Difference between revisions of "Deku Baba (creature)"
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|quote=This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it. | |quote=This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it. | ||
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Revision as of 18:55, 7 January 2022
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Player's Guide |
System Reference |
Compendium |
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Deku Baba | |||||
Medium plant (baba), unaligned Armor Class 10 (natural armor) Heart Points 13 (3d8) Speed 0 ft. | |||||
STR 11 (+0) |
DEX 6 (-2) |
CON 11 (+0) |
INT 2 (-4) |
WIS 7 (-2) |
CHA 6 (-2) |
Damage Vulnerabilities fire, slashing | |||||
Condition Immunities blinded, deafened, frightened, prone | |||||
Senses tremorsense 30 ft. (blind and deaf beyond this radius), passive Perception 8 | |||||
Languages understands spoken Deku but can't speak, read, or write | |||||
Challenge 1/8 (25 XP) | Proficiency Bonus +2 | ||||
False Appearance. While the baba remains motionless, it is indistinguishable from an ordinary plant.
Rooted. The baba is attached to the ground. Its base walking speed cannot increase above 0 feet. It has advantage on all saving throw and ability check to remain in its position. If the baba is forced from its position but not reduced to 0 heart points, it dies at the end of its next turn. | |||||
Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 3 (1d6) poison damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the baba cannot bite another target. | |||||
Reactions Lunge. If a creature moves within reach of the baba's bite attack, it makes a bite attack against that creature. |
“ | “This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it.” |
— Fi |
An animated flower-like plant with simple intelligence, the deku baba is common in forested areas far from civilization. Because it is a mostly mundane plant, the baba is rooted to the ground, and cannot willingly separate from where it grows. It normally exists as what appears to be a mere weed, but when it detects potential prey with its tremorsense, it lunges out like a snake, snapping its jaw-like petals to capture food. The baba normally feasts on insects and small animals, but has been known to attempt larger prey when food has been scarce or it is influenced by evil magic.
Boko Baba. A more colorful variant known as a "boko baba" is known to grow on beaches or small isles, but can be represented with these statistics.
Environment: Forest, Grassland
Baba Serpent | |||||
Medium plant (baba), unaligned Armor Class 10 (natural armor) Heart Points 18 (4d8) Speed 0 ft. | |||||
STR 11 (+0) |
DEX 7 (-2) |
CON 11 (+0) |
INT 2 (-4) |
WIS 7 (-2) |
CHA 6 (-2) |
Damage Vulnerabilities fire, slashing | |||||
Condition Immunities blinded, deafened, frightened, prone | |||||
Senses tremorsense 30 ft. (blind and deaf beyond this radius), passive Perception 8 | |||||
Languages understands spoken Deku but can't speak, read, or write | |||||
Challenge 1/8 (25 XP) | Proficiency Bonus +2 | ||||
False Appearance. While the baba remains motionless, it is indistinguishable from an ordinary plant.
Weak Point. Any target strike against the baba's stem that deals piercing or slashing damage forces the baba to immediately Uproot (no action required). Any effect which moves the baba from its position also forces it to Uproot. | |||||
Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 3 (1d6) poison damage. If the target is a Medium or smaller creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained, and the baba cannot bite another target. Uproot. The baba detaches itself from the ground gains a walking speed of 30 feet and a swim speed of 30 feet. Another action can be used to re-attach itself from the point where it was uprooted. While detached, the baba takes 1d12 necrotic damage at the end of each of its turns. | |||||
Reactions Lunge. If a creature moves within reach of the baba's bite attack, it makes a bite attack against that creature. |
“ | “These hostile plant monsters grow in various places throughout Hyrule, devouring nearby prey with their enormous mouths. They resemble Deku Babas, but their heads will jump around, biting at enemies even after their stems are cut.” |
— Encyclopedia |
A deku baba with a most peculiar adaptation, the baba serpent can momentarily separate its head from its planted base to slither about like a snake, snapping its jaws wildly. Until it separates, it is practically indistinguishable from a regular deku baba.
Hidden Among Friends. Many intelligent creatures recognize and predict the immobility of normal deku babas, then drop their guard against such foes. A baba serpent often lives among normal deku babas, routinely thrives in the same habitats, and is able to blend in among them. It is known to take advantage of this camouflage to ambush prey that doesn't expect its sudden mobility. This is a symbiotic relationship: the baba serpent gains a more effective means of attack, and the deku babas are protected from wise predators they could otherwise could not pursue or evade.
Environment: Forest, Grassland
Fire Baba | |||||
Medium plant (baba), unaligned Armor Class 10 (natural armor) Heart Points 22 (4d8 + 4) Speed 0 ft. | |||||
STR 8 (-1) |
DEX 5 (-3) |
CON 12 (+1) |
INT 2 (-4) |
WIS 10 (+0) |
CHA 5 (-3) |
Damage Vulnerabilities slashing, thunder | |||||
Damage Immunities fire | |||||
Condition Immunities blinded, deafened, frightened, prone | |||||
Senses tremorsense 120 ft. (blind and deaf beyond this radius), passive Perception 10 | |||||
Languages understands spoken Deku but can't speak, read, or write | |||||
Challenge 1/8 (25 XP) | Proficiency Bonus +2 | ||||
False Appearance. While the baba remains motionless, it is indistinguishable from an ordinary plant.
Rooted. The baba is attached to the ground. Its base walking speed cannot increase above 0 feet. It has advantage on all saving throw and ability check to remain in its position. If the baba is forced from its position but not reduced to 0 heart points, it dies at the end of its next turn. | |||||
Actions Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 3 (1d6) fire damage. If the target is a Medium or smaller creature, it is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the baba cannot bite another target. Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. | |||||
Reactions Lunge. If a creature moves within reach of the baba's bite attack, it makes a bite attack against that creature. |
“ | “A voracious plant monster. They spit fire from a giant mouth full of fangs and will swallow anything that gets within range, including bombs.” |
— Encyclopedia |
This rare variety of the more common deku baba is adapted to volcanic soil. The fire baba is renowned for being able to spit flames from its circular fanged maw. Like other babas, killing other creatures nearby helps to enrich the soil used by itself or others of its kind.
Fire babas are most likely to be found in areas where fire has occurred naturally, such as near an active volcano, or in the ashes of a forest fire.
Environment: Volcanic
Related pages
- Baba, the race to which this creature belongs
- Big baba, a larger and stronger variety
- Diababa, a Huge baba transformed and empowered by evil magic or other mysterious forces
- Manhandla, a massive four-headed carnivorous plant sometimes thought to be related
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1/8 creatures
- Medium-sized creatures
- Plants
- Baba
- Creatures of unaligned alignment
- Creatures not proficient in any skills
- Creatures without resistances
- Creatures without damage immunities
- Creatures with a fire vulnerability
- Creatures with a slashing vulnerability
- Creatures immune to the blinded condition
- Creatures immune to the deafened condition
- Creatures immune to the frightened condition
- Creatures immune to the prone condition
- Creatures with the Deku language
- Creatures with the Bite action
- Creatures with the Lunge action
- Pages with quotes
- Creatures found in forests
- Creatures found in grasslands or fields
- Creatures with treasure chests
- Creatures with the Uproot action
- Creatures with a thunder vulnerability
- Creatures immune to fire damage
- Creatures with the Fire Bolt action
- Creatures found near volcanoes
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from The Wind Waker
- Content originating from Twilight Princess
- Content originating from Skyward Sword
- Content originating from Spirit Tracks
- Content originating from five or more Zelda games