Difference between revisions of "Goods"

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'''Goods''' are a special type of item that player-characters often find as [[treasure]] or otherwise earn as rewards in place of rupees.  There are three main categories of goods: gemstones, spoils, and trade goods.
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'''Goods''' are a special type of item that player-characters often find as [[treasure]] or otherwise earn as rewards in place of rupees.  There are three main categories of goods: [[#Gemstones|gemstones]], [[#Spoils|spoils]], and [[#Trade Goods|trade goods]].
  
 
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==Trade Goods==
 
==Trade Goods==
Most wealth is not held in [[rupee]]s or even [[gemstone]]s.  Practical wealth is often measured in land, grains, livestock, minerals, tax collection rights, or exclusive access to mines or other resources.  Wealth also often comes in the form of jewelry, sculptures, and other art objects appreciated for their aesthetic value.  These commonly exchanged goods&mdash;'''trade goods'''&mdash;normally retain their full value when [[Equipment#Selling Items|bought and sold]], unlike most equipment adventurers come across.{{a}}While there are countless kinds of trade goods spread across [[Hyrule]] and neighboring realms, the following table includes some of the more renowned and constant trade goods.  The goods below are particularly steadfast; one can expect a similar price whether selling to a {{R|Goron}} trader on a remote isle of the [[Great Sea]], or buying from a noblewoman in [[Castle Town]].
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Most wealth is not held in [[rupee]]s or even [[gemstone]]s.  Practical wealth is often measured in land, grains, livestock, minerals, tax collection rights, or exclusive access to mines or other resources.  Wealth sometimes comes in the form of paintings, sculptures, and other art objects appreciated for their aesthetic value.  These commonly exchanged goods&mdash;'''trade goods'''&mdash;normally retain their full value when [[Equipment#Selling Items|bought and sold]], unlike most equipment adventurers come across.{{a}}While there are countless kinds of trade goods spread across [[Hyrule]] and neighboring realms, the following table includes some of the more renowned and constant trade goods.  The goods below are particularly steadfast; one can expect a similar price whether selling to a {{R|Goron}} trader on a remote isle of the [[Great Sea]], or buying from a noblewoman in [[Castle Town]].
  
 
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==Spoils==
 
==Spoils==
 
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<div style="max-width: {{EntryWidth}};">'''Spoils''' includes any valuable remains that are left behind by a monster when it is slain, but lack any immediate use like a [[weapon]] or a [[potion]].  Spoils could include animal meat, jewelry, or even [[Chuchu (creature)|chu jelly]].  Creature pages might suggest possibilities for what types of creature spoils could be dropped by different creatures, but ultimately the DM is free to improvise whatever spoils seem appropriate if any.{{a}}Spoils can be sold, used as the material component of some [[spells]], or used as materials in [[crafting]].  If sold, spoils fetch half their value in [[rupees]], like most gear adventurers come across.  If used as the component for a spell or for crafting, the spoils instead use their full value as a material cost.  Your DM may allow others uses such as using an lizalfos tail as an [[improvised weapon]], or using chu jelly as a lubricant.{{a}}When using spoils as a material, your DM may or may not require the item to be somehow related to the intended effect.  Chu jelly could be used for a potion for example, but it might be implausible to describe how it is useful for crafting an {{i|arrow}}.
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'''Spoils''' includes any valuable remains that are left behind by a monster when it is slain, but lack any immediate use like a [[weapon]] or a [[potion]].  Spoils could include animal meat, jewelry, or even [[Chuchu (creature)|chu jelly]].  Creature pages might suggest possibilities for what types of creature spoils could be dropped by different creatures, but ultimately the narrator is free to improvise whatever spoils seem appropriate if any.{{a}}Spoils can be sold, used as the material component of some [[spells]], or used as materials in [[crafting]].  If sold, spoils fetch half their value in [[rupees]], like most gear adventurers come across.  If used as the component for a spell or for crafting, the spoils instead use their full value as a material cost.  Your narrator may allow others uses such as using an {{C|lizalfos}} tail as an [[improvised weapon]], or using chu jelly as a lubricant.{{a}}When using spoils as a material, your narrator may or may not require the item to be somehow related to the intended effect.  Chu jelly could be used for a potion for example, but it might be implausible to describe how it is useful for crafting an {{i|arrow}}.
 
