Difference between revisions of "Dark Dive (spell)"
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|imagepx=624 | |imagepx=624 | ||
|school=evocation | |school=evocation | ||
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|summary=You grab hold of a creature you can touch and drain its life force until it breaks free. | |summary=You grab hold of a creature you can touch and drain its life force until it breaks free. | ||
|description= | |description= | ||
− | You grab hold of a creature you can touch and drain its life force until it breaks free. Make a melee spell attack against the target or a [[grapple]] attempt. On a hit or a successful check, the target suffers 1d12 lightning damage and is [[grappled]] by you. The escape DC for this grapple is equal to your spell save DC. | + | You grab hold of a creature you can touch and drain its life force until it breaks free. Make a melee spell attack against the target or a [[grapple]] attempt against the target. On a hit or a successful check, the target suffers 1d12 lightning damage and is [[grappled]] by you. The escape DC for this grapple is equal to your spell save DC. {{a}}While you maintain the grapple on the target, you can inflict this lightning damage again as an action. When the grapple ends, the target suffers 1d6 fire damage and is pushed up to 5 feet away from you, then the spell ends.{{a}}{{AHL}} For every 3 extra points expended, increase the lightning damage by 1d12. |
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− | While you maintain the grapple on the target, you can inflict this lightning damage again as an action. When the grapple ends, the target suffers 1d6 fire damage and is pushed up to 5 feet away from you, then the spell ends. | ||
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− | {{AHL}} | ||
|ss=yes | |ss=yes | ||
|garo=yes | |garo=yes |
Revision as of 20:13, 2 August 2019
2-point evocation | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
You grab hold of a creature you can touch and drain its life force until it breaks free. Make a melee spell attack against the target or a grapple attempt against the target. On a hit or a successful check, the target suffers 1d12 lightning damage and is grappled by you. The escape DC for this grapple is equal to your spell save DC.
While you maintain the grapple on the target, you can inflict this lightning damage again as an action. When the grapple ends, the target suffers 1d6 fire damage and is pushed up to 5 feet away from you, then the spell ends.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every 3 extra points expended, increase the lightning damage by 1d12.
The material on this page is based primarily on content found in Super Smash Bros., which is copyright Nintendo Co., Ltd.