Difference between revisions of "Rito (species)"

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===Highland===
 
===Highland===
Unlike coastal rito, highland rito are completely covered in feathers of a uniform color.  The colors of these feathers vary greatly from one highland rito to another, and can include hues as diverse as blue, green, pink, brown, white, and more, but these hues tend to become more saturated as the rito ages. A highland rito is born with wings that naturally form, and do not receive them from an external source.  This variety of rito usually can only become a flightless fokka either by a birth defect or debilitating injury.
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Unlike coastal rito, highland rito are completely covered in feathers of a typically vibrant color.  The colors of these feathers vary greatly from one highland rito to another, and can include hues as diverse as blue, green, pink, brown, white, and more, but these hues tend to become more saturated as the rito ages. A highland rito is born with wings that naturally form, and unlike coastal rito do not receive them from an external source.   
  
 
{{RT|Labored Flight}} As an action, you gain a flying speed of 50 feet until the start of your next turn.  If you start a turn while airborne, you must immediately use this action or [[falling|fall]].<br/>
 
{{RT|Labored Flight}} As an action, you gain a flying speed of 50 feet until the start of your next turn.  If you start a turn while airborne, you must immediately use this action or [[falling|fall]].<br/>
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|permission=no
 
|permission=no
 
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Coastal rito are visually distinguished by the color of their feathers, which is usually a pale brown, but can be a pure white in females. Unlike highland rito, they have separate "hair" on their scalps, which is usually of a brown or white color. A coastal rito is born with feathers and beak, but does not inherently grow wings.  This variety of rito gains wings as a coming-of-age ritual performed in its early teens, which requires the direct magical blessing of either [[Valoo]] or another powerful supernatural being.   
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Coastal rito are so named because they normally live on coasts or small isles.  They can be visually distinguished from highland rito by their feathers, which are almost always a solid hue of brown, tan, or sometimes white instead of a more vibrant color. Unlike highland rito, they have separate "hair" on their scalps, which tends to be similarly earthy colors of black, brown, gray, or white.{{a}}A coastal rito is born with feathers and beak, but does not inherently grow wings.  These rito typically gain wings as a coming-of-age ritual performed in its early teens, which requires the direct magical blessing of either [[Valoo]] or another powerful supernatural being.  While almost all rito are able to complete this ritual, those who fail to do so gradually become regarded as separate and even fundamentally inferior&mdash;adult flightless rito are considered to be "fokka."
  
 
{{RT|Labored Flight}} As an action, you gain a flying speed of 50 feet until the start of your next turn.  If you start a turn while airborne, you must immediately use this action or [[falling|fall]].<br/>
 
{{RT|Labored Flight}} As an action, you gain a flying speed of 50 feet until the start of your next turn.  If you start a turn while airborne, you must immediately use this action or [[falling|fall]].<br/>
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|source=''Fokka'' by KelpGull of DeviantArt
 
|source=''Fokka'' by KelpGull of DeviantArt
 
|width=20%}}
 
|width=20%}}
Flightless rito, or "fokka," usually result from coastal rito who do not complete their coming-of-age ritual, but still age into adulthood.  In some coastal rito tribes, refusing to complete this ritual is seen as sacrilegious. Regardless of why they are flightless, fokka are seen as inferior among other rito, and their inability to fly is considered shameful. Due to this disgrace, fokka have a tendency towards hate or other negative emotions, and are more prone towards evil than most rito. Despite their inability to fly, fokka retain the lightweight bodies of creatures adapted for flight.  This, combined with increased leg strength, enables fokka to perform incredibly high jumps compared to most terrestrial humanoids.
+
Rito are famous for their ability to fly through the skies with ease, but not all rito are so fortunate.  Respected society tends to overlook or forget about flightless rito; about "fokka."  Fokka share all the ancestry and physiology of other rito, but for one reason or another are unable to fly.  By any other measure these rito are just as strong, capable, and respectable as any Light Worlder&mdash;but fokka can't help but feel inferior when their families can fly and they cannot.  Fokka may be unable to safely live among the mountainous villages of rito, which are often built assuming all adults who belong in them can fly or at least glide.  Worse yet, fokka may be formally unwelcome in their own hometown.  Among rito, flightlessness is widely seen as shameful.{{a}}As coastal rito usually gain flight as a coming-of-age ritual with their patron god, those who age into adulthood without performing this ritual may become sacrilegious outcasts. The mere presence of a fokka can be regarded as an insult to the patron deity who so generously gives rito flight.  Most flightless rito are coastal, and consequently most fokka share the brown feathers reminiscent of such rito.{{a}}Though relatively rare, it is possible for a highland rito to become flightless as well&mdash;usually through injury or disease&mdash;and these individuals often leave their ancestral homes out of shame or other negative emotions even if they aren't forced to leave.{{a}}These difficult origins often harden the hearts of fokka, and they tend towards evil more than most rito. The fortunate among them find refuge with {{R|Hylian}}s, {{R|Goron}}s, or other races of light&mdash;but many turn to live in isolation or alongside ruthless monsters who side with [[Ganon]].{{a}}Despite their inability to fly, fokka retain the lightweight bodies of creatures adapted for flight.  This, combined with increased leg strength, enables fokka to perform incredibly high jumps compared to most terrestrial humanoids.
  
