Difference between revisions of "Zora (species)"
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{{Summary|Although sea zora and river zora are quite distinct, both are proud amphibious people of rich culture and innate magic.}}{{RaceText}}{{RacesofLight}} | {{Summary|Although sea zora and river zora are quite distinct, both are proud amphibious people of rich culture and innate magic.}}{{RaceText}}{{RacesofLight}} | ||
− | == | + | ==Character details== |
{{RT|Alignment}} While most zora tend towards lawful good, river zora tend towards lawful evil. Zora often obeys a monarch without question, and remain true to traditions across generations. Few humanoids are more organized than them.<br/> | {{RT|Alignment}} While most zora tend towards lawful good, river zora tend towards lawful evil. Zora often obeys a monarch without question, and remain true to traditions across generations. Few humanoids are more organized than them.<br/> | ||
{{RT|Age}} Zora reach adulthood by the age of 20 at the earliest and can live to an age of 200 or more.<br/> | {{RT|Age}} Zora reach adulthood by the age of 20 at the earliest and can live to an age of 200 or more.<br/> | ||
{{RT|Diet}} Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer [[exhaustion]] for going without [[water]]. As a [[Medium]] [[humanoid]], each day you also require at least 1 pound of [[food]] to avoid [[exhaustion]]. | {{RT|Diet}} Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer [[exhaustion]] for going without [[water]]. As a [[Medium]] [[humanoid]], each day you also require at least 1 pound of [[food]] to avoid [[exhaustion]]. | ||
− | {{RandomHeightWeight|5′ 1"|2d10|120|2d6|row1=River|row2= | + | {{RandomHeightWeight|5′ 1"|2d10|120|2d6|row1=River|row2=Any Other Subrace|4′ 10"|3d10|110|1d6}}<!-- |
− | 5'3" to 6' 9" (avg. 5' 10"); 122 lb. to 360 lb. | + | 5' 3" to 6' 9" (avg. 5' 10"); 122 lb. to 360 lb. |
5' 1" to 7' 4" (avg. 6' 2"); 103 lb. to 290 lb. --> | 5' 1" to 7' 4" (avg. 6' 2"); 103 lb. to 290 lb. --> | ||
− | === | + | ===Names=== |
− | + | Zora culture is incredibly diverse and their language is even more complex than {{L|Hylian}}. Consequently, zora names have few similarities. Two syllables is most typical. | |
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− | {{ | ||
− | == | + | '''Male examples:''' Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, Tumbo<br/> |
+ | '''Female examples:''' Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, Tula | ||
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+ | ==Character traits== | ||
{{RT}} Your {{wis}} score increases by 2.<br/> | {{RT}} Your {{wis}} score increases by 2.<br/> | ||
{{RT|Size}} Zora can vary greatly in size, but on average one is about 6 feet tall. Rarely, a zora can grow to a height of 8 feet or more. Your size is [[Medium]].<br/> | {{RT|Size}} Zora can vary greatly in size, but on average one is about 6 feet tall. Rarely, a zora can grow to a height of 8 feet or more. Your size is [[Medium]].<br/> | ||
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{{RT}} Your {{con}} score increases by 1.<br/> | {{RT}} Your {{con}} score increases by 1.<br/> | ||
{{RT|Fire Bolt}} You know the {{Spell|Fire Bolt}} cantrip. {{wis}} is your casting ability for this spell.<br/> | {{RT|Fire Bolt}} You know the {{Spell|Fire Bolt}} cantrip. {{wis}} is your casting ability for this spell.<br/> | ||
− | {{RT|Ambush}} The first time you hit a [[surprise]]d creature with an attack on your turn, you add a | + | {{RT|Ambush}} The first time you hit a [[surprise]]d creature with an attack roll on your turn, you add a d6 [[bonus die]] to the damage roll of this attack.<br/> |
− | {{RT|Wading Strides}} Your | + | {{RT|Wading Strides}} Your walking speed increases to 30 feet. You never treat mud or marsh-like land as [[difficult terrain]]. |
===Sea Zora=== | ===Sea Zora=== | ||
