Difference between revisions of "Template:Table of Magic Items"

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|rare = Rare items are so valuable that finding someone willing and able to buy one at full price may prove difficult.  A town usually only has a few rare items, if any, so it can be very difficult to track down a specific one to buy.
 
|rare = Rare items are so valuable that finding someone willing and able to buy one at full price may prove difficult.  A town usually only has a few rare items, if any, so it can be very difficult to track down a specific one to buy.
 
|very rare = Very rare items are so valuable that if you want to sell one you've found, the task of finding someone willing and able to buy one at full price may be very difficult.  It's very rare for even one of these items to be available for purchase in a town.
 
|very rare = Very rare items are so valuable that if you want to sell one you've found, the task of finding someone willing and able to buy one at full price may be very difficult.  It's very rare for even one of these items to be available for purchase in a town.
|legendary= Legendary items are practically priceless, selling for millions of rupees.  One would expect only monarchs or legendary creatures to exchange an agreeable amount of [[rupees]] for these items.
+
|legendary= Legendary items are practically priceless, selling for hundreds of thousands of rupees.  One would expect only monarchs or legendary creatures to exchange an agreeable amount of [[rupees]] for these items.
 
|epic= Epic items are so rare, so valuable, and so powerful that studied scholars may doubt their existence.  There may only be a few epic items throughout the entirety of the [[Light World]].
 
|epic= Epic items are so rare, so valuable, and so powerful that studied scholars may doubt their existence.  There may only be a few epic items throughout the entirety of the [[Light World]].
 
|mythic= A mythic item is so powerful its mere existence might frighten deities.  They likely don't even exist outside of myths and legends.
 
|mythic= A mythic item is so powerful its mere existence might frighten deities.  They likely don't even exist outside of myths and legends.
 
}}
 
}}
  
If you find a seller, the expected asking price for a magic item like this is {{#ifeq:{{{m|major}}}|minor|4d4|4d12}} × {{#switch:{{{rarity|uncommon}}}
+
If you find a fair seller, the expected asking price for a magic item like this is around {{#switch:{{{rarity|uncommon}}}
|common = 10 (average {{#ifeq:{{{m|major}}}|minor|100|260}})
+
|common = {{#ifeq:{{{m|major}}}|minor|200|600}}
|uncommon = 100 (average {{#ifeq:{{{m|major}}}|minor|1,000|2,600}})
+
|uncommon = {{#ifeq:{{{m|major}}}|minor|1,000|3,000}}
|rare = 1,000 (average {{#ifeq:{{{m|major}}}|minor|10,000|26,000}})
+
|rare = {{#ifeq:{{{m|major}}}|minor|5,000|15,000}}
|very rare = 10,000 (average {{#ifeq:{{{m|major}}}|minor|100,000|260,000}})
+
|very rare = {{#ifeq:{{{m|major}}}|minor|25,000|75,000}}
|legendary=100,000 (average {{#ifeq:{{{m|major}}}|minor|1,000,000|2,600,000}})
+
|legendary= {{#ifeq:{{{m|major}}}|minor|125,000|400,000}}
|epic=1,000,000 (average {{#ifeq:{{{m|major}}}|minor|10,000,000|26,000,000}})
+
|epic= {{#ifeq:{{{m|major}}}|minor|625,000|2,000,000}}}} (4d4 × {{#switch:{{{rarity|uncommon}}}
|mythic=10,000,000 (average {{#ifeq:{{{m|major}}}|minor|100,000,000|260,000,000}})
+
|common = {{#ifeq:{{{m|major}}}|minor|20|60}}
}} [[rupees]].  If you sell this magic item to a respectable buyer, you can expect to accrue in profit {{#ifeq:{{{m|major}}}|minor|2d4|2d12}} × {{#switch:{{{rarity|uncommon}}}
+
|uncommon = {{#ifeq:{{{m|major}}}|minor|100|300}}
|common = 10 (average {{#ifeq:{{{m|major}}}|minor|50|130}})
+
|rare = {{#ifeq:{{{m|major}}}|minor|500|1,500}}
|uncommon = 100 (average {{#ifeq:{{{m|major}}}|minor|500|1,300}})
+
|very rare = {{#ifeq:{{{m|major}}}|minor|2,500|7,500}}
|rare = 1,000 (average {{#ifeq:{{{m|major}}}|minor|5,000|13,000}})
+
|legendary= {{#ifeq:{{{m|major}}}|minor|12,500|40,000}}
|very rare = 10,000 (average {{#ifeq:{{{m|major}}}|minor|50,000|130,000}})
+
|epic= {{#ifeq:{{{m|major}}}|minor|65,000|200,000}}
|legendary=100,000 (average {{#ifeq:{{{m|major}}}|minor|500,000|1,300,000}})
+
}}) [[rupees]].  If you sell this magic item to a honorable and fair buyer, you can expect to accrue in profit around {{#switch:{{{rarity|uncommon}}}
|epic=1,000,000 (average {{#ifeq:{{{m|major}}}|minor|5,000,000|13,000,000}})
+
|common = {{#ifeq:{{{m|major}}}|minor|100|300}}
|mythic=10,000,000 (average {{#ifeq:{{{m|major}}}|minor|50,000,000|130,000,000}})
+
|uncommon = {{#ifeq:{{{m|major}}}|minor|500|1,500}}
}} [[rupees]], plus or minus 50% depending on your salesmanship.
+
|rare = {{#ifeq:{{{m|major}}}|minor|2,500|7,500}}
 +
|very rare = {{#ifeq:{{{m|major}}}|minor|12,500|37,500}}
 +
|legendary= {{#ifeq:{{{m|major}}}|minor|65,000|200,000}}
 +
|epic= {{#ifeq:{{{m|major}}}|minor|312,500|1,000,000}}}} (2d4 × {{#switch:{{{rarity|uncommon}}}
 +
|common = {{#ifeq:{{{m|major}}}|minor|20|60}}
 +
|uncommon = {{#ifeq:{{{m|major}}}|minor|100|300}}
 +
|rare = {{#ifeq:{{{m|major}}}|minor|500|1,500}}
 +
|very rare = {{#ifeq:{{{m|major}}}|minor|2,500|7,500}}
 +
|legendary= {{#ifeq:{{{m|major}}}|minor|12,500|40,000}}
 +
|epic= {{#ifeq:{{{m|major}}}|minor|65,000|200,000}}
 +
}} [[rupees]]).
  