 
{{RT}} Your {{con}} score increases by 1.<br/>
 
{{RT}} Your {{con}} score increases by 1.<br/>
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{{RT|Cantrip}} You know one cantrip from {{Spell|Power Beam}}, {{Spell|Produce Flame}}, and {{Spell|Resistance}}.  {{cha}} is your casting ability for this spell.<br/>
 
{{RT|Cantrip}} You know one cantrip from {{Spell|Power Beam}}, {{Spell|Produce Flame}}, and {{Spell|Resistance}}.  {{cha}} is your casting ability for this spell.<br/>
 
{{RT|High Leap}} Both your [[Jumping|long jump and your high jump]] cover a number of feet equal to your {{str}} score if you move at least 10 feet immediately before the jump.  As normal, a standing jump covers only half this distance.<br/>
 
{{RT|High Leap}} Both your [[Jumping|long jump and your high jump]] cover a number of feet equal to your {{str}} score if you move at least 10 feet immediately before the jump.  As normal, a standing jump covers only half this distance.<br/>
{{RT|Honed Skills}} You have proficiency in your choice of one of the following [[skills]]: [[Acrobatics]], [[Athletics]], [[Perception]], or [[Survival]].<br/>
+
{{RT|Honed Skills}} You have proficiency in one [[skill]] of your choice from [[Acrobatics]], [[Athletics]], [[Perception]], and [[Survival]].<br/>
 
{{RT|Language}} You can speak, read, and write one [[language]] of your choice from {{L|Blin}}, {{L|Eldish}}, {{L|Hebric}}, and {{L|Zoran}}.
 
{{RT|Language}} You can speak, read, and write one [[language]] of your choice from {{L|Blin}}, {{L|Eldish}}, {{L|Hebric}}, and {{L|Zoran}}.
  

Revision as of 11:28, 20 June 2020

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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory.
EycCRjF.png
the teba i scrapped by syn-rb of tumblr
This art is presented without the explicit permission of its creator.

Player-character details

Alignment. Rito are inherently dutiful, loyal, and stick to their convictions. They tend towards law.
Age. A rito reaches adulthood in its teens, and rarely lives to see a century.
Diet. As a Medium humanoid, each day you require at least 1 pound of food and 1 gallon of water to avoid exhaustion.
Names. Many rito names ends in "-li," and the syllables within any rito's name tend to be short. Male examples include Gesane, Guy, Harth, Huck, Illari, Kaneli, Kass, Kogoli, Koboli, Komali, Mazli, Nekk, Quill, Revali, Teba, and Verla. Female examples include Amali, Bedoli, Cecili, Cree, Frita, Genli, Kaneli, Kheeel, Kotts, Laissa, Medli, Misa, Molli, Namali, Notts, Saki.


Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 2" +2d12 60 lb. × (1d4)

Character traits

8Hf8qoG.png
Tanya R Godwin "magicmoonbun" of tumblr
This art is presented without the explicit permission of its creator.

Ability Score Increase. Choose either Dexterity or Charisma. Your chosen score increases by 2.
Size. An adult rito has a height of about 5 to 7 feet. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Mountain Born. Native to high peaks, rito are naturally acclimated to high altitudes. You can endure such climates without difficulty.
Languages. You can speak, read, and write Hylian.
Subrace. Choose one subrace from coastal, highland, or fokka.


Highland

Unlike coastal rito, highland rito are completely covered in feathers of a typically vibrant color. The colors of these feathers vary greatly from one highland rito to another, and can include hues as diverse as blue, green, pink, brown, white, and more, but these hues tend to become more saturated as the rito ages. A highland rito is born with wings that naturally form, and unlike coastal rito do not receive them from an external source.

Labored Flight. As an action, you gain a flying speed of 50 feet until the start of your next turn. If you start a turn while airborne, you must immediately use this action or fall.
Cold Resistance. Covered in warm plumage and native to frosty peaks, you have adapted resistance to cold damage.
Language. You can speak, read, and write Hebric.

