Difference between revisions of "Blue Lynel (creature)"

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(Created page with "<noinclude>{{Path|Creatures|Giants|Lynel|'''Blue Lynel'''}}</noinclude> {{stub}} {{CB |title=Blue Lynel |quote=These fearsome monsters have lived in [[Hyrule]...")
 
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{{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 17 until its next turn.  ''Hit:'' 23 (4d8 + 5) slashing damage.}}
 
{{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 17 until its next turn.  ''Hit:'' 23 (4d8 + 5) slashing damage.}}
  
{{CA|Lynel Spear|''Melee or Ranged Weapon Attack:'' +9 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.}}
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{{CA|Mighty Lynel Spear|''Melee or Ranged Weapon Attack:'' +9 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.}}
  
{{CA|Lynel Bow with Ice Arrows|''Ranged Weapon Attack:'' +6 to hit, range 80/320 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 3 (1d6) cold damage.  A creature which takes this cold damage unreduced must succeed on a DC 14 {{BL|Constitution}} {{BL|saving throw}} or be {{BL|petrified}} until it next takes damage or the end of the lynel's next turn.}}
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{{CA|Mighty Lynel Bow with Ice Arrows|''Ranged Weapon Attack:'' +6 to hit, range 80/320 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 3 (1d6) cold damage.  A creature which takes this cold damage unreduced must succeed on a DC 14 {{BL|Constitution}} {{BL|saving throw}} or be {{BL|petrified}} until it next takes damage or the end of the lynel's next turn.}}
  
{{CA|Fire Breath}}
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{{CA|Invoke Flame}}
 
|gear=A blue lynel...
 
|gear=A blue lynel...
 
|mercenary=yes
 
|mercenary=yes
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* [[Lynel (race)|Lynel]], the race to which this creature belongs
 
* [[Lynel (race)|Lynel]], the race to which this creature belongs
 
* [[Red Lynel (creature)|Red lynel]], the most abundant form of lynel, considered one rank below the prowess of blue
 
* [[Red Lynel (creature)|Red lynel]], the most abundant form of lynel, considered one rank below the prowess of blue
* [[Silver Lynel (creature)|Silver lynel]], a variety considered one rank above blue in terms of power and capability
+
* [[Silver Lynel (creature)|Silver lynel]], a variety considered one rank above blue in terms of power and capability, empowered with dark magic
 
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Revision as of 06:44, 31 January 2020

CreaturesGiantsLynelBlue Lynel

This page or section is incomplete, and will eventually be expanded with more information.
Blue Lynel
Large giant (lynel), chaotic evil
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Armor Class 16 (natural armor)
Heart Points 294 (28d10 + 140)
Speed 50 ft.
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STR
21 (+5)
DEX
17 (+3)
CON
21 (+5)
INT
17 (+3)
WIS
18 (+4)
CHA
18 (+4)
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Saving Throws Str +10, Dex +8, Wis +9
Skills Athletics +10, Intimidation +9, Survival +9
Damage Resistances cold, fire, lightning
Senses passive Perception 14
Languages Blin
Challenge 13 (10,000 XP) Proficiency Bonus +5    
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Innate Spellcasting. The lynel can innately cast the following spells, requiring no material components. Its innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).
At will: power beam (4d8), scorching ray
3/day: dimension door
1/day: dispel magic, lesser restoration, wall of fire

Actions

Multiattack. The lynel makes three melee attacks using the same weapon, or two bow attacks.

Mighty Lynel Crusher. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.

Mighty Lynel Sword and Shield. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 17 until its next turn. Hit: 23 (4d8 + 5) slashing damage.

Mighty Lynel Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.

Mighty Lynel Bow with Ice Arrows. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 3 (1d6) cold damage. A creature which takes this cold damage unreduced must succeed on a DC 14 Constitution saving throw or be petrified until it next takes damage or the end of the lynel's next turn.

Invoke Flame.

“These fearsome monsters have lived in Hyrule since ancient times. Compared to the standard lynel, those with blue manes are much tougher and are equipped with much stronger weapons. Facing off a lynel is ill-advised, but if you must, be sure you're well prepared.”
— Hyrule Compendium, Breath of the Wild

     Also known as a blue-maned lynel...
     Environment: Arctic, Grassland, Hills

Related pages

  • Lynel, the race to which this creature belongs
  • Red lynel, the most abundant form of lynel, considered one rank below the prowess of blue
  • Silver lynel, a variety considered one rank above blue in terms of power and capability, empowered with dark magic


The material on this page is based primarily on content found in The Legend of Zelda, Oracle of Ages, Oracle of Seasons, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.