Difference between revisions of "Spirit/2nd"
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You gain proficiency with {{con}} [[saving throw]]s and the [[Survival]] [[skill]]. If you are already proficient with [[Survival]], you instead gain 2 [[Sage#Proficiency Points|proficiency points]]. | You gain proficiency with {{con}} [[saving throw]]s and the [[Survival]] [[skill]]. If you are already proficient with [[Survival]], you instead gain 2 [[Sage#Proficiency Points|proficiency points]]. | ||
− | You are acclimated to [[high | + | You are acclimated to [[high altitude]]s, [[extreme heat]], and [[extreme cold]]. |
===Nabooru's Lesson=== | ===Nabooru's Lesson=== |
Revision as of 07:21, 4 May 2020
Contents
Spirit Discipline
At 2nd level, you gain one of the following disciplines of your choice.
Acclimation
You gain proficiency with Constitution saving throws and the Survival skill. If you are already proficient with Survival, you instead gain 2 proficiency points.
You are acclimated to high altitudes, extreme heat, and extreme cold.
Nabooru's Lesson
You and every friendly creature within 30 feet of you has advantage on any saving throw to avoid being charmed or frightened.
Spirited Step
While you are wearing light armor or no armor, your walking speed increases by 10 feet, and you can use your bonus action to Disengage.
Unarmored Defense
While you are wearing no armor, your AC cannot be lower than 10 + your Dexterity modifier + your Wisdom modifier. You can use a shield in addition to this AC.