Difference between revisions of "Character Creation"

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<div style="max-width: {{EntryWidth}};">The following process is based on the one found in the ''Player's Handbook,'' but assumes only Hyrulean content will be used, and grants a player more agency in deciding details of their character.
  
The following process is based on the one found in the ''Player's Handbook,'' but assumes only Hyrulean content will be used, and grants a player more agency in deciding details of their character.
 
  
== Step 0: Consult your DM & Get a Character Sheet ==
+
__TOC__
Your DM ultimately decides what methods can be used to generate your character.  Only use whatever method(s) of character creation your DM endorses.
 
  
If adhering to Legends of Hyrule content, your DM might also consider [[Random Character Creation]] to decide more factors by rolling dice, or [[Advanced Character Creation]] for creating characters above 1st level.
 
  
You can use a sheet of paper, a digital notepad, or anything you like to record the details and statistics for your character.  A typical character sheet for ''Dungeons & Dragons'' should work just fine for Legends of Hyrule, too.
+
== Step 0: Consult your DM & Get a Character Sheet ==
 +
Your DM ultimately decides what methods can be used to generate your character.  Only use whatever method(s) of character creation your DM endorses.{{a}}If adhering to Legends of Hyrule content, your DM might also consider [[Random Character Creation]] to decide more factors by rolling dice, or [[Advanced Character Creation]] for creating characters above 1st level.{{a}}You can use a sheet of paper, a digital notepad, or anything you like to record the details and statistics for your character.  A typical character sheet for ''Dungeons & Dragons'' should work just fine for Legends of Hyrule, too.
  
 
== Step 1: Determine Ability Scores ==
 
== Step 1: Determine Ability Scores ==
{| class=wikitable style="float:right;"
+
As you may already know, one of the most fundamental aspects of a player-character is his or her six numerical [[ability score]]s.  You can choose one of the three methods below to determine your ability scores.  These methods are designed to be interchangeable; if one player wants to roll ability scores and another wants to use point-buy, the scores could be a little better or a little worse, but almost never to the extent either player will feel useless by comparison.{{a}}However you generate your ability scores, be sure to record them.
|+ Point Buy
 
! Score !! Cost
 
|-
 
| 7 || 0
 
|-
 
| 8 || 1
 
|-
 
| 9 || 2
 
|-
 
| 10 || 3
 
|-
 
| 11 || 4
 
|-
 
| 12 || 5
 
|-
 
| 13 || 7
 
|-
 
| 14 || 9
 
|}
 
As you may already know, one of the most fundamental aspects of a player-character is his or her six numerical [[ability score]]s.  You can choose one of the three methods below to determine your ability scores.  These methods are designed to be interchangeable; if one player wants to roll ability scores and another wants to use point-buy, the scores could be a little better or a little worse, but almost never to the extent either player will feel useless by comparison.
 
 
 
However you generate your ability scores, be sure to record them.
 
  
 
===Method A: Standard Array===
 
===Method A: Standard Array===
You have six numerical scores: 14, 13, 12, 11, 9, and 7.  You can assign these scores to your six abilities in whichever order you like.
+
You have six numerical scores: 14, 13, 12, 11, 9, and 7.  You can assign these scores to your six abilities in whichever order you like.{{a}}This method creates a very balanced character.  These scores can be easily optimized with your race and class to create an effective individual who still has room to grow, and doesn't have any glaring weaknesses.
 
 
This method creates a very balanced character.  These scores can be easily optimized with your race and class to create an effective individual who still has room to grow, and doesn't have any glaring weaknesses.
 
