Difference between revisions of "Sage/1st/Proficiencies"

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=== Multiclass Proficiencies ===
 
=== Multiclass Proficiencies ===
{{#if:{{{1|}}}|If {{{1|earth}}} sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice, {{#switch: {{{1|}}}
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{{#if:{{{1|}}}|If {{lc:{{{1|earth}}}}} sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice, {{#switch: {{{1|}}}
 
|Earth=medium armor, shields, {{item|battleaxe}}s, {{item|flail}}s, and {{item|warhammer}}s.
 
|Earth=medium armor, shields, {{item|battleaxe}}s, {{item|flail}}s, and {{item|warhammer}}s.
 
|Fire=martial melee weapons, {{I|bomb}}s, and {{MI|fire rod}}s.
 
|Fire=martial melee weapons, {{I|bomb}}s, and {{MI|fire rod}}s.
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|Spirit={{item|duplex bow}}s, {{item|hand crossbow}}s, {{item|heavy crossbow}}s, {{item|scimitar}}s, {{item|shortsword}}s, and [[Lightning Rod (magic item)|''lightning rods'']].
 
|Spirit={{item|duplex bow}}s, {{item|hand crossbow}}s, {{item|heavy crossbow}}s, {{item|scimitar}}s, {{item|shortsword}}s, and [[Lightning Rod (magic item)|''lightning rods'']].
 
|Water={{item|scimitar}}s, {{item|pike}}s, and [[Ice Rod (magic item|''ice rods'']].
 
|Water={{item|scimitar}}s, {{item|pike}}s, and [[Ice Rod (magic item|''ice rods'']].
|Wind=plus {{dex}} [[saving throw]]s.
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|Wind=plus {{dex}} [[saving throw]]s.}}|If sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice.  This is in addition to any from your {{inpage|Sage Domain}}.}}
|If sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice.  This is in addition to any from your {{inpage|Sage Domain}}.}}  You do not gain any [[#Proficiency Points|proficiency points]] from sage if it is not your first class.}}
 
  
 
== Proficiency Points ==
 
== Proficiency Points ==
 
{{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes.  If it is your DM's preference, you are instead proficient in two [[skills]] of your choice from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].  You are also proficient with one [[musical instrument]] of your choice.  These proficiencies are in addition to any from your background.}}
 
{{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes.  If it is your DM's preference, you are instead proficient in two [[skills]] of your choice from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].  You are also proficient with one [[musical instrument]] of your choice.  These proficiencies are in addition to any from your background.}}
You have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points.  During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient.   
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If this is your first class, you have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points.  During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient.   
 
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
 
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
 
* You can invest '''2 points'''  to become proficient in any [[professional tool]] or any [[skill]] from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].
 
* You can invest '''2 points'''  to become proficient in any [[professional tool]] or any [[skill]] from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].
 
* You can invest '''3 points'''  to become proficient in any other [[skill]].
 
* You can invest '''3 points'''  to become proficient in any other [[skill]].
  
This feature assumes you do not have a background.  If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.<noinclude>
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This feature assumes you do not have a background.  If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.
 +
 
 +
If you [[multiclassing|multiclass]], you do not gain the proficiency points feature from any class beyond your first<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 14:46, 3 May 2020

Proficiencies

If sage is your first class, you have proficiency with the following. These proficiencies are in addition to any from your Sage Domain and proficiency points.

Armor: Light armor
Weapons: Simple weapons
Saving Throws: Wisdom, Charisma
Tools: One musical instrument of your choice

Multiclass Proficiencies

If sage is not your first class (see multiclassing), you instead only gain proficiency with one musical instrument of your choice. This is in addition to any from your Sage Domain.

Proficiency Points

Background Alternative
Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your DM's preference, you are instead proficient in two skills of your choice from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion. You are also proficient with one musical instrument of your choice. These proficiencies are in addition to any from your background.

If this is your first class, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.

This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.

If you multiclass, you do not gain the proficiency points feature from any class beyond your first