  
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|0
 
|0
 
}}]]</includeonly><noinclude>
 
}}]]</includeonly><noinclude>
 
==Usage==
 
4d12, avg 26, range 4 to 48<br/>
 
2d12, avg 13, range 2 to 24<br/>
 
4d4, avg 10, range 4 to 16<br/>
 
2d4, avg 5, range 2 to 8
 
  
 
<pre>
 
<pre>

Revision as of 07:28, 17 June 2020

The following table predominantly contains uncommon major magic items. Uncommon items you've found can be sold easily. They frequently appear in markets, but it may be difficult to track down a specific uncommon item to buy.

If you find a fair seller, the expected asking price for a magic item like this is around 3,000 (4d4 × 300) rupees. If you sell this magic item to a honorable and fair buyer, you can expect to accrue in profit around 1,500 (2d4 × 300 rupees).


Name Type Summary
%PAGE% Potion Drinking this potion omits your need to breathe for 10 minutes.
%PAGE% Wondrous item
%PAGE% Weapon This magic greatclub hits exceptionally hard, but breaks beyond repair from only one hit.
%PAGE% Wondrous item This seed bursts into flame on impact, making it useful ammunition.
%PAGE% Weapon This magic arrow can be used for fiery, igniting ranged weapon attacks.
%PAGE% Wondrous item Reroll one Charisma (Persuasion) check.
%PAGE% Weapon One hit with this +2 greatsword deaks an extra d6 slashing damage. Only one hit.
%PAGE% Potion Recover either magic points or twice as many stamina points.
%PAGE% Wondrous item An inflatable organ that be used to temporarily lift objects into the air.
%PAGE% Potion A strange orb which, if consumed, will either harm or heal.
%PAGE% Potion Drinking this potion restores heart points.
%PAGE% Rod
%PAGE% Wondrous item This key can be used to open almost any nonmagical lock.
%PAGE% Potion Temporarily gain advantage on all Dexterity (Stealth) checks.
%PAGE% Weapon The undead bones of this stal monster works as a surprisingly effective simple weapon.
%PAGE% Wondrous item A mushroom with a violent odor that snaps awake an unconscious creature.
%PAGE% Wondrous item


{{Table of Magic Items
|rarity=
|m=
|replace=A
|page=144
}}