  
 
===Method B: Rolled Array===
 
===Method B: Rolled Array===
Roll 2d8+2, and record the number you rolled.  Do this five more times, until you have six numbers.  The six numbers you rolled become your six ability scores, which you can assign to your six abilities in whatever order you like.
+
Roll 2d8+2, and record the number you rolled.  Do this five more times, until you have six numbers.  The six numbers you rolled become your six ability scores, which you can assign to your six abilities in whatever order you like.{{a}}This method's average result is precisely 11, with a small chance of being as low as 4 or as high as 18.  There's only about a 9% chance of rolling even a single 18 across all six scores, and equally low odds of rolling even a single 4.  There's about a 64% chance you'll roll at least a single number above 14, and about a 20% chance you won't roll a single number above 13.  The most probable scores will be comparable to the Standard Array.  This a good option if you want something a bit different, or want to take a chance at being above-average.  With a method like this, it's important to have a DM or another player watch and verify your rolls.{{a}}If you would be disinterested in committing to a character that isn't optimized, it is best if you choose a method other than this one.
 
 
This method's average result is precisely 11, with a small chance of being as low as 4 or as high as 18.  There's only about a 9% chance of rolling even a single 18 across all six scores, and equally low odds of rolling even a single 4.  There's about a 64% chance you'll roll at least a single number above 14, and about a 20% chance you won't roll a single number above 13.  The most probable scores will be comparable to the Standard Array.  This a good option if you want something a bit different, or want to take a chance at being above-average.  With a method like this, it's important to have a DM or another player watch and verify your rolls.
 
 
 
If you would be disinterested in committing to a character that isn't optimized, it is best if you choose a method other than this one.
 
  
 
===Method C: Point-Buy===
 
===Method C: Point-Buy===
This method gives you nuanced control over the exact numbers your ability scores can be, which may be a preferred result if you enjoy optimizing your character's capabilities.
+
{| cellspacing=0 style="float:right; text-align:center; color:#{{BoxTextColor}}; background-color:#f4e1bf; border: 2px solid #411e10; font-size:16px; font-family:'scalysans';"
 
+
! &nbsp;Score&nbsp; !! style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | &nbsp;Cost&nbsp;
You have 27 points to spend on your ability scores.  The cost of each score is shown in the adjacent table.  For example, a score of 13 costs 7 points.  This method cannot be used to decrease a score below 7 or increase a score above 14.
+
|- style="background-color:#{{RowColor}};"
 +
| 7 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 0
 +
|-
 +
| 8 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 1
 +
|- style="background-color:#{{RowColor}};"
 +
| 9 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 2
 +
|-
 +
| 10 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 3
 +
|- style="background-color:#{{RowColor}};"
 +
| 11 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 4
 +
|-
 +
| 12 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 5
 +
|- style="background-color:#{{RowColor}};"
 +
| 13 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 7
 +
|-
 +
| 14 || style="text-align:center; border-style: solid; border-width: 0 0 0 2px" | 9
 +
|}
 +
This method gives you nuanced control over the exact numbers your ability scores can be, which may be a preferred result if you enjoy optimizing your character's capabilities.{{a}}You have 27 points to spend on your ability scores.  The cost of each score is shown in the adjacent table.  For example, a score of 13 costs 7 points.  This method cannot be used to decrease a score below 7 or increase a score above 14.
 
{{clear}}
 
{{clear}}
 
== Step 2: Choose a Race ==
 
== Step 2: Choose a Race ==
 
{{stub}}
 
{{stub}}
The world of Hyrule is inhabited by countless different creatures, though {{Race|Hylian}}s are certainly the most familiar.  As your fantasy race, choose one of the [[races of light]], or other [[races]] your DM has specifically approved.  Be sure to choose a subrace as well, and note any other decisions afforded by your race.  The races of light are summarized in the adjacent table.
+
The world of Hyrule is inhabited by countless different creatures, though {{Race|Hylian}}s are certainly the most familiar.  As your fantasy race, choose one of the [[races of light]], or other [[races]] your DM has specifically approved.  Be sure to choose a subrace as well, and note any other decisions afforded by your race.  The races of light are summarized in the adjacent table.{{a}}Your chosen race and subrace will increase one or more of the ability scores you chose in step 1.  Your race also affords you several racial features you may want to record on your character sheet.
 
 
Your chosen race and subrace will increase one or more of the ability scores you chose in step 1.  Your race also affords you several racial features you may want to record on your character sheet.
 