Coastal

nuPGOx8.png
Apple "redapplefries" of tumblr
This art is presented without the explicit permission of its creator.

Coastal rito are so named because they normally live on coasts or small isles. They can be visually distinguished from highland rito by their feathers, which are almost always a solid hue of brown, tan, or sometimes white instead of a more vibrant color. Unlike highland rito, they have separate "hair" on their scalps, which tends to be similarly earthy colors of black, brown, gray, or white.
     A coastal rito is born with feathers and beak, but does not inherently grow wings. These rito typically gain wings as a coming-of-age ritual performed in its early teens, which requires the direct magical blessing of either Valoo or another powerful supernatural being. While almost all rito are able to complete this ritual, those who fail to do so gradually become regarded as separate and even fundamentally inferior—adult flightless rito are considered to be "fokka."

Labored Flight. As an action, you gain a flying speed of 50 feet until the start of your next turn. If you start a turn while airborne, you must immediately use this action or fall.
Keen Senses. You have proficiency in the Perception skill.
Navigation. Accustomed to flying over vast oceans, coastal rito are unusually skilled at maintaining direction and creating mental maps. You have advantage on Wisdom (Survival) checks to navigate or avoid becoming lost.
Language. You can speak, read, and write Zoran.

Fokka

5gjLE2m.png
Fokka by KelpGull of DeviantArt
This art is presented without the explicit permission of its creator.

Rito are famous for their ability to fly through the skies with ease, but not all rito are so fortunate. Respected society tends to overlook or forget about flightless rito; about "fokka." Fokka share all the ancestry and physiology of other rito, but for one reason or another are unable to fly. By any other measure these rito are just as strong, capable, and respectable as any Light Worlder—but fokka can't help but feel inferior when their families can fly and they cannot. Fokka may be unable to safely live among the mountainous villages of rito, which are often built assuming all adults who belong in them can fly or at least glide. Worse yet, fokka may be formally unwelcome in their own hometown. Among rito, flightlessness is widely seen as shameful.
     As coastal rito usually gain flight as a coming-of-age ritual with their patron god, those who age into adulthood without performing this ritual may become sacrilegious outcasts. The mere presence of a fokka can be regarded as an insult to the patron deity who so generously gives rito flight. Most flightless rito are coastal, and consequently most fokka share the brown feathers reminiscent of such rito.
     Though relatively rare, it is possible for a highland rito to become flightless as well—usually through injury or disease—and these individuals often leave their ancestral homes out of shame or other negative emotions even if they aren't forced to leave.
     These difficult origins often harden the hearts of fokka, and they tend towards evil more than most rito. The fortunate among them find refuge with hylians, gorons, or other races of light—but many turn to live in isolation or alongside ruthless monsters who side with Ganon.
     Despite their inability to fly, fokka retain the lightweight bodies of creatures adapted for flight. This, combined with increased leg strength, enables fokka to perform incredibly high jumps compared to most terrestrial humanoids.

Ability Score Increase. Your Constitution score increases by 1.
Fleet of Foot. Your base walking speed increases to 35 feet.
Cantrip. You know one cantrip from power beam, produce flame, and resistance. Charisma is your casting ability for this spell.
High Leap. Both your long jump and your high jump cover a number of feet equal to your Strength score if you move at least 10 feet immediately before the jump. As normal, a standing jump covers only half this distance.
Honed Skills. You have proficiency in one skill of your choice from Acrobatics, Athletics, Perception, and Survival.
Language. You can speak, read, and write one language of your choice from Blin, Eldish, Hebric, and Zoran.

Lineage feats

The following feats are exclusive to members of this lineage.

Name Effects
Free Bird Through training and perhaps even physical transformation, you have learned to fly effortlessly. It is easy for you to rapidly switch between flapping your wings and using your hands even while maintaining flight. This gives you the following benefits:
  • You gain a fly speed of 60 feet. If you have the Labored Flight trait, this feat effectively replaces that trait.
  • If your heritage is coastal or highland, increase your Strength or Constitution score by 1. This cannot increase your ability score above its maximum.



Rito creatures

Creature Challenge Summary
%PAGE% 11 This flightless rito is a legendary warrior, among the most mighty fighters in the Light Realm. Their kind has historically sided against Hyrule.
%PAGE% 0.5 While flightless rito are renowned as monstrous warriors, this one makes a peaceful living as a scout and hunter of game.
%PAGE% 6 A flightless rito that excels at high-leaping combat. They can even shoot beams from their blades.


The material on this page is based primarily on content found in Adventure of Link, The Wind Waker, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.