Difference between revisions of "Metamage (feat)"

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|You've learned to manipulate and transform the spells you cast, using a practice called metamagic.  When you cast a spell, you can expend 1 extra magic point when you cast it to give it one of the following effects.  This extra magic point is subject to your Magic Limit.
 
|You've learned to manipulate and transform the spells you cast, using a practice called metamagic.  When you cast a spell, you can expend 1 extra magic point when you cast it to give it one of the following effects.  This extra magic point is subject to your Magic Limit.
  
'''''Careful Spell.''''' When you cast a spell that forces other creatures to make a [[saving throw]], you can protect some of those creatures from the spell's full force.  Choose a number of those creatures up to your [[proficiency bonus]].  A chosen creature automatically succeeds on its saving throw against the spell.
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'''''Careful Spell.''''' When you cast a spell that forces other creatures to make a [[saving throw]], you can protect some of those creatures from the spell's full force.  Choose a number of those creatures up to your spellcasting ability modifier.  A chosen creature automatically succeeds on its saving throw against the spell.
  
 
'''''Distant Spell.''''' When you cast a spell that has a range of 5 feet or greater, you double the range of the spell.  When you cast a spell that has a range of touch, the range becomes 30 feet.
 
'''''Distant Spell.''''' When you cast a spell that has a range of 5 feet or greater, you double the range of the spell.  When you cast a spell that has a range of touch, the range becomes 30 feet.

Revision as of 08:21, 4 June 2020

Prerequisite: The ability to cast at least one spell with magic points

You've learned to manipulate and transform the spells you cast, using a practice called metamagic. When you cast a spell, you can expend 1 extra magic point when you cast it to give it one of the following effects. This extra magic point is subject to your Magic Limit.

Careful Spell. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. Choose a number of those creatures up to your spellcasting ability modifier. A chosen creature automatically succeeds on its saving throw against the spell.

Distant Spell. When you cast a spell that has a range of 5 feet or greater, you double the range of the spell. When you cast a spell that has a range of touch, the range becomes 30 feet.

Extended Spell. When you cast a spell that has a duration of 1 minute or longer, you double its duration, to a maximum duration of 24 hours.

Subtle Spell. You cast the spell without any somatic or verbal components.