Difference between revisions of "Tunic"
(Created page with "<noinclude>{{Navi|Subclass}} {{Path|Classes|Fighter|'''Tunic'''}}</noinclude> {{stub}} __TOC__ '''Tunic''' is one of several possible subclasses you can undertake as a...") |
|||
Line 16: | Line 16: | ||
==Tunic Techniques== | ==Tunic Techniques== | ||
− | Tunics are defined by their employment of fantastical combat maneuvers. Although all fighters can employ some techniques, none could hope to match your versatility and skill. At 2nd level, you can learn any two [[ | + | Tunics are defined by their employment of fantastical combat maneuvers. Although all fighters can employ some techniques, none could hope to match your versatility and skill. At 2nd level, you can learn any two martial [[techniques]] of your choice. You can learn two more techniques every three fighter levels hereafter: 5th, 8th, 11th, 14th, 17th, and 20th. |
From 11th onward, you can instead learn heroic techniques with this feature (but not with other features that can techniques, such as your [[Fighter#Improvement|Improvement]]s). At 20th level, you can learn two legendary techniques instead. | From 11th onward, you can instead learn heroic techniques with this feature (but not with other features that can techniques, such as your [[Fighter#Improvement|Improvement]]s). At 20th level, you can learn two legendary techniques instead. |
Revision as of 12:00, 16 May 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. |
Tunic is one of several possible subclasses you can undertake as a fighter.
Your subclass yields features when you undertake it at 2nd level, and again at 4th, 7th, 11th, 16th, and 20th levels. See Fighter#Tunic for an integrated list that combines brute features with those of the base fighter class.
Tunic Proficiencies
A tunic trains with unconventional weaponry and methods. At 2nd level, your esoteric training grants you proficiency with bombs, and one musical instrument or artisan's tool of your choice.
Tunic Techniques
Tunics are defined by their employment of fantastical combat maneuvers. Although all fighters can employ some techniques, none could hope to match your versatility and skill. At 2nd level, you can learn any two martial techniques of your choice. You can learn two more techniques every three fighter levels hereafter: 5th, 8th, 11th, 14th, 17th, and 20th.
From 11th onward, you can instead learn heroic techniques with this feature (but not with other features that can techniques, such as your Improvements). At 20th level, you can learn two legendary techniques instead.
Courage
Tunic methodology favors bravery and conviction. Starting from 3rd level, you have advantage on all saving throws against being charmed or frightened.
Stamina Vessel
At 7th level, you learn to exert your techniques and strikes to the point of injury. At the start of your turn, you can roll one of your Heart Containers and add your Constitution modifier to the roll. In doing so you regain stamina points equal to the result. The Heart Container you rolled is expended, and cannot be used during a short rest or for other features, but is still restored when you finish a long rest.
Once you use this feature, you must finish a short rest before you can use it again.
Stamina Wheel
Like a wheel, once you get rolling you never stop. From 15th level onward, you regain 1 stamina point at the end of each of your turns. In other words, you recover 10 stamina points every minute and need not rest to do so.