Difference between revisions of "Din's Power (spell)"
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB | ||
− | |summary=Nearby friendly creatures | + | |summary=Nearby friendly creatures have [[advantage]] on [[Strength|Str]] [[ability check|checks]] and [[saving throw|save]]s, and can add a d6 to damage rolls. |
|p=7 | |p=7 | ||
|level=5th | |level=5th | ||
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 | + | |You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as [[damage reduction]]), once per round.{{a}}{{AHL}} For each extra point, the range increases by 10 feet. |
|bard=yes | |bard=yes | ||
|fi=yes | |fi=yes | ||
− | }}</tab><tab name="Spell | + | }}</tab><tab name="Spell Levels">{{SpellBox |
|level=5th | |level=5th | ||
|school=enchantment | |school=enchantment | ||
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 | + | |You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as [[damage reduction]]), once per round.{{a}}{{AHLS}} If you cast this spell using a slot of 6th level or higher, increase the range by 10 feet for each slot level above 5th. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Latest revision as of 13:18, 21 January 2022
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Player's Guide |
System Reference |
Compendium |
7-point enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on ability checks and saving throws that use Strength.
An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as damage reduction), once per round.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the range increases by 10 feet.
5th-level enchantment | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on ability checks and saving throws that use Strength.
An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as damage reduction), once per round.
At Higher Levels. If you cast this spell using a slot of 6th level or higher, increase the range by 10 feet for each slot level above 5th.
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.