Difference between revisions of "Ambusher (feat)"

From Legends of Hyrule
Jump to navigationJump to search
m
(re-balancing; removed bonus dice mechanics)
 
Line 2: Line 2:
 
</noinclude>{{FB
 
</noinclude>{{FB
 
|You are well-trained in guerilla warfare, and gain the following benefits:
 
|You are well-trained in guerilla warfare, and gain the following benefits:
* You add a d4 [[bonus die]] bonus to your [[initiative]] checks.  If your campaign uses static initiative, you only add a +2 bonus which doesn't stack with other bonus die effects.
+
* You have [[advantage]] on [[initiative]] checks.  If your campaign uses static initiative, you instead add a +5 bonus which doesn't stack with any other bonus.
* When you attack a creature that is [[surprised]], you add a d4 [[Bonus Die|bonus die]] to on the attack roll.
+
* When the first attack roll you make in a [[combat]] targets a creature which has yet to have a turn, your attack roll has [[advantage]].
 
* You can't be [[surprised]] while you are conscious.
 
* You can't be [[surprised]] while you are conscious.
 
* Other creatures don't gain [[advantage]] on attack rolls against you as a result of being hidden from you.
 
* Other creatures don't gain [[advantage]] on attack rolls against you as a result of being hidden from you.
 
|replaces=Alert
 
|replaces=Alert
 
}}
 
}}

Latest revision as of 14:50, 21 January 2022

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

You are well-trained in guerilla warfare, and gain the following benefits:
  • You have advantage on initiative checks. If your campaign uses static initiative, you instead add a +5 bonus which doesn't stack with any other bonus.
  • When the first attack roll you make in a combat targets a creature which has yet to have a turn, your attack roll has advantage.
  • You can't be surprised while you are conscious.
  • Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.