Difference between revisions of "Template:CreatureBox"
From Legends of Hyrule
Jump to navigationJump to searchLine 26: | Line 26: | ||
{{!-}}}} | {{!-}}}} | ||
{{#if:{{{weak|}}}| | {{#if:{{{weak|}}}| | ||
− | {{!}} colspan=6{{!}}'''[[Damage Vulnerability|<span style="color:#{{BoxTextColor}} | + | {{!}} colspan=6{{!}}'''[[Damage Vulnerability|<span style="color:#{{BoxTextColor}}; ">Damage Vulnerabilities</span>]]''' {{{weak|}}} |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
{{#if:{{{resist|}}}| | {{#if:{{{resist|}}}| | ||
− | {{!}} colspan=6{{!}}'''[[Damage Resistance|<span style="color:#{{BoxTextColor}} | + | {{!}} colspan=6{{!}}'''[[Damage Resistance|<span style="color:#{{BoxTextColor}}; ">Damage Resistances</span>]]''' {{{resist|}}} |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
{{#if:{{{immunedamage|}}}| | {{#if:{{{immunedamage|}}}| | ||
− | {{!}} colspan=6{{!}}'''[[Damage Immunity|<span style="color:#{{BoxTextColor}} | + | {{!}} colspan=6{{!}}'''[[Damage Immunity|<span style="color:#{{BoxTextColor}}; ">Damage Immunities</span>]]''' {{{immunedamage|}}} |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
{{#if:{{{immune|}}}| | {{#if:{{{immune|}}}| | ||
− | {{!}} colspan=6{{!}} '''[[Condition Immunity|<span style="color:#{{BoxTextColor}} | + | {{!}} colspan=6{{!}} '''[[Condition Immunity|<span style="color:#{{BoxTextColor}}; ">Condition Immunities</span>]]''' {{{immune|}}} |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
− | {{!}} colspan=6{{!}} '''[[Senses|<span style="color:#{{BoxTextColor}} | + | {{!}} colspan=6{{!}} '''[[Senses|<span style="color:#{{BoxTextColor}};">Senses</span>]]''' {{#if:{{{senses|}}}|{{{senses|}}}, passive {{Skill|Perception}} {{#ifeq:{{{perception|}}}|yes|{{#expr:+10 {{abilitymod|{{{wis|}}}}} {{#if:{{{prof|}}}|{{{prof|}}}|{{profmod|{{{challenge|}}}}}}}}}|{{#expr:{{#if:{{{perception|}}}|{{{perception|}}}}} +10 {{abilitymod|{{{wis|}}} }}}}}}|passive {{Skill|Perception}} {{#ifeq:{{{perception|}}}|yes|{{#expr:+10 {{abilitymod|{{{wis|}}}}} {{#if:{{{prof|}}}|{{{prof|}}}|{{profmod|{{{challenge|}}}}}}}}}|{{#expr:{{#if:{{{perception|}}}|{{{perception|}}}}} +10 {{abilitymod|{{{wis|}}} }}}}}}}} |
|- | |- | ||
− | {{#if:{{{languages|}}}|{{!}} colspan=6{{!}} '''[[Language|<span style="color:#{{BoxTextColor}} | + | {{#if:{{{languages|}}}|{{!}} colspan=6{{!}} '''[[Language|<span style="color:#{{BoxTextColor}};">Languages</span>]]''' {{{languages|}}} |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
|- | |- | ||
− | {{!}} colspan=6{{!}} '''[[Challenge|<span style="color:#{{BoxTextColor}} | + | {{!}} colspan=6{{!}} '''[[Challenge|<span style="color:#{{BoxTextColor}};">Challenge</span>]]''' [[:Category:Challenge {{{challenge|0}}} creatures|<span style="color:#{{BoxTextColor}}">{{{challenge|0}}}</span>]] ({{XP|{{{challenge|0}}}}} XP) |
|- | |- | ||
| colspan=6{{!}} [[File:Divider.png|440px]] | | colspan=6{{!}} [[File:Divider.png|440px]] | ||
{{!-}}}} | {{!-}}}} | ||
{{#if:{{{traits|}}}| | {{#if:{{{traits|}}}| | ||
− | {{!}} colspan=6{{!}} | + | {{!}} colspan=6{{!}} {{{traits|}}}</span> |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
Line 58: | Line 58: | ||
{{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Actions</span> | {{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Actions</span> | ||
<hr> | <hr> | ||
− | + | {{{actions|}}} | |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
Line 64: | Line 64: | ||
{{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Reactions</span> | {{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Reactions</span> | ||
<hr> | <hr> | ||
− | + | {{{reactions|}}} | |
{{!-}} | {{!-}} | ||
|}} | |}} | ||
Line 70: | Line 70: | ||
{{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Legendary Actions</span> | {{!}} colspan=6{{!}} <br/><span style="font-size:200%; font-family:'scalysanscaps';">Legendary Actions</span> | ||
<hr> | <hr> | ||
− | + | The {{lc:{{{title|creature}}}}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The {{lc:{{{title|creature}}}}} regains spent legendary actions at the start of its turn.<br/><br/>{{{legendaryactions|}}} | |
{{!-}} | {{!-}} | ||
|}} | |}} |
Revision as of 22:06, 6 July 2019
Usage
{{CB |title=Optional. Use if different than the page title. |size= Tiny, Small, Medium, Large, Huge, or Gargantuan |type=aberration, beast, construct, dragon, elemental, fairy, fiend, giant, monstrosity, ooze, plant, or undead |subtype=elf, demon, goblin, shapechanger, devil, or one of many other possibilities |alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any |challenge= Challenge rating of 1/8, 1, 10, etc, as appropriate. XP is filled automatically based on this. |str= Strength score. The modifier is added automatically. |dex= |con= |int= |wis= |cha= |strsave= Optional. Regarding the creature's Strength saving throw. If left blank, the creature won't have a Str throw listed. If you enter "yes", it will default to the creature's proficiency bonus. If you enter "expertise," it will default to twice the creature's proficiency bonus. If the creature has NO proficient saving throws whatsoever (for any ability score), type in "none" for