Difference between revisions of "Hylian (species)"

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{{RT|Language}} You can read, write, and speak [[Hylian (language)|Hylian]].<br/>
 
{{RT|Language}} You can read, write, and speak [[Hylian (language)|Hylian]].<br/>
 
{{RT|Hylia's Chosen}} The goddess [[Hylia]] has blessed and protected hylians since time immemorial.  When you make a [[saving throw]] in which you lack proficiency, you may add a +1 bonus to the roll.<br/>
 
{{RT|Hylia's Chosen}} The goddess [[Hylia]] has blessed and protected hylians since time immemorial.  When you make a [[saving throw]] in which you lack proficiency, you may add a +1 bonus to the roll.<br/>
{{RT|Subrace}} Choose one subrace from common, divine, outlander, sheikah, and wind tribe.
+
{{RT|Subrace}} Choose one subrace from common, divine, outlander, sheikah, wind tribe, and yiga clan.
  
 
===Common hylian===
 
===Common hylian===
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{{RT}} Choose between {{wis}} and {{cha}}.  Your chosen score increases by 2, while the other increases by 1.<br/>
 
{{RT}} Choose between {{wis}} and {{cha}}.  Your chosen score increases by 2, while the other increases by 1.<br/>
{{RT|Cantrip}} You know one cantrip of your choice from the [[sage spell list]].  {{cha}} is your casting ability for it.<br/>
+
{{RT|Hylia's Hand}} You know one cantrip of your choice from the [[sage spell list]].  {{cha}} is your casting ability for it.<br/>
 
{{RT|Courage}} You have [[advantage]] on saving throws against being [[charmed]] and [[frightened]].<br/>
 
{{RT|Courage}} You have [[advantage]] on saving throws against being [[charmed]] and [[frightened]].<br/>
 
{{RT|Keen Senses}}  You have proficiency in the [[Perception]] skill.
 
{{RT|Keen Senses}}  You have proficiency in the [[Perception]] skill.
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Sheikah are an ancient race that was once considerseparate from hylians&mdash;a tribe whose existence has been forgotten by many, perhaps including you. You are one of the few sheikah whose genes have not yet been completely diluted among hylians. Your tan skin, white hair, and stark red irises are proof of this.     
 
Sheikah are an ancient race that was once considerseparate from hylians&mdash;a tribe whose existence has been forgotten by many, perhaps including you. You are one of the few sheikah whose genes have not yet been completely diluted among hylians. Your tan skin, white hair, and stark red irises are proof of this.     
  
{{RT}} Choose between {{int}} and {{wis}}.  Your chosen score increases by 2, while the other increases by 1.<br/>
+
{{RT}} Your {{dex}}, {{int}}, and {{wis}} scores each increase by 1.<br/>
 
{{RT|Fleet of Foot}} Your base walking speed increases to 35 feet.<br/>
 
{{RT|Fleet of Foot}} Your base walking speed increases to 35 feet.<br/>
 
{{RT|Divinely Guided}} When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. You must complete a [[short rest|short]] or [[long rest]] before you can use this trait again.<br/>
 
{{RT|Divinely Guided}} When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. You must complete a [[short rest|short]] or [[long rest]] before you can use this trait again.<br/>
 
{{RT|Seeker of Truth}}  You have proficiency in your choice of either the [[Arcana]] or [[Insight]] skill.<br/>  
 
{{RT|Seeker of Truth}}  You have proficiency in your choice of either the [[Arcana]] or [[Insight]] skill.<br/>  
{{RT|Learning}} You can read, write, and speak [[Ancient (language)|Ancient]].  Alternatively, you gain proficiency in any one [[musical instrument]] of your choice.<br/>
+
{{RT|Keen Learning}} You can read, write, and speak [[Ancient (language)|Ancient]].  Alternatively, you gain proficiency in any one [[musical instrument]] of your choice.<br/>
  
 
===Wind Tribe===
 
===Wind Tribe===
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{{RT|Canny Wisdom}} You have proficiency in the [[Insight]] skill.<br/>
 
{{RT|Canny Wisdom}} You have proficiency in the [[Insight]] skill.<br/>
 
{{RT|Language}}  You can read, write, and speak your choice of either [[Ancient (language)|Ancient]] or [[Zoran (language)|Zoran]].
 
