proficient.
  • Any Intelligence check made to identify aspects of your musical instrument, including music played with your musical instrument and spells which use it as a material component.


Vehicles

This page or section is incomplete, and will eventually be expanded with more information.


Land Vehicles

This page or section is incomplete, and will eventually be expanded with more information.


Water Vehicles

This page or section is incomplete, and will eventually be expanded with more information.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]