Difference between revisions of "Ambusher (feat)"
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(re-balancing; removed bonus dice mechanics) |
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</noinclude>{{FB | </noinclude>{{FB | ||
|You are well-trained in guerilla warfare, and gain the following benefits: | |You are well-trained in guerilla warfare, and gain the following benefits: | ||
− | * You | + | * You have [[advantage]] on [[initiative]] checks. If your campaign uses static initiative, you instead add a +5 bonus which doesn't stack with any other bonus. |
− | * When you | + | * When the first attack roll you make in a [[combat]] targets a creature which has yet to have a turn, your attack roll has [[advantage]]. |
* You can't be [[surprised]] while you are conscious. | * You can't be [[surprised]] while you are conscious. | ||
* Other creatures don't gain [[advantage]] on attack rolls against you as a result of being hidden from you. | * Other creatures don't gain [[advantage]] on attack rolls against you as a result of being hidden from you. | ||
|replaces=Alert | |replaces=Alert | ||
}} | }} |
Latest revision as of 14:50, 21 January 2022
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Player's Guide |
System Reference |
Compendium |
You are well-trained in guerilla warfare, and gain the following benefits:
- You have advantage on initiative checks. If your campaign uses static initiative, you instead add a +5 bonus which doesn't stack with any other bonus.
- When the first attack roll you make in a combat targets a creature which has yet to have a turn, your attack roll has advantage.
- You can't be surprised while you are conscious.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.