Difference between revisions of "Expert (talent)"

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{{TB|essential|Become an [[expert]] in one [[skill]] or [[tool]] in which you are already proficient.  Being an expert lets you add a [[bonus die]] to applicable ability checks.  The size of the die depends on your proficiency bonus: d4 for a +2 bonus, d6 for +3, d8 for +4, d10 for +5, and d12 for +6.<br/><br/>Being an expert in a subject also counts as having "expertise" in a subject.  The effects can't combine.}}
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{{TB|essential|Become an [[expert]] in one [[skill]] or [[tool]] in which you are already proficient.  Being an expert lets you add a [[bonus die]] to applicable ability checks.  The size of the die depends on your [[proficiency bonus]].  A +2 bonus grants a d4, +3 grants d6, +4 grants d8, +5 grants d10, and +6 grants d12.<br/><br/>Being an expert in a subject also counts as having "expertise" in a subject.  The effects can't combine.}}

Revision as of 18:24, 18 March 2020

Essential. Become an expert in one skill or tool in which you are already proficient. Being an expert lets you add a bonus die to applicable ability checks. The size of the die depends on your proficiency bonus. A +2 bonus grants a d4, +3 grants d6, +4 grants d8, +5 grants d10, and +6 grants d12.

Being an expert in a subject also counts as having "expertise" in a subject. The effects can't combine.