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{{RT|Cold Resistance}} According to legend, your people persevered even when a great evil froze them solid for days on end. Your tolerance for cold is indeed remarkable, and you have [[Damage Resistance|resistance]] to cold damage.<br/> | {{RT|Cold Resistance}} According to legend, your people persevered even when a great evil froze them solid for days on end. Your tolerance for cold is indeed remarkable, and you have [[Damage Resistance|resistance]] to cold damage.<br/> | ||
{{RT|Ancestral Arms}} You have proficiency with the {{I|pike}}, {{I|net}}, {{I|spear}}, and {{I|trident}}. If you otherwise gain proficiency with all martial weapons, you can use a d8 damage dice for the spear and trident even while wielding it in one hand.<br/> | {{RT|Ancestral Arms}} You have proficiency with the {{I|pike}}, {{I|net}}, {{I|spear}}, and {{I|trident}}. If you otherwise gain proficiency with all martial weapons, you can use a d8 damage dice for the spear and trident even while wielding it in one hand.<br/> | ||
− | {{RT|Waterfall Swimmer}} Your swim speed increases to 60 feet. You can | + | {{RT|Waterfall Swimmer}} Your swim speed increases to 60 feet. You can ascend through a stream of naturally falling water, such as a waterfall, even if the water is falling faster than you could normally swim. You treat such water as as [[difficult terrain]]. |
===Chromatic Zora=== | ===Chromatic Zora=== | ||
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{{RT}} One ability score of your choice other than {{wis}} increases by 1.<br/> | {{RT}} One ability score of your choice other than {{wis}} increases by 1.<br/> | ||
− | {{RT|Chromatic Versatility}} Your people are remarkable for their variety of forms and talents. Gain one benefit of your choice from a [[skill]] proficiency of your choice, one cantrip from the [[Sage of Water|water sage]] spell list, or a natural attack. If you choose a cantrip, your casting ability for it is {{wis}}. If you choose a natural attack, your [[unarmed strike]] | + | {{RT|Chromatic Versatility}} Your people are remarkable for their variety of forms and talents. Gain one benefit of your choice from a [[skill]] proficiency of your choice, one cantrip from the [[Sage of Water|water sage]] spell list, or a natural attack. If you choose a cantrip, your casting ability for it is {{wis}}. If you choose a natural attack, your [[unarmed strike]] can deal damage equal to 1d6 + your {{str}} modifier; it deals one type of damage from bludgeoning, piercing, or slashing which you choose when you gain this trait. |
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Revision as of 00:54, 11 April 2020
This page or section is incomplete, and will eventually be expanded with more information. |
Contents
Character details
Alignment. While most zora tend towards lawful good, river zora tend towards lawful evil. Zora often obeys a monarch without question, and remain true to traditions across generations. Few humanoids are more organized than them.
Age. Zora reach adulthood by the age of 20 at the earliest and can live to an age of 200 or more.
Diet. Due to your amphibious nature, each day you must submerge yourself in water for at least 1 minute, or suffer exhaustion for going without water. As a Medium humanoid, each day you also require at least 1 pound of food to avoid exhaustion.
Subrace | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
River | 5′ 1" | +2d10 | 120 lb. | × (2d6) |
Any Other Subrace | 4′ 10" | +3d10 | 110 lb. | × (1d6) |
Names
Zora culture is incredibly diverse and their language is even more complex than Hylian. Consequently, zora names have few similarities. Two syllables is most typical.
Male examples: Bazz, Cleff, Dento, Dorephan, Gruve, Japas, Kayden, Keye, Laflat, Ledo, Mikau, Ralis, Rivan, Sidon, Tijo, Toto, Tumbo
Female examples: Dunma, Finley, Kodah, Laruta, Laruto, Lulu, Marot, Mipha, Oren, Rutela, Ruto, Tona, Torfeau, Tula
Character traits
Ability Score Increase. Your Wisdom score increases by 2.
Size. Zora can vary greatly in size, but on average one is about 6 feet tall. Rarely, a zora can grow to a height of 8 feet or more. Your size is Medium.
