Difference between revisions of "Candle (spell)"

From Legends of Hyrule
Jump to navigationJump to search
(Created page with "{{SB |title=Candle |school=evocation |level=1st |range=10 feet |duration=1 round |summary=Create a five-foot sphere of flame which lingers for a round, damaging creatures it t...")
 
Line 2: Line 2:
 
|title=Candle
 
|title=Candle
 
|school=evocation
 
|school=evocation
 +
|p=2
 
|level=1st
 
|level=1st
 
|range=10 feet
 
|range=10 feet
 
|duration=1 round
 
|duration=1 round
 
|summary=Create a five-foot sphere of flame which lingers for a round, damaging creatures it touches.  
 
|summary=Create a five-foot sphere of flame which lingers for a round, damaging creatures it touches.  
|You push forth a sphere of flame 10 feet in front of you, where it remains until the end of your next turn.  The flame fills a five-foot cube.  Any creature in the flame's path when it is created, or who moves into its space on its turn, must make a {{dex}} saving throw.  A creature takes 3d6 fire damage on a failed save, or half as much on a success.<br/>{{tab}}{{AHL}} For every extra magic point expended, the damage increases by 1d6.
+
|You push forth a sphere of flame 10 feet in front of you, where it remains until the end of your next turn.  The flame fills a five-foot cube.  Any creature in the flame's path when it is created, or who moves into the flame's space on its turn, must make a {{dex}} saving throw.  A creature takes 3d6 fire damage on a failed save, or half as much on a success.{{a}}{{AHL}} The damage increases by 1d6 for every extra magic point expended.
 
|wizz=yes
 
|wizz=yes
 
|witch=yes
 
|witch=yes

Revision as of 22:42, 2 August 2019

2-point evocation
Casting time:  1 action
Range:  10 feet
Components:  V, S
Duration:  1 round

You push forth a sphere of flame 10 feet in front of you, where it remains until the end of your next turn. The flame fills a five-foot cube. Any creature in the flame's path when it is created, or who moves into the flame's space on its turn, must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much on a success.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  The damage increases by 1d6 for every extra magic point expended.


The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.