Difference between revisions of "Aquamentus (creature)"

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<noinclude>{{Path|Creatures|Dragons|'''Aquamentus'''}}</noinclude>
 
<noinclude>{{Path|Creatures|Dragons|'''Aquamentus'''}}</noinclude>
{{CB
+
<tabs><tab name="CR 3">{{CB
|quote=A dragon with a large horn on its head. Though this formidable beast does not move much, it fires a [[Fire Bolt (spell)|tridirectional beam]] that can be tricky to avoid.
+
|challenge=3
|title=Aquamentus
+
|group=legendary
 +
|quote={{Aquamentus/Quote}}
 +
|image=https://i.imgur.com/rhd9SqU.png
 +
|imagelink=https://zelda.gamepedia.com/Aquamentus
 +
|imagepx=314
 
|size=Large
 
|size=Large
 
|type=dragon
 
|type=dragon
 
|alignment=NE
 
|alignment=NE
|challenge=4
+
|str=13
|str=16
 
 
|dex=11
 
|dex=11
 
|con=14
 
|con=14
 
|int=6
 
|int=6
|wis=10
+
|wis=8
|cha=16
+
|cha=13
 
|intsave=yes
 
|intsave=yes
 
|wissave=yes
 
|wissave=yes
 
|perception=yes
 
|perception=yes
|ac=14
+
|ac=16
 
|armortype=natural armor
 
|armortype=natural armor
|hd=6
+
|hd=8
 
|speed=30
 
|speed=30
 
|senses={{BrownLink|darkvision}} 120 ft.
 
|senses={{BrownLink|darkvision}} 120 ft.
 
|languages=understands {{CL|Lizal}} but can't speak
 
|languages=understands {{CL|Lizal}} but can't speak
|resist={{CR|bludgeoning}}, {{CR|piercing}}, and {{CR|slashing}} from magical attacks
+
|resist={{CR|bludgeoning}}, {{CR|piercing}}, and {{CR|slashing}}
|immunedamage={{CI|bludgeoning}}, {{CI|piercing}}, and {{CI|slashing}} from nonmagical attacks
+
|immune=
|immune={{CI|charmed}}, {{CI|frozen}}
 
 
|dungeons=yes
 
|dungeons=yes
 
|caves=yes
 
|caves=yes
|description={{tab}}As a gigantic green-colored dragon, any aquamentus is a rare but terrifying monster.  Warriors can rarely even do it harm unless they strike the creature's singular horn, the source of the dragon's magical prowess.  Such a task would be difficult on its own, let alone with the monster blasting out magical flames at any would-be adversary.<br/>
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|description={{Aquamentus/Description}}
{{tab}}'''''Hoarder of Magic.''''' Any aquamentus has an inherent, instinctive desire to find and hoard that which is magical.  These rare creatures are known to kill adventurers for their magic items and drag the trinkets away into some secretive lair in cave or ruins.  Despite its prowess, a typical aquamentus is more of a beast than a warlock&mdash;it lacks the cunning for well-thought-out plans or long-term goals, despite its longevity as a dragon.  Once an era, one of these dragons is able to develop and enhance its intellect any abilities, whether through tenacity or magic items and ascend to the status of an immensely powerful {{C|Great Aquamentus}}.
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|gear=<!--An aquanemtus' hoard would typically include 1d3-1 [[common major magic items]], 1d8-2 [[Table of Common Minor Magic Items|common minor magic items]], and 1d10 &times; 100 [[rupee]]s' worth of [[spoils]] such as dragon horn or scales. --><!-- 1300 from common major x1, 1250 from common minor x2.5, 550 spoils = 3100 -->
|gear=An aquanemtus' hoard would typically include 1d3-1 [[common major magic items]], 1d8-2 [[Table of Common Minor Magic Items|common minor magic items]], and 1d10 &times; 100 [[rupee]]s' worth of [[spoils]] such as dragon horn or scales. <!-- 1300 from common major x1, 1250 from common minor x2.5, 550 spoils = 3100 -->
 
 
|traits=
 
|traits=
 
{{CT|Charge|If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be pushed up to 10 feet away and knocked {{BrownLink|prone}}.}}
 