 
{{clear}}
 
{{clear}}
 
== Step 3: Choose a Class ==
 
== Step 3: Choose a Class ==
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* '''[[Researcher]]''', one who studies magic and casts spells from memorization and practice; Midna, Maple, Pura, Twinrova, and even Wizzrobes are all different kinds of researchers; {{int}} is a researcher's most important ability score
 
* '''[[Researcher]]''', one who studies magic and casts spells from memorization and practice; Midna, Maple, Pura, Twinrova, and even Wizzrobes are all different kinds of researchers; {{int}} is a researcher's most important ability score
 
* '''[[Scion]]''', one who inherited supernatural power directly from a powerful being like a dragon, a {{C|Great Fairy}}, or even a {{C|Guardian Stalker}}; {{cha}} is usually a scion's most important ability score
 
* '''[[Scion]]''', one who inherited supernatural power directly from a powerful being like a dragon, a {{C|Great Fairy}}, or even a {{C|Guardian Stalker}}; {{cha}} is usually a scion's most important ability score
 
 
Depending on your choice, there are various other decisions you must make regarding your class, as detailed on each class's page.  Opportunist or perhaps fighter is the most straightforward initially.  If you chose sage or scion, you will need to choose a subclass right away, but other classes let you get a feel for things before you must commit to a subclass.
 
Depending on your choice, there are various other decisions you must make regarding your class, as detailed on each class's page.  Opportunist or perhaps fighter is the most straightforward initially.  If you chose sage or scion, you will need to choose a subclass right away, but other classes let you get a feel for things before you must commit to a subclass.
  
 
== Step 4: Improve ==
 
== Step 4: Improve ==
An '''improvement''' represents a particular area of training or aptitude for your character, which may set you apart as a paragon or hero.
+
An '''improvement''' represents a particular area of training or aptitude for your character, which may set you apart as a paragon or hero. As your improvement, you can increase one [[ability score]] by 2, increase two ability scores by 1 each, or gain one [[feat]] for which you qualify.  This improvement cannot increase an ability score above its [[ability score maximum|maximum]], which is initially 20.
 
 
As your improvement, you can increase one [[ability score]] by 2, increase two ability scores by 1 each, or gain one [[feat]] for which you qualify.  This improvement cannot increase an ability score above its [[ability score maximum|maximum]], which is initially 20.
 
  
 
== Step 5: Description ==
 
== Step 5: Description ==
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== Step 6: Equipment ==
 
== Step 6: Equipment ==
 
...
 
...
 
+
</div></div>
 
<noinclude>[[Category:Core Compendium]]</noinclude>
 
<noinclude>[[Category:Core Compendium]]</noinclude>

Revision as of 11:28, 23 June 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Hyrulean Balance
In the years since 5th edition was released, many powerful character builds have become commonly known: "sorcadian," a monk that can cast hex, a variant human that can deal over 20 damage at 1st level, a druid-cleric that can heal hundreds of hit points by 2nd level, outright broken bard-rogue ability checks, and so many more.
     Hyrulean characters are designed to minimize multiclass exploits, and to omit options that are so powerful they are ubiquitous, but are still meant to be playable alongside these powerful character builds. A Hyrulean character consequently may be unable to match the most optimized builds possible in official D&D, but with minimal effort a mono-classed Hyrulean character will often be much more powerful and versatile than a comparable minimal effort build in D&D.
This page or section is incomplete, and will eventually be expanded with more information.
The following process is based on the one found in the Player's Handbook, but assumes only Hyrulean content will be used, and grants a player more agency in deciding details of their character.



Step 0: Consult your DM & Get a Character Sheet

Your DM ultimately decides what methods can be used to generate your character. Only use whatever method(s) of character creation your DM endorses.
     If adhering to Legends of Hyrule content, your DM might also consider Random Character Creation to decide more factors by rolling dice, or Advanced Character Creation for creating characters above 1st level.
     You can use a sheet of paper, a digital notepad, or anything you like to record the details and statistics for your character. A typical character sheet for Dungeons & Dragons should work just fine for Legends of Hyrule, too.

