Difference between revisions of "Garo"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
Line 13: | Line 13: | ||
== Studied Strike == | == Studied Strike == | ||
− | From 3rd level onward, you can add your {{int}} modifier to the damage of your [[Opportunist#Sneakstrike| | + | From 3rd level onward, you can add your {{int}} modifier to the damage of your [[Opportunist#Sneakstrike|Sneakstrike]]. |
== Garo Magic == | == Garo Magic == |
Revision as of 21:00, 8 May 2020
This page or section is incomplete, and will eventually be expanded with more information. |
Classes→ Opportunist→ Garo
Garo is one of several possible subclasses you can undertake as an opportunist.
Your subclass enacts features at 3rd level and every three levels thereafter: 6th, 9th, 12th, 15th, and 18th. See Opportunist#Garo for an integrated list that combines garo features with those of the base opportunist class.
Secret Proficiencies
At 3rd level, you gain proficiency with bombs, an ancient weapon favored by garo of ages past.
Studied Strike
From 3rd level onward, you can add your Intelligence modifier to the damage of your Sneakstrike.
Garo Magic
Garo wield a blend of fantastical techniques and tricky spells. At 6th level,