Difference between revisions of "Fire/10th"

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At 14th level, you learn to augment your bane, blessings, or senses with truly divine power from the gods.  You gain one of the following benefits:
 
At 14th level, you learn to augment your bane, blessings, or senses with truly divine power from the gods.  You gain one of the following benefits:
  
* '''''Scorn of Din.''''' Once per turn, when a creature under your [[#Bless or Bane|bane]] is hit by any attack, the attacker may add a d6 [[bonus die]] to the damage roll.  If an attack misses the creature, you can use your [[reaction]] to end the bane and force the attack to hit instead.
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* '''''Scorn of Din.''''' When a creature under your [[#Bless or Bane|bane]] is hit by any attack, you can use your [[reaction]] to add the attacker may add a 2d6 [[bonus die]] to the damage roll.  If an attack misses the creature but had a chance of hitting, you can use your [[reaction]] to end the bane and force the attack to hit instead.
 
* '''''Valoo's Rage.''''' A creature under your [[#Bless or Bane|bane]] gains no benefit from [[Damage Resistance|resistance]] or immunity to fire damage.  When the baned creature takes fire damage, you can end the bane as a [[reaction]] to impose [[Damage Vulnerability|vulnerability]] to the damage roll and cause the creature to be [[ignited]].
 
* '''''Valoo's Rage.''''' A creature under your [[#Bless or Bane|bane]] gains no benefit from [[Damage Resistance|resistance]] or immunity to fire damage.  When the baned creature takes fire damage, you can end the bane as a [[reaction]] to impose [[Damage Vulnerability|vulnerability]] to the damage roll and cause the creature to be [[ignited]].
 
* '''''Eldin's Volcano.''''' Using your action to [[#Bless or Bane|bane]] a creature also [[ignited|ignites]] it.  Any creature you hit with any attack roll is [[ignited]].  As an action, you can deal 2d12 fire damage to all [[ignited]] creatures within 60 feet of you.
 
* '''''Eldin's Volcano.''''' Using your action to [[#Bless or Bane|bane]] a creature also [[ignited|ignites]] it.  Any creature you hit with any attack roll is [[ignited]].  As an action, you can deal 2d12 fire damage to all [[ignited]] creatures within 60 feet of you.
 
* '''''Volvagia's Heatsense.''''' You can use your action to gain [[blindsight]] out to a range of 60 feet.  This blindsight lasts until the start of your next turn.<noinclude>
 
* '''''Volvagia's Heatsense.''''' You can use your action to gain [[blindsight]] out to a range of 60 feet.  This blindsight lasts until the start of your next turn.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 21:14, 21 January 2022

Fire Divinity

At 14th level, you learn to augment your bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:

  • Scorn of Din. When a creature under your bane is hit by any attack, you can use your reaction to add the attacker may add a 2d6 bonus die to the damage roll. If an attack misses the creature but had a chance of hitting, you can use your reaction to end the bane and force the attack to hit instead.
  • Valoo's Rage. A creature under your bane gains no benefit from resistance or immunity to fire damage. When the baned creature takes fire damage, you can end the bane as a reaction to impose vulnerability to the damage roll and cause the creature to be ignited.
  • Eldin's Volcano. Using your action to bane a creature also ignites it. Any creature you hit with any attack roll is ignited. As an action, you can deal 2d12 fire damage to all ignited creatures within 60 feet of you.
  • Volvagia's Heatsense. You can use your action to gain blindsight out to a range of 60 feet. This blindsight lasts until the start of your next turn.