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Latest revision as of 16:20, 8 January 2022

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3cuTCbz.png

Goods are a special type of item that player-characters often find as treasure or otherwise earn as rewards in place of rupees. There are three main categories of goods: gemstones, spoils, and trade goods.

Gemstones

d8
Gemstone
1 Amber
2 Opal
3 Topaz
4 Emerald
5 Ruby
6 Sapphire
7 Star Fragment
8 Diamond

Gemstones include any valuable crystalline minerals from amber to diamonds. Gemstones are so valuable that collectors, nobility, and the otherwise rich sometimes use them as currency in lieu of rupees. Unlike most gear adventurers come across, gemstones retain their full value when bought or sold. Monsters—especially silver and golden monsters—evaporate into valuable gemstones when they are slain, so adventurers and mercenaries often supply and use them as well.
     Aside from being used as currency, gemstones have inherent magical power. Like spoils, they supply their full value when used as materials in crafting. Some spells even use gemstones as a material component, and some spells specify diamonds in particular. The adjacent table lists the most renowned types of gems in Hyrule, but there could certainly be more beyond these.
     Minerals with overt magical effects, like luminous stones, are considered magic items instead of gemstones. Items that are formed by a creature, from raw pearls to masterwork jewelry, are instead considered spoils. Minerals of value without special properties are usually considered trade goods instead of gemstones.

MveQvtq.png

Trade Goods

Most wealth is not held in rupees or even gemstones. Practical wealth is often measured in land, grains, livestock, minerals, tax collection rights, or exclusive access to mines or other resources. Wealth sometimes comes in the form of paintings, sculptures, and other art objects appreciated for their aesthetic value. These commonly exchanged goods—trade goods—normally retain their full value when bought and sold, unlike most equipment adventurers come across.
     While there are countless kinds of trade goods spread across Hyrule and neighboring realms, the following table includes some of the more renowned and constant trade goods. The goods below are particularly steadfast; one can expect a similar price whether selling to a goron trader on a remote isle of the Great Sea, or buying from a noblewoman in Castle Town.

 Rupee
 Value

     Item
0.1      1 pound of Tabantha wheat, hylian rice, or firewood
0.2      1 pound of flour
0.5      1 pound of rock salt
1      1 pound of iron ore, 1 pound of lumber, or 1 square yard of canvas 
5      1 pound of copper or 1 square yard of cotton cloth 
10      1 pound of ginger
20      1 pound of cinnamon, pepper, or goron spice
50      1 pound of silver or 1 square yard of linen
100      1 square yard of silk
500      1 pound of gold
5000      1 pound of platinum

Spoils

Spoils includes any valuable remains that are left behind by a monster when it is slain, but lack any immediate use like a weapon or a potion. Spoils could include animal meat, jewelry, or even chu jelly. Creature pages might suggest possibilities for what types of creature spoils could be dropped by different creatures, but ultimately the narrator is free to improvise whatever spoils seem appropriate if any.
     Spoils can be sold, used as the material component of some spells, or used as materials in crafting. If sold, spoils fetch half their value in rupees, like most gear adventurers come across. If used as the component for a spell or for crafting, the spoils instead use their full value as a material cost. Your narrator may allow others uses such as using an lizalfos tail as an improvised weapon, or using chu jelly as a lubricant.
     When using spoils as a material, your narrator may or may not require the item to be somehow related to the intended effect. Chu jelly could be used for a potion for example, but it might be implausible to describe how it is useful for crafting an arrow.


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]