Difference between revisions of "Jump Thrust (technique)"

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m (Guy moved page Jump Thrust to Jump Thrust (technique))
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{{Archived}}
 
{{TechBox
 
{{TechBox
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|nocat=no
 
|image=https://i.imgur.com/74e9IDA.png
 
|image=https://i.imgur.com/74e9IDA.png
 
|imagelink=https://zelda.gamepedia.com/Jump_thrust
 
|imagelink=https://zelda.gamepedia.com/Jump_thrust
|tier=extraordinary
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|tier=martial
 
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|description=Make a melee attack or [[unarmed strike]].  If the target of your attack is not in contact with the ground or using a [[fly speed]] to move, your attack roll has [[advantage]].  On a hit, your attack deals damage as normal, and the target's fly speed is reduced by 10 feet until the end of its turn.
 
|description=Make a melee attack or [[unarmed strike]].  If the target of your attack is not in contact with the ground or using a [[fly speed]] to move, your attack roll has [[advantage]].  On a hit, your attack deals damage as normal, and the target's fly speed is reduced by 10 feet until the end of its turn.
 
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{{clear}}
 
 
 
{{Source|Adventure of Link|Super Smash Bros.}}
 

Latest revision as of 12:29, 1 April 2024

This page is archived. It will receive no further updates, and internal links to it have been or will be removed.
master technique — attack
Make a melee attack or unarmed strike. If the target of your attack is not in contact with the ground or using a fly speed to move, your attack roll has advantage. On a hit, your attack deals damage as normal, and the target's fly speed is reduced by 10 feet until the end of its turn.