{{CT|Charge|If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 13 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be pushed up to 10 feet away and knocked {{BrownLink|prone}}.}}
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{{CT|Discern Magic|The aquamentus can tell if an item is magical or not simply by gazing upon the item, but it gains no insight into the item's magical properties.}}
 
{{CT|Discern Magic|The aquamentus can tell if an item is magical or not simply by gazing upon the item, but it gains no insight into the item's magical properties.}}
  
{{CT|Weak Point|A {{BL|target strike}} that hits the aquamentus' horn ignores its damage immunity and resistance.}}
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{{CT|Weak Point|A {{BL|target strike}} that hits the aquamentus' horn ignores its damage resistance.}}
 
|actions=
 
|actions=
 
{{CA|Tridirectional Beam|'''''(Recharge 5-6).'''''  The aquamentus casts ''fire bolt'' three times.}}
 
{{CA|Tridirectional Beam|'''''(Recharge 5-6).'''''  The aquamentus casts ''fire bolt'' three times.}}
  
{{CA|Gore|''Melee Weapon Attack:'' +5 to hit, reach 10 ft., one target.  ''Hit:'' 12 (2d8 + 3) piercing damage, or 16 (3d8 + 3) piercing damage if made as part of a charge.}}
+
{{CA|Gore|''Melee Weapon Attack:'' +3 to hit, reach 10 ft., one target.  ''Hit:'' 5 (1d8 + 1) piercing damage, or 9 (2d8 + 1) piercing damage if made as part of a charge.}}
  
{{CA|Fire Bolt|''Ranged Spell Attack:'' +5 to hit, range 120 ft., one target.  ''Hit:'' 11 (2d10) fire damage.}}
+
{{CA|Fire Bolt|''Ranged Spell Attack:'' +3 to hit, range 120 ft., one target.  ''Hit:'' 5 (1d10) fire damage.}}
  
 
{{CA|Labored Flight|The aquamentus gains a fly speed of 40 feet until the start of its next turn.  It can only maintain seamless flight if it takes this action at the start of each of its turns.  If it cannot take this action at the start of its turn, it {{BrownLink|falling|falls}}.}}
 
{{CA|Labored Flight|The aquamentus gains a fly speed of 40 feet until the start of its next turn.  It can only maintain seamless flight if it takes this action at the start of each of its turns.  If it cannot take this action at the start of its turn, it {{BrownLink|falling|falls}}.}}
 
|legendaryactions=
 
|legendaryactions=
{{CA|Detect|The aquamentus makes a {{wis}} ({{Skill|Perception}}) check.}}
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{{CA|Detect|The aquamentus makes a {{BL|Wisdom}} ({{BL|Perception}}) check.}}
  
 
{{CA|Fire Bolt|''(Costs 2 Actions.)'' The aquamentus makes a ''fire bolt'' attack.}}
 
{{CA|Fire Bolt|''(Costs 2 Actions.)'' The aquamentus makes a ''fire bolt'' attack.}}
  
 
{{CA|Shift|The aquamentus moves no more than 10 feet.  This movement does not provoke {{BrownLink|opportunity attack|opportunity attacks}}.}}
 
{{CA|Shift|The aquamentus moves no more than 10 feet.  This movement does not provoke {{BrownLink|opportunity attack|opportunity attacks}}.}}
}}
+
}}<!--
 +
5 def: 120- hp, 16 ac
 +
1 off: (20 dmg +3, 10 dmg +3)
 +
--></tab></tabs>
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
==Related pages==
 