Speed. Your base walking speed is 25 feet, and you have a swim speed of 40 feet.
Amphibious. You can breathe both air and water.
Zora's Armor. You are covered in a thin layer of sleek, protective scales. Your Armor Class can't be lower than 12 + your Dexterity modifier, regardless of what kind of armor you are wearing. If your Armor Class isn't otherwise at least this high, you are vulnerable to lightning damage. You can't benefit from a shield in addition to this AC.
Natural Fisher. You have advantage on any ability check made to locate or capture aquatic beasts.
Languages. You can speak, read, and write both Hylian and Zoran.
Subrace. Zora subaces can be quite distinct from one another. Choose one from river, sea, waterfall, or chromatic.
River Zora
Ability Score Increase. Your Constitution score increases by 1.
Fire Bolt. You know the fire bolt cantrip. Wisdom is your casting ability for this spell.
Ambush. The first time you hit a surprised creature with an attack roll on your turn, you add a d6 bonus die to the damage roll of this attack.
Wading Strides. Your walking speed increases to 30 feet. You never treat mud or marsh-like land as difficult terrain.
Sea Zora
Ability Score Increase. Your Charisma score increases by 1.
Lightning Field. You know the lightning field cantrip. Wisdom is your casting ability for this spell.
Vocation. Sea zora are renowned for their music and culture, and this is reflected in your upbringing. You gain proficiency with one musical instrument or artisan's tool of your choice.
Sea Swimmer. Your swim speed increases to 60 feet. No depth of water pressure is difficult for you to handle.
Waterfall Zora
Ability Score Increase. Your Intelligence score increases by 1.
Cold Resistance. According to legend, your people persevered even when a great evil froze them solid for days on end. Your tolerance for cold is indeed remarkable, and you have resistance to cold damage.
Ancestral Arms. You have proficiency with the pike, net, spear, and trident. If you otherwise gain proficiency with all martial weapons, you can use a d8 damage dice for the spear and trident even while wielding it in one hand.
Waterfall Swimmer. Your swim speed increases to 60 feet. You can ascend through a stream of naturally falling water, such as a waterfall, even if the water is falling faster than you could normally swim. You treat such water as as difficult terrain.
Chromatic Zora
While most subraces of zora tend towards blue with a mostly uniform appearance, chromatic zora vary widely in appearance from one to the next. Though most have a cream-colored belly and neck, their backsides range in hue from red to blue to brown, with seemingly no limit to their variation. Moreover, chromatic zora are known to take surprisingly diverse physical features. Many chromatic zora have features on their head or back that resemble more mundane fish. Some individuals have shark-like teeth, while others have manta-ray shaped heads, among many other possibilities.
Ability Score Increase. One ability score of your choice other than Wisdom increases by 1.
Chromatic Versatility. Your people are remarkable for their variety of forms and talents. Gain one benefit of your choice from a skill proficiency of your choice, one cantrip from the water sage spell list, or a natural attack. If you choose a cantrip, your casting ability for it is Wisdom. If you choose a natural attack, your unarmed strike can deal damage equal to 1d6 + your Strength modifier; it deals one type of damage from bludgeoning, piercing, or slashing which you choose when you gain this trait.
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- !
- Amphibious trait
- Zora's Armor trait
- Natural Fisher trait
- Fire Bolt trait
- Ambush trait
- Wading Strides trait
- Lightning Field trait
- Vocation trait
- Sea Swimmer trait
- Cold Resistance trait
- Ancestral Arms trait
- Waterfall Swimmer trait
- Chromatic Versatility trait
- Races of Light
- Races
- Humanoids
- Zora
- Common
- Content originating from The Legend of Zelda
- Content originating from The Adventure of Link
- Content originating from A Link to the Past
- Content originating from Link's Awakening
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Oracle of Seasons
- Content originating from Oracle of Ages
- Content originating from The Wind Waker
- Content originating from Four Swords Adventures
- Content originating from Twilight Princess
- Content originating from A Link Between Worlds
- Content originating from Breath of the Wild
- Content originating from five or more Zelda games