Difference between revisions of "Heal (spell)"
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|school=evocation | |school=evocation | ||
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− | |Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 10d12 {{hp}}. This spell also ends [[blinded|blindness]], [[deafened|deafness]], and any diseases affecting the target. This spell has no effect on [[construct]]s or [[undead]].{{a}}{{AHL}} For each extra point, the regained {{hp}} increase by 1d12. | + | |Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 10d12 {{hp}}. This spell also ends [[blinded|blindness]], [[deafened|deafness]], [[poisoned|poison]], and any diseases affecting the target. This spell has no effect on [[construct]]s or [[undead]].{{a}}{{AHL}} For each extra point, the regained {{hp}} increase by 1d12. |
|summary=A creature within 60 feet of you regains 10d12 {{hp}}. | |summary=A creature within 60 feet of you regains 10d12 {{hp}}. | ||
|damage=healing | |damage=healing | ||
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|school=evocation | |school=evocation | ||
|range=60 feet | |range=60 feet | ||
− | |Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 10d12 {{hp}}. This spell also ends [[blinded|blindness]], [[deafened|deafness]], and any diseases affecting the target. This spell has no effect on [[construct]]s or [[undead]].{{a}}{{AHLS}} When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 2d12 for each slot level above 6th. | + | |Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 10d12 {{hp}}. This spell also ends [[blinded|blindness]], [[deafened|deafness]], [[poisoned|poison]], and any diseases affecting the target. This spell has no effect on [[construct]]s or [[undead]].{{a}}{{AHLS}} When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 2d12 for each slot level above 6th. |
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Latest revision as of 18:14, 16 May 2020
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Player's Guide |
System Reference |
Compendium |
8-point evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 10d12 heart points. This spell also ends blindness, deafness, poison, and any diseases affecting the target. This spell has no effect on constructs or undead.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the regained heart points increase by 1d12.
6th-level evocation | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 10d12 heart points. This spell also ends blindness, deafness, poison, and any diseases affecting the target. This spell has no effect on constructs or undead.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 2d12 for each slot level above 6th.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]