Difference between revisions of "Ambusher (feat)"

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m (Guy moved page Ambusher to Ambusher (feat))
(re-balancing; removed bonus dice mechanics)
 
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{{FB
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<noinclude>{{Navi|Feats}}
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</noinclude>{{FB
 
|You are well-trained in guerilla warfare, and gain the following benefits:
 
|You are well-trained in guerilla warfare, and gain the following benefits:
* You add a d4 [[bonus die]] bonus to your [[initiative]] checks.  If your campaign uses static initiative, you only add half the maximum roll of your bonus die.
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* You have [[advantage]] on [[initiative]] checks.  If your campaign uses static initiative, you instead add a +5 bonus which doesn't stack with any other bonus.
* When you attack a creature that is [[surprised]], you add a d4 [[Bonus Die|bonus die]] to on the attack roll.
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* When the first attack roll you make in a [[combat]] targets a creature which has yet to have a turn, your attack roll has [[advantage]].
 
* You can't be [[surprised]] while you are conscious.
 
* You can't be [[surprised]] while you are conscious.
 
* Other creatures don't gain [[advantage]] on attack rolls against you as a result of being hidden from you.
 
* Other creatures don't gain [[advantage]] on attack rolls against you as a result of being hidden from you.
 
|replaces=Alert
 
|replaces=Alert
 
}}
 
}}

Latest revision as of 14:50, 21 January 2022

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You are well-trained in guerilla warfare, and gain the following benefits:
  • You have advantage on initiative checks. If your campaign uses static initiative, you instead add a +5 bonus which doesn't stack with any other bonus.
  • When the first attack roll you make in a combat targets a creature which has yet to have a turn, your attack roll has advantage.
  • You can't be surprised while you are conscious.
  • Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.