{{RT|Language}}  You can read, write, and speak your choice of either [[Ancient (language)|Ancient]] or [[Zoran (language)|Zoran]].
 +
 +
===Yiga Clan===
 +
The sect of hylians form a secret society that works against the endeavors of the [[Hyrule Royal Family]] and therefore most other hylians, but especially sheikah.  Yiga symbols and culture are often inverted versions of traditional sheikah counterparts, intended to be both an insult and a mission statement.<br/>{{tab}}Most yiga are trained from birth in the arts of disguise, subterfuge, and assassination for the sole purpose of taking down the royal family and those who support it.  It's even common for them to practice magic.  Even with their small numbers, the yiga are one of the largest threats to the Kingdom of Hyrule.
 +
 +
{{RT}} Your {{cha}} score increases by 2 and your {{dex}} score increases by 1.<br/>
 +
{{RT|Yiga Training}}  You have proficiency in one skill from [[Acrobatics]], [[Athletics]], [[Deception]], or [[Intimidation]].  You also have proficiency in your choice of a [[disguise kit]], a [[forgery kit]], or a [[poisoner's kit]].<br/>
 +
{{RT|Yiga Magic}}  Your [[magic point]] maximum increases by 2.  You know the {{Spell|Misty Step}} spell, and can cast it using magic points as normal.<br/>
 +
{{RT|Ancestral Arms}} You have proficiency with the {{Item|longsword}}, {{Item|scimitar}}, and {{Item|duplex bow}}.  If you would otherwise gain proficiency with any of these weapons, you instead gain an extra benefit: the first time on your turn you hit a [[surprised]] creature with one of them, the attack deals an extra 1d6 damage.
  
 
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</div>

Revision as of 20:12, 23 July 2019

description

Player-character details

Alignment. Hylians vary wildly in alignment, but as a whole have a slight tendency towards lawful good.
Age. Hylians reach adulthood in their late teens and live less than a century.
Diet. As a Medium humanoid, each day you require at least 1 ration and 1 liter of water to avoid starvation.

Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
4′ 8" +2d10 100 lb. × (2d4)

Names

Hylian names encompass many styles and originate from diverse cultures, but each is most likely comprised of two syllables. Surnames are rarely used except for nobles or royalty.
Male: Beedle, Dampé, Daphnes, Error, Gaepora, Groose, Gulley, Gustaf, Ingo, Jovani, Kafei, Link, Mutoh, Sakon, Talon
Female: Agitha, Amei, Anju, Aryll, Cremia, Karane, Linkle, Irene, Marcy, Mallara, Malon, Peatrice, Romani, Telma, Tetra, Zelda

Player-character traits

The most widespread and influential people of Hyrule proper, the hylian race is comprised of social creatures relatively advanced in the ways of magic and technology.

Size. Adult hylians are usually between 5 and 6 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Language. You can read, write, and speak Hylian.
Hylia's Chosen. The goddess Hylia has blessed and protected hylians since time immemorial. When you make a saving throw in which you lack proficiency, you may add a +1 bonus to the roll.
Subrace. Choose one subrace from common, divine, outlander, sheikah, wind tribe, and yiga clan.

Common hylian

These hylians are the most abundant and varied of all. They can be found not only across Hyrule but all across the entire Light World, even in regions remote as Holodrum and Termina where the term "hylian" is infrequently used.

Ability Score Increase. Each of your ability scores increases by 1.
Vocation. You have proficiency with one artisan's tool, musical instrument, or vehicle. Alternatively you can speak, read, and read one additional language of your choice.

