Difference between revisions of "Ice Cube (spell)"
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Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |school=evocation |p=5 |level=3rd |range=90 feet |save=con |damage=cold |At a point you choose in ran...") |
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− | |At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]]. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.{{a}}Any | + | |At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]]. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.{{a}}Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}{{AHL}} For every extra point, increase the damage by 1d6. |
|summary=At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. | |summary=At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. | ||
|wizz=yes | |wizz=yes | ||
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|level=3rd | |level=3rd | ||
|range=90 feet | |range=90 feet | ||
− | |At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]]. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.{{a}}Any | + | |At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]]. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.{{a}}Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
Revision as of 05:04, 25 April 2020
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Player's Guide |
System Reference |
Compendium |
5-point evocation | |
Casting time: | 1 action |
Range: | 90 feet |
Components: | V, S |
Duration: | Instantaneous |
At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.
Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every extra point, increase the damage by 1d6.
3rd-level evocation | |
Casting time: | 1 action |
Range: | 90 feet |
Components: | V, S |
Duration: | Instantaneous |
At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one.
Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.