Difference between revisions of "Flame Weapon (enhancement)"
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{{EnhancementBox | {{EnhancementBox | ||
− | |core= | + | |image=https://i.imgur.com/vpSeQYg.png |
− | |description= | + | |imagelink=https://zelda.gamepedia.com/Weapon |
+ | |core=2 | ||
+ | |pre=simple or martial melee weapon | ||
+ | |description=This weapon glows as a lit {{i|torch}}, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on one's person one can tolerate [[extreme cold]] without difficulty.{{a}}This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, the creature is [[ignited]] for 2d6 fire damage until the end of the wielder's next turn. A creature with [[Damage Resistance|resistance]] to fire damage can't be [[ignited]] by this effect.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges. | ||
}} | }} |
Revision as of 08:24, 21 April 2020
- 2-core enhancement
- simple or martial melee weapon
This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, the creature is ignited for 2d6 fire damage until the end of the wielder's next turn. A creature with resistance to fire damage can't be ignited by this effect.
After no attack has been made with this weapon for 1 minute, it fully regains its charges.