Step 1: Determine Ability Scores

As you may already know, one of the most fundamental aspects of a player-character is his or her six numerical ability scores. You can choose one of the three methods below to determine your ability scores. These methods are designed to be interchangeable; if one player wants to roll ability scores and another wants to use point-buy, the scores could be a little better or a little worse, but almost never to the extent either player will feel useless by comparison.
     However you generate your ability scores, be sure to record them.

Method A: Standard Array

You have six numerical scores: 14, 13, 12, 11, 9, and 7. You can assign these scores to your six abilities in whichever order you like.
     This method creates a very balanced character. These scores can be easily optimized with your race and class to create an effective individual who still has room to grow, and doesn't have any glaring weaknesses.

Method B: Rolled Array

Roll 2d8+2, and record the number you rolled. Do this five more times, until you have six numbers. The six numbers you rolled become your six ability scores, which you can assign to your six abilities in whatever order you like.
     This method's average result is precisely 11, with a small chance of being as low as 4 or as high as 18. There's only about a 9% chance of rolling even a single 18 across all six scores, and equally low odds of rolling even a single 4. There's about a 64% chance you'll roll at least a single number above 14, and about a 20% chance you won't roll a single number above 13. The most probable scores will be comparable to the Standard Array. This a good option if you want something a bit different, or want to take a chance at being above-average. With a method like this, it's important to have a DM or another player watch and verify your rolls.
     If you would be disinterested in committing to a character that isn't optimized, it is best if you choose a method other than this one.

Method C: Point-Buy

 Score   Cost 
7 0
8 1
9 2
10 3
11 4
12 5
13 7
14 9

This method gives you nuanced control over the exact numbers your ability scores can be, which may be a preferred result if you enjoy optimizing your character's capabilities.
     You have 27 points to spend on your ability scores. The cost of each score is shown in the adjacent table. For example, a score of 13 costs 7 points. This method cannot be used to decrease a score below 7 or increase a score above 14.

Step 2: Choose a Race

This page or section is incomplete, and will eventually be expanded with more information.

The world of Hyrule is inhabited by countless different creatures, though hylians are certainly the most familiar. As your fantasy race, choose one of the races of light, or other races your DM has specifically approved. Be sure to choose a subrace as well, and note any other decisions afforded by your race. The races of light are summarized in the adjacent table.
     Your chosen race and subrace will increase one or more of the ability scores you chose in step 1. Your race also affords you several racial features you may want to record on your character sheet.

Step 3: Choose a Class

Choosing your class is perhaps the most involved part of character creation. Your class represents the general shape of your capabilities, especially those you employ in combat. Choose one from the following:

  • Fighter, one who employs weapon attacks and exudes physical prowess; most incarnations of Link are some form of fighter; Strength or Dexterity is usually a fighter's most important ability score, followed by Constitution
  • Opportunist, one who wields finesse and tact, exploiting weaknesses both on the battlefield and in city streets; Linkle, Tingle, Kass, Sheik, and even Garo are various opportunists; Dexterity is typically an opportunist's most important ability score
  • Sage, one who holds mysterious elemental powers and restorative magic bestowed by the gods; most incarnations of Princess Zelda are sages; Wisdom is a sage's most important ability score
  • Researcher, one who studies magic and casts spells from memorization and practice; Midna, Maple, Pura, Twinrova, and even Wizzrobes are all different kinds of researchers; Intelligence is a researcher's most important ability score
  • Scion, one who inherited supernatural power directly from a powerful being like a dragon, a great fairy, or even a guardian stalker; Charisma is usually a scion's most important ability score

Depending on your choice, there are various other decisions you must make regarding your class, as detailed on each class's page. Opportunist or perhaps fighter is the most straightforward initially. If you chose sage or scion, you will need to choose a subclass right away, but other classes let you get a feel for things before you must commit to a subclass.

Step 4: Improve

An improvement represents a particular area of training or aptitude for your character, which may set you apart as a paragon or hero. As your improvement, you can increase one ability score by 2, increase two ability scores by 1 each, or gain one feat for which you qualify. This improvement cannot increase an ability score above its maximum, which is initially 20.

Step 5: Description

...

Step 6: Equipment

...