Difference between revisions of "Din's Power (spell)"

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(Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |summary=Nearby friendly creatures can add a d8 to a damage roll or subtract d8 from damage taken; an...")
 
(removed bonus die mechanic)
 
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
 
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB
|summary=Nearby friendly creatures can add a d8 to a damage roll or subtract d8 from damage taken; and have [[advantage]] on [[Strength|Str]] [[ability check|checks]] and [[saving throw|save]]s.
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|summary=Nearby friendly creatures have [[advantage]] on [[Strength|Str]] [[ability check|checks]] and [[saving throw|save]]s, and can add a d6 to damage rolls.
 
|p=7
 
|p=7
 
|level=5th
 
|level=5th
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|duration=1 minute
 
|duration=1 minute
 
|comp=V, S, M (a [[musical instrument]] with which you are proficient)
 
|comp=V, S, M (a [[musical instrument]] with which you are proficient)
|You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration.  Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 [[bonus die]] to one damage roll it makes, or substract a d6 from damage it would otherwise take (as [[damage reduction]]), once per round.{{a}}{{AHL}} For each extra point, the range increases by 10 feet.
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|You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration.  Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as [[damage reduction]]), once per round.{{a}}{{AHL}} For each extra point, the range increases by 10 feet.
 
|bard=yes
 
|bard=yes
 
|fi=yes
 
|fi=yes
}}</tab><tab name="Spell Slots">{{SpellBox
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}}</tab><tab name="Spell Levels">{{SpellBox
 
|level=5th
 
|level=5th
 
|school=enchantment
 
|school=enchantment
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|duration=1 minute
 
|duration=1 minute
 
|comp=V, S, M (a [[musical instrument]] with which you are proficient)
 
|comp=V, S, M (a [[musical instrument]] with which you are proficient)
|You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration.  Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 [[bonus die]] to one damage roll it makes, or substract a d6 from damage it would otherwise take (as [[damage reduction]]), once per round.{{a}}{{AHLS}} When you cast this spell using a spell slot of 6th level or higher, increase the range by 10 feet for each spell slot level above 5th.
+
|You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration.  Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on [[ability check]]s and [[saving throw]]s that use {{str}}.{{a}}An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as [[damage reduction]]), once per round.{{a}}{{AHLS}} If you cast this spell using a slot of 6th level or higher, increase the range by 10 feet for each slot level above 5th.
 
}}</tab></tabs><noinclude>
 
}}</tab></tabs><noinclude>
 
{{clear}}
 
{{clear}}

Latest revision as of 14:18, 21 January 2022

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3cuTCbz.png

7-point enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S, M (a musical instrument with which you are proficient)
Duration:  Concentration, up to 1 minute

You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on ability checks and saving throws that use Strength.
     An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as damage reduction), once per round.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, the range increases by 10 feet.
5th-level enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S, M (a musical instrument with which you are proficient)
Duration:  Concentration, up to 1 minute

You fill the air with a a spicy beat that encourages boldness and vigor, music which lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on ability checks and saving throws that use Strength.
     An affected creature can either add a d6 to one damage roll it makes, or substract a d6 from damage it would otherwise take (as damage reduction), once per round.
     At Higher Levels. If you cast this spell using a slot of 6th level or higher, increase the range by 10 feet for each slot level above 5th.


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