Difference between revisions of "Template:CreatureBox"

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<span style="font-size:125%; font-family:'bookinsanity';"> {{tab}}Even though it stands hunched over, the reptilian '''dinolfos''' towers a good foot over most other humanoids.  Its scales are a deep green color, with accents of brown and pale yellow.  Distinctly among lizalfos, an array of thorny spines run from its scalp down its back to the tip of its tail.<br/>
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<span style="font-size:125%; font-family:'bookinsanity';">{{{description|}}}</span>
{{tab}}'''''Prestigious Brutes.''''' The dinolfos subrace, alternatively known as dynalfos or dinofols, is often considered among the {{C|Lizalfos}} race to be of the highest status.  They are physically powerful, of greater size than most, relatively intelligent, and even wield the rare capability to exhale fire.  Usually, only rare mutants like {{C|Super Aeralfos}} or {{C|Dark Dinolfos}} can hope to exceed the prestige a dinolfos has over its kin.<br/>
 
{{tab}}'''''Prowlers of Marshes and Magma.''''' Like the more common {{C|Geru}}, dinolfos generally prefer humid environments with abundant fauna on which to feed, like swamps and jungles. However, they've also been known to inhabit inhospitably hot environments&mdash;mainly the caverns of active volcanoes.<br/>
 
{{tab}}'''''Humanoid Hunters.''''' To a dinolfos, mammalian humanoids are considered little more than meat&mdash;prey it would attack on sight, even if it isn’t hungry.  Infamously, a dinolfos has been known to roast and literally cook a [[Hylian (race)|Hylian]] child with its fiery breath.</span>
 
 
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<div style="max-width: 800px;" class="externalimage-holder">https://i.imgur.com/8U2bFFe.png</div>
 
<div style="max-width: 800px;" class="externalimage-holder">https://i.imgur.com/8U2bFFe.png</div>
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|languages=Optional.  {{CL|Common}}, {{CL|Orc}}, {{CL|Bullywug}}, etc.  Particularly powerful and intelligent creatures may simply know "all" languages.  A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{CL|Telepathy|60}}.
 
|languages=Optional.  {{CL|Common}}, {{CL|Orc}}, {{CL|Bullywug}}, etc.  Particularly powerful and intelligent creatures may simply know "all" languages.  A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{CL|Telepathy|60}}.
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|traits=Optional, but almost universal.
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|actions=Optional, but almost universal.
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|reactions=Optional.
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|legendary actions=Optional.
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|description=
 
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|silentrealm=
 
|silentrealm=
 
|twilightrealm=
 
|twilightrealm=
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|reactions=
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Revision as of 21:50, 6 July 2019

Usage

{{CB
|title=Optional.  Use if different than the page title.
|size= Tiny, Small, Medium, Large, Huge, or Gargantuan
|type=aberration, beast, construct, dragon, elemental, fairy, fiend, giant, monstrosity, ooze, plant, or undead
|subtype=elf, demon, goblin, shapechanger, devil, or one of many other possibilities
|alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any
|challenge= Challenge rating of 1/8, 1, 10, etc, as appropriate.  XP is filled automatically based on this.

|str= Strength score.  The modifier is added automatically.
|dex=
|con=
|int=
|wis=
|cha=

|strsave= Optional.  Regarding the creature's Strength saving throw.  If left blank, the creature won't have a Str throw listed.  If you enter "yes", it will default to the creature's proficiency bonus.  If you enter "expertise," it will default to twice the creature's proficiency bonus.  If the creature has NO proficient saving throws whatsoever (for any ability score), type in "none" for strsave.
|dexsave= Optional.
|consave= Optional.
|intsave= Optional.
|wissave= Optional.
|chasave= Optional.

|hdcount= Number of hit dice.  E.g., a creature with 4d6 HD would have this be "4".  Average HP is calculated in part on this.
|hdsize= Size of hit dice.  E.g., a creature with 4d6 HD would have this be "6".  Average HP is calculated in part on this.  Normally, a creature's HD size depends on its size category: d4 for Tiny, d6 for Small, d8 for Medium, d10 for Large, d12 for Huge, and d20 for Gargantuan.
|hp= Optional.  Overrides hdcount and hdsize with whatever plain text you use.  Useful for multiclassing creatures.

|prof= Optional.  Proficiency bonus.  If left blank, it defaults to +2, with an additional +1 at 5 CR and every 4 ranks thereafter (+3 at CR 9, +4 at CR 13, etc).

|ac=Optional. The creature's numerical AC score.  If both this and "armorbonus" are left blank, AC defaults to 10 + Dex mod.
|armorbonus= Optionally can be used in place of ac. Any bonus from (natural) armor, excluding dex bonus.  The dex bonus is added when AC is calculated.
|armortype= Optional. "natural armor", "leather armor, shield", etc.

