Difference between revisions of "Strength"
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'''Strength''' measures bodily power, athletic training, and the extent to which you can exert raw physical force. It is one of six [[Using Ability Scores|ability scores]] which describe every creature. | '''Strength''' measures bodily power, athletic training, and the extent to which you can exert raw physical force. It is one of six [[Using Ability Scores|ability scores]] which describe every creature. | ||
Latest revision as of 12:19, 16 May 2020
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Player's Guide |
System Reference |
Compendium |
Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. It is one of six ability scores which describe every creature.
Strength Checks
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks.
Athletics. Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:
- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
- You try to jump an unusually long distance or pull off a stunt midjump. See jumping.
- You struggle to swim or stay afloat in treacherous currents, storm—tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
Other Strength Checks. The DM might also call for a Strength check when you try to accomplish tasks like the following:
- Force open a stuck, locked, or barred door
- Break free of bonds
- Push through a tunnel that is too small
- Hang on to a wagon while being dragged behind it
- Tip over a heavy statue
- Keep a boulder from rolling
Attack Rolls and Damage
You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a hammer, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack.
Lifting and Carrying
Strength score |
Carry pounds |
Lift pounds |
---|---|---|
7 | 105 | 210 |
8 | 120 | 240 |
9 | 135 | 270 |
10 | 150 | 300 |
11 | 165 | 330 |
12 | 180 | 360 |
13 | 195 | 390 |
14 | 210 | 420 |
15 | 225 | 450 |
16 | 240 | 480 |
17 | 255 | 510 |
18 | 270 | 540 |
19 | 285 | 570 |
20 | 300 | 600 |
21 | 315 | 630 |
22 | 330 | 660 |
23 | 345 | 690 |
24 | 360 | 720 |
Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights. For a Minish creature, divide these weights by four. Some creatures have special traits which enable them to bear even more weight.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]