Difference between revisions of "Megmat (creature)"

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m (Guy moved page Megmat to Megmat (creature))
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Revision as of 04:13, 30 January 2020

CreaturesBeasts→ Megmat

Megmat
Small beast, unaligned
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Armor Class 14 (natural armor)
Heart Points 9 (2d6 + 2)
Speed 20 ft.
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STR
8 (-1)
DEX
11 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
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Senses passive Perception 10
Languages
Challenge 1/8 (25 XP) Proficiency Bonus +2    
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Keen Smell. The megmat has advantage on Wisdom (Perception) checks that rely on smell.

Standing Jump. The megmat's long or high jump is up to 20 feet, with or without a running start.


Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

“These monsters resemble armadillos mixed with wallabies. [...] They approach by bouncing forward on their powerful hind legs, and can be tough to avoid.”
Encyclopedia

     These small, blue, bipedal marsupials are renowned for their powerful legs and incredible jumping capabilities. Megmats leap onto any strange creatures that invade their territory with aggressive tackles and scratching claw flurries. A megmat's erratic jumps can make it a surprisingly effective combatant. Despite the aggressive nature of a megmat, it usually only means to ward off predators and competitors. Its actual diet consists merely of insects, seeds, and fruits.
     Environment: Caves, Desert, Forest, Grassland, Hills


The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.