Difference between revisions of "Fairy (spell)"
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− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
+ | |p=3 | ||
|level=2nd | |level=2nd | ||
|school=transmutation | |school=transmutation | ||
Line 6: | Line 7: | ||
|concentration=yes | |concentration=yes | ||
|summary=You briefly transform into a fairy of navigation. | |summary=You briefly transform into a fairy of navigation. | ||
− | |Immediately after you cast this spell, you transform into a | + | |Immediately after you cast this spell, you transform into a {{C|Fairy of Navigation}} for the duration. If you drop to 0 {{hp}} or die, the spell ends and you revert to your normal form prematurely. Your statistics and features are replaced with those of a {{C|Fairy of Navigation}}, including ability scores, but the languages you know do not change. You retain your own personality and alignment. You are limited to actions you can perform in this new form, with the exception of [[concentration|concentrating]] on this spell.{{a}}You assume the {{hp}} of your new form. When you revert to your normal form, you return to the number of {{hp}} you had before you transformed. If you revert as a result of dropping to 0 {{hp}}, any excess damage carries over to your normal form.{{a}}Any gear on your body melds into this new form. You can't activate, use, wield, or otherwise benefit from any of your normal equipment.{{a}}{{AHL}} If you expend an extra 3 magic points, you can choose to transform into a {{C|Fairy of Life}} instead. If you choose this form, you can use the fairy of life's Revive feature once for each time you cast this spell. |
|fairy=yes | |fairy=yes | ||
|ss=yes | |ss=yes | ||
− | }} | + | }}</tab><tab name="Spell Slots">{{SpellBox |
+ | |level=2nd | ||
+ | |school=transmutation | ||
+ | |range=Self | ||
+ | |duration=1 minute | ||
+ | |concentration=yes | ||
+ | |Immediately after you cast this spell, you transform into a {{C|Fairy of Navigation}} for the duration. If you drop to 0 {{hp}} or die, the spell ends and you revert to your normal form prematurely. Your statistics and features are replaced with those of a {{C|Fairy of Navigation}}, including ability scores, but the languages you know do not change. You retain your own personality and alignment. You are limited to actions you can perform in this new form, with the exception of [[concentration|concentrating]] on this spell.{{a}}You assume the {{hp}} of your new form. When you revert to your normal form, you return to the number of {{hp}} you had before you transformed. If you revert as a result of dropping to 0 {{hp}}, any excess damage carries over to your normal form.{{a}}Any gear on your body melds into this new form. You can't activate, use, wield, or otherwise benefit from any of your normal equipment.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, you can choose to transform into a {{C|Fairy of Life}} instead. If you choose this form, you can use the fairy of life's Revive feature once for each time you cast this spell. | ||
+ | }}</tab></tabs><noinclude> | ||
[[Category:Fairy]] | [[Category:Fairy]] | ||
{{clear}} | {{clear}} | ||
− | {{Source|Adventure of Link}} | + | {{Source|Adventure of Link}}</noinclude> |
Latest revision as of 04:54, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
3-point transmutation | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
Immediately after you cast this spell, you transform into a fairy of navigation for the duration. If you drop to 0 heart points or die, the spell ends and you revert to your normal form prematurely. Your statistics and features are replaced with those of a fairy of navigation, including ability scores, but the languages you know do not change. You retain your own personality and alignment. You are limited to actions you can perform in this new form, with the exception of concentrating on this spell.
You assume the heart points of your new form. When you revert to your normal form, you return to the number of heart points you had before you transformed. If you revert as a result of dropping to 0 heart points, any excess damage carries over to your normal form.
Any gear on your body melds into this new form. You can't activate, use, wield, or otherwise benefit from any of your normal equipment.
Upcast. You can upcast this spell by expending extra magic points when you cast it. If you expend an extra 3 magic points, you can choose to transform into a fairy of life instead. If you choose this form, you can use the fairy of life's Revive feature once for each time you cast this spell.
2nd-level transmutation | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
Immediately after you cast this spell, you transform into a fairy of navigation for the duration. If you drop to 0 heart points or die, the spell ends and you revert to your normal form prematurely. Your statistics and features are replaced with those of a fairy of navigation, including ability scores, but the languages you know do not change. You retain your own personality and alignment. You are limited to actions you can perform in this new form, with the exception of concentrating on this spell.
You assume the heart points of your new form. When you revert to your normal form, you return to the number of heart points you had before you transformed. If you revert as a result of dropping to 0 heart points, any excess damage carries over to your normal form.
Any gear on your body melds into this new form. You can't activate, use, wield, or otherwise benefit from any of your normal equipment.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can choose to transform into a fairy of life instead. If you choose this form, you can use the fairy of life's Revive feature once for each time you cast this spell.
The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.