Difference between revisions of "Tools and Vehicles"
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− | <div style="max-width: {{EntryWidth}};">A '''tool''' helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your [[class]], [[Races of Light|race]], [[feats]], or other game features can grant you proficiency with one or more tools. Proficiency with a tool lets you add your [[proficiency bonus]] to any [[ability check]] that uses the tool for its intended purpose. You can still use a tool even if you aren't proficient with it, but may be unable to add your proficiency bonus to checks which use it.{{a}}Tools are not governed by any individual ability score. Use of a [[#Musical Instruments|musical instrument]] for example might require an {{int}} check to play in an orderly orchestra, but a {{cha}} check for an original and impromptu solo performance.{{a}}Tools usually have narrower, more specific applications than [[skills]]. Many tools cover niches that are not covered by skills, such as crafting items or maneuvering vehicles. Being proficient with a tool may make you an [[expert]] on certain skill checks if your DM employs the [[Tool Expert]] [[variant rule]].{{a}}In the following lists, click on an individual tool name to see a more detailed page for that individual tool. These pages also include suggestions for uses of the [[Tool Expert]] [[variant rule]].{{a}}The list of tools below is not intended to be exhaustive. Your DM may decide that your legend of Hyrule includes an electric guitar as a musical instrument, that bombsmith's tools can be used to craft firearms, or even that you can become proficient with a mere {{i|shovel}}, among many other possibilities. | + | <div style="max-width: {{EntryWidth}};"> |
+ | {{Image|image=https://i.imgur.com/UFJ0yHF.png|imagelink=https://zelda.gamepedia.com/Tingle|width=400px}} | ||
+ | A '''tool''' helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your [[class]], [[Races of Light|race]], [[feats]], or other game features can grant you proficiency with one or more tools. Proficiency with a tool lets you add your [[proficiency bonus]] to any [[ability check]] that uses the tool for its intended purpose. You can still use a tool even if you aren't proficient with it, but may be unable to add your proficiency bonus to checks which use it.{{a}}Tools are not governed by any individual ability score. Use of a [[#Musical Instruments|musical instrument]] for example might require an {{int}} check to play in an orderly orchestra, but a {{cha}} check for an original and impromptu solo performance.{{a}}Tools usually have narrower, more specific applications than [[skills]]. Many tools cover niches that are not covered by skills, such as crafting items or maneuvering vehicles. Being proficient with a tool may make you an [[expert]] on certain skill checks if your DM employs the [[Tool Expert]] [[variant rule]].{{a}}In the following lists, click on an individual tool name to see a more detailed page for that individual tool. These pages also include suggestions for uses of the [[Tool Expert]] [[variant rule]].{{a}}The list of tools below is not intended to be exhaustive. Your DM may decide that your legend of Hyrule includes an electric guitar as a musical instrument, that bombsmith's tools can be used to craft firearms, or even that you can become proficient with a mere {{i|shovel}}, among many other possibilities. | ||
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<includeonly>=</includeonly>==Artisan's Tools==<includeonly>=</includeonly> | <includeonly>=</includeonly>==Artisan's Tools==<includeonly>=</includeonly> | ||
− | + | Proficiency with an artisan's tool represents training in how to craft appropriate objects with the relevant tools, and repair them if applicable. Without proficiency, any attempts to craft or repair items with the tools are of noticeably lower quality. One of the most lucrative uses of [[downtime]] involves crafting items. If your campaign lacks much downtime, your DM might use the [[Craft During Rest]] [[variant rule]] instead. | |
− | {| cellspacing=0 style=" | + | {| cellspacing=0 style="{{EntryWidth|Table}}; text-align:left; color:#{{BoxTextColor}}; background-color:#f4e1bf; border: 2px solid #411e10; font-size:16px; font-family:'scalysans';" |
! style="padding-left:0.5em;padding-right:0.5em;" | Tool | ! style="padding-left:0.5em;padding-right:0.5em;" | Tool | ||
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[[Category:Equipment]]</noinclude> | [[Category:Equipment]]</noinclude> |
Revision as of 11:03, 23 June 2020
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Player's Guide |
System Reference |
Compendium |
Equipment→ Tools and Vehicles
A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your class, race, feats, or other game features can grant you proficiency with one or more tools. Proficiency with a tool lets you add your proficiency bonus to any ability check that uses the tool for its intended purpose. You can still use a tool even if you aren't proficient with it, but may be unable to add your proficiency bonus to checks which use it.