|speed= Only enter the number in feet, e.g. "20" or "5".
|swim= Optional. Swimming speed.
|burrow= Optional. Burrowing speed.
|climb= Optional. Climbing speed.
|fly= Optional. Flying speed.

|weak= Optional.  Damage vulnerabilities.  Damage types include acid, bludgeoning (or blunt), cold, fire (or heat), force, lightning (or electric), necrotic, piercing, poison, psychic, radiant, slashing, and thunder (or sonic).  {{CV|Fire}}
|resist= Optional. For resistance to one or more damage types.  {{CR|Fire}}
|immunedamage=Optional.  For immunity to one or more damage types. {{CI|damage|Fire}}
|immune= Optional. For immunity to certain conditions.  Conditions include blinded, charmed, deafened, frightened, frozen, grappled, ignited, incapacitated, invisible, paralyzed, poisoned, restrained, stunned, and unconscious. {{CI|condition|Grappled}}

|senses= Optional.  "darkvision 60 ft.", "tremorsense 60 ft.," etc.  Common senses include blindsight, darkvision, tremorsense, and truesight, usually in increments of 30 ft.

|noskills= Optional.  If the creature has no skills whatsoever, then put text in this field.  Otherwise, leave it blank.
|perception= Optional.  If text is entered, that text is displayed as the creature's perception bonus (e.g., "-2" or "+4").  This line is also used for the creature's passive perception.  If left blank, it is assumed the creature is not proficient in perception.
|stealth= Optional.  As perception, above.
|acrobatics=
|animalhandling=
|arcana=
|athletics=
|deception=
|history=
|insight=
|intimidation=
|investigation=
|medicine=
|nature=
|perception=
|performance=
|persuasion=
|religion=
|sleightofhand=
|survival=

|languages=Optional.  {{CL|Common}}, {{CL|Orc}}, {{CL|Bullywug}}, etc.  Particularly powerful and intelligent creatures may simply know "all" languages.  A special language is telepathy, which must have a specified range, usually being 60 ft. or 120 ft., as in {{CL|Telepathy|60}}.

|traits=Optional, but almost universal.
|actions=Optional, but almost universal.
|reactions=Optional.
|legendary actions=Optional.
|description=
}}

Blank Template

For ease of use, a blank version of the template is provided below. Only mandatory lines have text in them.

{{CB
|title=
|size=Tiny, Small, Medium, Large, Huge, or Gargantuan
|type=aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead
|subtype=
|alignment= LG, NG, CG, LN, N, CN, LE, NE, CE, U, any, any evil, any good, any chaotic, any lawful
|challenge= Challenge rating of 1/8, 1, 10...
|str=Strength.
|dex=Dexterity.
|con=Constitution.
|int=Intelligence.
|wis=Wisdom.
|cha=Charisma.
|strsave=none
|dexsave=
|consave=
|intsave=
|wissave=
|chasave=
|hdcount=Number of hit dice.
|hdsize=Size of hit dice.  Normally it is d4 for Tiny, d6 for Small, d8 for Medium, d10 for Large, d12 for Huge, and d20 for Gargantuan.
|hp=
|prof=
|ac=
|armortype=
|speed= Base speed in feet.
|swim=
|burrow=
|climb=
|fly=
|weak=
|resist=
|immunedamage=
|immune=
|senses=
|languages=

|noskills=
|perception=
|stealth=
|acrobatics=
|animalhandling=
|arcana=
|athletics=
|deception=
|history=
|insight=
|intimidation=
|investigation=
|medicine=
|nature=
|perception=
|performance=
|persuasion=
|religion=
|sleightofhand=
|survival=

|anywhere=
|dungeons=
|caves=
|urban=
|plains=
|forests=
|jungles=
|wetlands=
|hills=
|deserts=
|cold=
|volcanic=

|coastlines=
|freshwater=
|saltwater=

|astralrealm=
|darkworld=
|fairyrealm=
|silentrealm=
|twilightrealm=

|traits=
|actions=
|reactions=
|legendary actions=
|description=
}}

Categorization

When using this template, the page is automatically categorized based on many of the field entries. There are however a few categorizations which must be added manually. These include:

Category Needed Template to Use Example
Category:Creatures by vulnerability (unless the creature has no vulnerabilities) Template:Vulnerability {{CV|Fire}}
Category:Creatures by resistance (unless the creature has no resistances) Template:Resist {{CR|Fire}}
Category:Creatures by immunity (unless the creature has no immunities) Template:Immunity {{CI|Fire}} {{CI|Charmed}}
Category:Creatures by languages known (unless the creature has no languages) Template:Language {{CL|Undercommon}}