Difference between revisions of "Template:CalledShot"
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− | Just before making an attack roll with a weapon or an [[unarmed strike]], you can make a '''target strike''' either by expending 2 [[stamina points]], or by taking [[disadvantage]] on the attack roll. You cannot make a target strike if the attack roll would have disadvantage anyway. | + | Just before making an attack roll with a weapon or an [[unarmed strike]], you can make a '''target strike''' either by expending 2 [[stamina points]], or by taking [[disadvantage]] on the attack roll. You cannot make a target strike if the attack roll would have disadvantage anyway, nor if any effect imposes a -5 penalty to the attack roll. |
− | A target strike generally aims for wherever the target is most vulnerable, such as gaps in a warrior's armor, or the exposed eye of a huge monster. This kind of target strike maximizes the damage dice rolled on a hit (e.g., treat 1d8 as simply 8), including any extra dice rolled as part of a [[critical hit]] or from other sources. Your | + | A target strike generally aims for wherever the target is most vulnerable, such as gaps in a warrior's armor, or the exposed eye of a huge monster. This kind of target strike maximizes the damage dice rolled on a hit (e.g., treat 1d8 as simply 8), including any extra dice rolled as part of a [[critical hit]] or from other sources. Your narrator may enable alternate or additional effects for a target strike.<noinclude>[[Category:Templates]]</noinclude> |
Latest revision as of 19:10, 14 January 2022
Just before making an attack roll with a weapon or an unarmed strike, you can make a target strike either by expending 2 stamina points, or by taking disadvantage on the attack roll. You cannot make a target strike if the attack roll would have disadvantage anyway, nor if any effect imposes a -5 penalty to the attack roll.
A target strike generally aims for wherever the target is most vulnerable, such as gaps in a warrior's armor, or the exposed eye of a huge monster. This kind of target strike maximizes the damage dice rolled on a hit (e.g., treat 1d8 as simply 8), including any extra dice rolled as part of a critical hit or from other sources. Your narrator may enable alternate or additional effects for a target strike.