Divine hylian

The ancestry of a divine hylian has particularly strong connection to the goddess Hylia herself, whether they realize it or not. Consequently, these hylians often have features characteristic of Hylia's mortal incarnation such as particularly fair hair and skin, ears with prominent points, and kindness.

Ability Score Increase. Choose between Wisdom and Charisma. Your chosen score increases by 2, while the other increases by 1.
Hylia's Hand. You know one cantrip of your choice from the sage spell list. Charisma is your casting ability for it.
Courage. You have advantage on saving throws against being charmed and frightened.
Keen Senses. You have proficiency in the Perception skill.

Outlander

These hylians live far from what most other hylians consider civilization, including remote farms or even dimly lit caves. Compared to other hylians, outlanders are particularly prone to hair colored black, brown, or red instead of blonde.

Ability Score Increase. Your Constitution score, your Charisma score, and one other ability score of your choice each increase by 1.
Endurance. When you are reduced to 0 heart points but not killed outright, you can drop to 1 heart point instead. You can't use this trait again until you finish a long rest.
Improvised Skills. When you make an ability check that would use a skill in which you lack proficiency, you may add a +1 bonus to the roll.

Sheikah

Sheikah are an ancient race that was once considerseparate from hylians—a tribe whose existence has been forgotten by many, perhaps including you. You are one of the few sheikah whose genes have not yet been completely diluted among hylians. Your tan skin, white hair, and stark red irises are proof of this.

Ability Score Increase. Your Dexterity, Intelligence, and Wisdom scores each increase by 1.
Fleet of Foot. Your base walking speed increases to 35 feet.
Divinely Guided. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. You must complete a short or long rest before you can use this trait again.
Seeker of Truth. You have proficiency in your choice of either the Arcana or Insight skill.
Keen Learning. You can read, write, and speak Ancient. Alternatively, you gain proficiency in any one musical instrument of your choice.

Wind Tribe

This tribe is separated from most hylians generations ago. These scarlet-haired people primarily live in a magically enchanted region of the sky, known as Cloud Tops. Unlike most hylians, your hair assuredly of a stark pinkish-red hue, and you have inherent mastery over some wind-based magic.

Ability Score Increase. Your Intelligence, Wisdom, and Charisma scores each increase by 1.
Magic Adept. Members of the wind tribe are abnormally talented with spellcasting. Your magic point maximum increases by 2.
Wind Magic. You know the touch wind cantrip. You can cast feather fall by expending 2 magic points. Starting at 3rd level, you can cast some 2nd-level spell by expending 3 magic points. Starting at 5th level, you can cast fly by expending 5 magic points. Charisma is your casting ability for these spells.
Canny Wisdom. You have proficiency in the Insight skill.
Language. You can read, write, and speak your choice of either Ancient or Zoran.

Yiga Clan

The sect of hylians form a secret society that works against the endeavors of the Hyrule Royal Family and therefore most other hylians, but especially sheikah. Yiga symbols and culture are often inverted versions of traditional sheikah counterparts, intended to be both an insult and a mission statement.
     Most yiga are trained from birth in the arts of disguise, subterfuge, and assassination for the sole purpose of taking down the royal family and those who support it. It's even common for them to practice magic. Even with their small numbers, the yiga are one of the largest threats to the Kingdom of Hyrule.

Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Yiga Training. You have proficiency in one skill from Acrobatics, Athletics, Deception, or Intimidation. You also have proficiency in your choice of a disguise kit, a forgery kit, or a poisoner's kit.
Yiga Magic. Your magic point maximum increases by 2. You know the misty step spell, and can cast it using magic points as normal.
Ancestral Arms. You have proficiency with the longsword, scimitar, and duplex bow. If you would otherwise gain proficiency with any of these weapons, you instead gain an extra benefit: the first time on your turn you hit a surprised creature with one of them, the attack deals an extra 1d6 damage.