strsave. |dexsave= Optional. |consave= Optional. |intsave= Optional. |wissave= Optional. |chasave= Optional. |hdcount= Number of hit dice. E.g., a creature with 4d6 HD would have this be "4". Average HP is calculated in part on this. |hdsize= Size of hit dice. E.g., a creature with 4d6 HD would have this be "6". Average HP is calculated in part on this. Normally, a creature's HD size depends on its size category: d4 for Tiny, d6 for Small, d8 for Medium, d10 for Large, d12 for Huge, and d20 for Gargantuan. |hp= Optional. Overrides hdcount and hdsize with whatever plain text you use. Useful for multiclassing creatures. |prof= Optional. Proficiency bonus. If left blank, it defaults to +2, with an additional +1 at 5 CR and every 4 ranks thereafter (+3 at CR 9, +4 at CR 13, etc). |ac=Optional. The creature's numerical AC score. If both this and "armorbonus" are left blank, AC defaults to 10 + Dex mod. |armorbonus= Optionally can be used in place of ac. Any bonus from (natural) armor, excluding dex bonus. The dex bonus is added when AC is calculated. |armortype= Optional. "natural armor", "leather armor, shield", etc. |speed= Only enter the number in feet, e.g. "20" or "5". |swim= Optional. Swimming speed. |burrow= Optional. Burrowing speed. |climb= Optional. Climbing speed. |fly= Optional. Flying speed. |weak= Optional. Damage vulnerabilities. Damage types include acid, bludgeoning (or blunt), cold, fire (or heat), force, lightning (or electric), necrotic, piercing, poison, psychic, radiant, slashing, and thunder (or sonic). {{CV|Fire}} |resist= Optional. For resistance to one or more damage types. {{CR|Fire}} |immunedamage=Optional. For immunity to one or more damage types. {{CI|damage|Fire}} |immune= Optional. For immunity to certain conditions. Conditions include blinded, charmed, deafened, frightened, frozen, grappled, ignited, incapacitated, invisible, paralyzed, poisoned, restrained, stunned, and unconscious. {{CI|condition|Grappled}} |senses= Optional. "darkvision 60 ft.", "tremorsense 60 ft.," etc. Common senses include blindsight, darkvision, tremorsense, and truesight, usually in increments of 30 ft. |noskills= Optional. If the creature has no skills whatsoever, then put text in this field. Otherwise, leave it blank. |perception= Optional. If text is entered, that text is displayed as the creature's perception bonus (e.g., "-2" or "+4"). This line is also used for the creature's passive perception. If left blank, it is assumed the creature is not proficient in perception. |stealth= Optional. As perception, above. |acrobatics= |animalhandling= |arcana= |athletics= |deception= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |languages=Optional. {{CL|Common}}, {{CL|Orc}}, {{CL|Bullywug}}, etc. Particularly powerful and intelligent creatures may simply know "all" languages. A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{CL|Telepathy|60}}. |traits=Optional, but almost universal. |actions=Optional, but almost universal. |reactions=Optional. |legendary actions=Optional. |description= }}
Blank Template
For ease of use, a blank version of the template is provided below. Only mandatory lines have text in them.
{{CB |title= |size=Tiny, Small, Medium, Large, Huge, or Gargantuan |type=aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead |subtype= |alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any, any evil, any good, any chaotic, any lawful |challenge= Challenge rating of 1/8, 1, 10... |str=Strength. |dex=Dexterity. |con=Constitution. |int=Intelligence. |wis=Wisdom. |cha=Charisma. |strsave=none |dexsave= |consave= |intsave= |wissave= |chasave= |hdcount=Number of hit dice. |hdsize=Size of hit dice. Normally it is d4 for Tiny, d6 for Small, d8 for Medium, d10 for Large, d12 for Huge, and d20 for Gargantuan. |hp= |prof= |ac= |armortype= |speed= Base speed in feet. |swim= |burrow= |climb= |fly= |weak= |resist= |immunedamage= |immune= |senses= |languages= |noskills= |perception= |stealth= |acrobatics= |animalhandling= |arcana= |athletics= |deception= |history= |insight= |intimidation= |investigation= |medicine= |nature= |perception= |performance= |persuasion= |religion= |sleightofhand= |survival= |anywhere= |dungeons= |caves= |urban= |plains= |forests= |jungles= |wetlands= |hills= |deserts= |cold= |volcanic= |coastlines= |freshwater= |saltwater= |astralrealm= |darkworld= |fairyrealm= |silentrealm= |twilightrealm= |traits= |actions= |reactions= |legendary actions= |description= }}
Categorization
When using this template, the page is automatically categorized based on many of the field entries. There are however a few categorizations which must be added manually. These include:
Category Needed | Template to Use | Example |
---|---|---|
Category:Creatures by vulnerability (unless the creature has no vulnerabilities) | Template:Vulnerability | {{CV|Fire}} |
Category:Creatures by resistance (unless the creature has no resistances) | Template:Resist | {{CR|Fire}} |
Category:Creatures by immunity (unless the creature has no immunities) | Template:Immunity | {{CI|Fire}} {{CI|Charmed}} |
Category:Creatures by languages known (unless the creature has no languages) | Template:Language | {{CL|Undercommon}} |