Difference between revisions of "Wisdom"
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− | '''Wisdom''' reflects how attuned you are to the world around and represents both perceptiveness and | + | <noinclude>{{Navi}} |
+ | </noinclude>'''Wisdom''' reflects how attuned you are to the world around and represents both perceptiveness and intuition. It is one of six [[Using Ability Scores|ability scores]] which describe every creature. | ||
===Wisdom Checks=== | ===Wisdom Checks=== |
Latest revision as of 07:36, 22 April 2020
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Player's Guide |
System Reference |
Compendium |
Wisdom reflects how attuned you are to the world around and represents both perceptiveness and intuition. It is one of six ability scores which describe every creature.
Wisdom Checks
A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks.
Animal Handling. When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal’s intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.
Insight. Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.
Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.
Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.
Survival. The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
Other Wisdom Checks. The DM might call for a Wisdom check when you try to accomplish tasks like the following:
- Get a gut feeling about what course of action to follow
- Discern whether a seemingly dead or living creature is undead
Initiative
At the beginning of every combat, you roll initiative by making a Wisdom check. Initiative determines the other of creatures' turns in combat.
Spellcasting Ability
Sages use Wisdom as their casting ability, which helps determine the saving throw DCs of spells they cast.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]