==Related pages==
<div class="externalimage-holder" style="float:right; max-width: 100px;">https://i.imgur.com/6hIPt1J.png<br/>[http://www.zeldadungeon.net/wiki/Aquamentus_(The_Legend_of_Zelda) <small>Source</small>]</div>
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<div class="externalimage-holder" style="float:right; max-width: 100px;">https://i.imgur.com/1Bti1sv.png<br/>[https://zelda.gamepedia.com/Aquamentus <small>Source</small>]</div>
* [[Great aquamentus (creature)|Great aquamentus]], an immensely more powerful form of this creature
+
* [[Fire Bolt (spell)]]
* [[Gleeok (creature)|Gleeok]], a multi-headed fire-spewing dragon found in similar regions
+
* [[Gleeok (creature)]]<!--, a multi-headed fire-spewing dragon found in similar regions-->
* [[Volvagia (creature)|Volvagia]], another reclusive but infamous dragon native to [[Hyrule]]
+
* [[Volvagia (creature)]]<!--, another reclusive but infamous dragon native to [[Hyrule]]-->
  
  
{{Source|The Legend of Zelda|Oracle of Seasons}}
+
{{Source|The Legend of Zelda|Oracle of Seasons}}</noinclude>
<!--
 
Def CR 2 (90 hp for resistances; 14 ac)
 
Off CR 5 (+5hit 32 dmg(2 turns), +5 hit 44dmg (1 turn))
 
-->
 
</noinclude>
 

Revision as of 20:36, 13 May 2020

CreaturesDragonsAquamentus

Aquamentus
Large dragon, neutral evil
Divider.png
Armor Class 16 (natural armor)
Heart Points 60 (8d10 + 16)
Speed 30 ft.
Divider.png
STR
13 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
13 (+1)
Divider.png
Saving Throws Int +0, Wis +1
Skills Perception +1
Damage Resistances bludgeoning, piercing, and slashing
Senses darkvision 120 ft., passive Perception 11
Languages understands Lizal but can't speak
Challenge 3 (700 XP) Proficiency Bonus +2    
Divider.png
Charge. If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Discern Magic. The aquamentus can tell if an item is magical or not simply by gazing upon the item, but it gains no insight into the item's magical properties.

Weak Point. A target strike that hits the aquamentus' horn ignores its damage resistance.


Actions

Tridirectional Beam. (Recharge 5-6). The aquamentus casts fire bolt three times.

Gore. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) piercing damage, or 9 (2d8 + 1) piercing damage if made as part of a charge.

Fire Bolt. Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Labored Flight. The aquamentus gains a fly speed of 40 feet until the start of its next turn. It can only maintain seamless flight if it takes this action at the start of each of its turns. If it cannot take this action at the start of its turn, it falls.


Legendary Actions

The aquamentus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aquamentus regains spent legendary actions at the start of its turn.

Detect. The aquamentus makes a Wisdom (Perception) check.

Fire Bolt. (Costs 2 Actions.) The aquamentus makes a fire bolt attack.

Shift. The aquamentus moves no more than 10 feet. This movement does not provoke opportunity attacks.

“A dragon with a large horn on its head. Though this formidable beast does not move much, it fires a tridirectional beam that can be tricky to avoid.”
Encyclopedia

     As a gigantic green-colored dragon, any aquamentus is a rare but terrifying monster. Warriors can rarely even do it harm unless they strike the creature's singular horn, the source of the dragon's magical prowess. Such a task would be difficult on its own, let alone with the monster blasting out magical flames at any would-be adversary.
     Hoarder of Magic. Any aquamentus has an inherent, instinctive desire to find and hoard that which is magical. These rare creatures are known to kill adventurers for their magic items and drag the trinkets away into some secretive lair in cave or ruins. Despite its prowess, a typical aquamentus is more of a beast than a warlock—it lacks the cunning for well-thought-out plans or long-term goals, despite its longevity as a dragon.
     Environment: Caves, Ruins

Related pages


The material on this page is based primarily on content found in The Legend of Zelda and Oracle of Seasons, both of which are copyright Nintendo Co., Ltd.