Difference between revisions of "Sorcerer/10th"

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==Adaptive Magic==
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==Absorb Magic==
At 10th level, you can incorporate other schools of magic into your own. You can learn any one spell from the spell list of any other [[researcher]] school of magic. This must be a powered spell of 5-points or lower (3rd level or lower).  It does not count against your Spells Known.  Whenever you cast a spell gained with this feature, you must expend 1 more magic point (or one spell slot level higher) than normal.
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Starting from 10th level, whenever you successfully cause a spell to fail using {{Spell|Counterspell}}, you regain [[magic points]] equal to half those used to cast the failed spell (rounded up).
  
At 14th level, you can learn a second spell from another school of research, which must be a powered spell of 7-points (5th level) or lower.<noinclude>
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==Shield of Sorcery==
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At 10th level, you learn to armor yourself with the lingering magic of your spells.  While you are [[concentration|concentrating]] on a sorcerer spell, you add +2 bonus to all [[saving throw]]s in which you lack proficiency, and your AC increases by 2.  This cannot increase your AC above 25 (before adding a shield).<noinclude>
 
[[Category:Class Templates]]
 
[[Category:Class Templates]]

Latest revision as of 23:13, 21 January 2022

Absorb Magic

Starting from 10th level, whenever you successfully cause a spell to fail using counterspell, you regain magic points equal to half those used to cast the failed spell (rounded up).

Shield of Sorcery

At 10th level, you learn to armor yourself with the lingering magic of your spells. While you are concentrating on a sorcerer spell, you add +2 bonus to all saving throws in which you lack proficiency, and your AC increases by 2. This cannot increase your AC above 25 (before adding a shield).