Tools are not governed by any individual ability score. Use of a musical instrument for example might require an Intelligence check to play in an orderly orchestra, but a Charisma check for an original and impromptu solo performance.
Tools usually have narrower, more specific applications than skills. Many tools cover niches that are not covered by skills, such as crafting items or maneuvering vehicles. Being proficient with a tool may make you an expert on certain skill checks if your DM employs the Tool Expert variant rule.
In the following lists, click on an individual tool name to see a more detailed page for that individual tool. These pages also include suggestions for uses of the Tool Expert variant rule.
The list of tools below is not intended to be exhaustive. Your DM may decide that your legend of Hyrule includes an electric guitar as a musical instrument, that bombsmith's tools can be used to craft firearms, or even that you can become proficient with a mere shovel, among many other possibilities.
Contents
Artisan's Tools
Proficiency with an artisan's tool represents training in how to craft appropriate objects with the relevant tools, and repair them if applicable. Without proficiency, any attempts to craft or repair items with the tools are of noticeably lower quality. One of the most lucrative uses of downtime involves crafting items. If your campaign lacks much downtime, your DM might use the Craft During Rest variant rule instead.
Tool | Cost | Weight | Summary | d20 |
---|---|---|---|---|
Bombsmith's tools | 300 rp | 10 lb. | Gear for crafting bombs, cannons, or other items that make use of explosive powder. | 1‑2 |
Brewer's supplies | 200 rp | 9 lb. | A jug, a siphon, tubing, glassware, and materials for beer, potions, and other drinks. | 3 |
Calligrapher's supplies | 100 rp | 5 lb. | Ink, parchment, and quills for delicate, beautiful, and precise writing. | 4 |
Carpenter's tools | 80 rp | 6 lb. | A hammer, nails, a hatchet, a saw, a square, a ruler, an adze, a plane, and a chisel. | 5 |
Cartographer's tools | 150 rp | 6 lb. | Partment, ink, quills, calipers, a ruler, and a pair of compasses all for map-making. | 6 |
Cobbler's tools | 50 rp | 5 lb. | A knife, a small hammer, thread, and other gear for making boots and shoes. | 7 |
Cook's utensils | 10 rp | 8 lb. | A pot, knives, forks, spoons, a ladle, and other utensils for culinary arts. | 8-9 |
Glassworker's tools | 300 rp | 5 lb. | Tweezers, blocks, a blowpipe, a marver, flint, and steel for glassblowing and shaping. | 10 |
Jeweler's tools | 250 rp | 2 lb. | Pliers, tweezers, files, a tiny hammer, and a small saw used to work gemstones. | 11 |
Leatherworker's tools | 50 rp | 5 lb. | Leather scraps, a knife, a mallet, a hole punch, an edge, and thread. | 12 |
Mason's tools | 100 rp | 8 lb. | A chisel, a hammer, a trowel, a square, and brushes for construction from stone. | 13 |
Painter's supplies | 100 rp | 5 lb. | Brushes, paints, charcoal, a palette, and canvas for works of art both fine and broad. | 14 |
Potter's tools | 50 rp | 3 lb. | Calipers, a knife, scrapers, ribs, needles, and other gear for pots and ceramics. | 15 |
Smith's tools | 200 rp | 8 lb. | Hammers, tongs, rags, a whetstone, and charcoal, all used to shape heated metal. | 16‑17 |
Tinker's tools | 500 rp | 10 lb. | Various tiny hand tools for fine machine work: glue, tweezers, thread, and more. | 18 |
Weaver's tools | 10 rp | 5 lb. | Thread, needles, and bits of cloth used to tailor clothing and work fabric. | 19 |
Woodcarver's tools | 10 rp | 5 lb. | A carving knife, a tiny saw, and other hand tools for finely shaping wood. | 20 |
Professional Tools
This page or section is incomplete, and will eventually be expanded with more information. |
Musical Instruments
This page or section is incomplete, and will eventually be expanded with more information. |
Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
Land Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
Water Vehicles
This page or section is incomplete, and will eventually be expanded with more information. |
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]