Difference between revisions of "Lesser Aquamentus (creature)"

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<noinclude>{{Navi|Creatures}}
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<noinclude>{{Navi|Creatures}}{{MonsterNav|Aquamentus}} [[Category:Variant creatures]]</noinclude>
{{Path|Creatures|Dragons|[[Aquamentus (creature)]]|'''Lesser Aquamentus'''}}</noinclude>
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{{stub}}
 
{{CB
 
{{CB
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|summary=A quadrupedal dragon with stubby wings and a magical horn that can shoot fiery beams.  Its younger or weaker than a typical {{C|Aquamentus}}.
 
|challenge=0.5
 
|challenge=0.5
 
|acr=aquamentus
 
|acr=aquamentus
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|hd=4
 
|hd=4
 
|speed=25
 
|speed=25
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|immunedamage={{CI|fire}}
 
|senses={{BrownLink|darkvision}} 120 ft.
 
|senses={{BrownLink|darkvision}} 120 ft.
 
|languages=understands {{CL|Lizal}} but can't speak
 
|languages=understands {{CL|Lizal}} but can't speak
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|dungeons=yes
 
|dungeons=yes
 
|caves=yes
 
|caves=yes
|description=Of considerably less prowess than the more renowned {{C|Aquamentus}}, this lesser variety has a visibly darker shade of green to its scales, and a thin&mdash;almost sickly&mdash;body.  Though it wields innate magical prowess, its relatively frail nature belies its status as a dragon.  An aquamentus of this variety may only be the result of sickness.
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|description=Of considerably less prowess than the more renowned {{C|Aquamentus}}, this lesser variety has a less vibrant shade of green to its scales, and a thin&mdash;almost sickly&mdash;body.  Though it wields innate magical prowess, its relatively frail nature belies its status as a dragon.  An aquamentus of this variety may only be the result of immaturity or sickness.
 
|traits=
 
|traits=
 
{{CT|Charge|If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 11 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be pushed up to 10 feet away and knocked {{BrownLink|prone}}.}}
 
{{CT|Charge|If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 11 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be pushed up to 10 feet away and knocked {{BrownLink|prone}}.}}
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   <=1 off: 10 dmg, +3 hit
 
   <=1 off: 10 dmg, +3 hit
 
-->
 
-->
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{{Treasure
 +
|d=4 <!-- target 400; actual 400-->
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|a {{BL|Boomerang (item)|boomerang}} within its lair <!--5-->
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|a {{BL|Shortbow (item)|shortbow}} under something nearby<!--125-->
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|70 (2d6 &times; 10) {{BL|rupees|rp}} worth of {{BL|spoils}},<br/>&nbsp;such as a dragon horn or scales
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|2 (1d3) {{BL|common minor magic items}},<br/>treasures it might zealously guard<!--200-->
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|generic=3
 +
}}
 
{{clear}}
 
{{clear}}
 
<noinclude>{{Aquamentus/Related}}</noinclude>
 
<noinclude>{{Aquamentus/Related}}</noinclude>

Latest revision as of 18:00, 3 July 2022

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←  #5: Angler Fish
Bestiary
 Aquamentus 
#7: Argorok  →
This page or section is incomplete, and will eventually be expanded with more information.
Lesser Aquamentus
Large dragon, neutral evil
Divider.png
Armor Class 15 (natural armor)
Heart Points 26 (4d10 + 4)
Speed 25 ft.
Divider.png
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
5 (-3)
WIS
7 (-2)
CHA
11 (+0)
Divider.png
Skills Perception +0
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 10
Languages understands Lizal but can't speak
Challenge 1/2 (100 XP) Proficiency Bonus +2    
Challenge Alternatives 1/2, 3, 6, 9, 12
Divider.png
Charge. If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Discern Magic. The aquamentus can use its action to identify if an item is magic or not simply by gazing upon it, but it gains no insight into an item's precise magical properties.


Actions

Tridirectional Beam. (Recharge 5-6). The aquamentus casts fire bolt three times.

Gore. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) piercing damage, or 10 (2d8 + 1) piercing damage if made as part of a charge.

Fire Bolt. Ranged Spell Attack: +2 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.

Labored Flight. The aquamentus gains a fly speed of 40 feet until the start of its next turn. It can only maintain seamless flight if it takes this action at the start of each of its turns. If it cannot take this action at the start of its turn, it falls.

“A dragon with a large horn on its head. Though this formidable beast does not move much, it fires a tridirectional beam that can be tricky to avoid.”
Encyclopedia

Of considerably less prowess than the more renowned aquamentus, this lesser variety has a less vibrant shade of green to its scales, and a thin—almost sickly—body. Though it wields innate magical prowess, its relatively frail nature belies its status as a dragon. An aquamentus of this variety may only be the result of immaturity or sickness.
     Environment: Caves, Ruins

Related pages


The material on this page is based primarily on content found in The Legend of Zelda and Oracle of Seasons, both of which are copyright Nintendo Co., Ltd.