Difference between revisions of "Classes"

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== Multiclassing ==
 
== Multiclassing ==
Under default rules, it is not possible to multi-class in ''Legends of Hyrule''.  A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time&mdash;not often something they pick up from an old man in a cave.  <!--Almost every overpowered build in 5e relies on multiclassing, too.-->  [[Feats]], subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.{{a}}Nonetheless, an additional class can be gained as an [[epic boon]], and there's nothing to stop the narrator from encouraging players to multiclass anyway.  For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."{{a}}If your campaign uses the traditional ''D&D'' rules for multi-classing, these are the ability score prerequisites for Hyrulean classes.
+
Under default rules, it is not possible to multi-class in ''Legends of Hyrule''.  A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time&mdash;not often something they pick up from an old man in a cave.  <!--Almost every overpowered build in 5e relies on multiclassing, too.-->  [[Feats]], subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.{{a}}Nonetheless, an additional class can be gained as an [[epic boon]], and there's nothing to stop the narrator from encouraging players to multiclass anyway.  For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."{{a}}If your campaign uses the traditional ''D&D'' rules for multi-classing, the table below lists the ability score prerequisites for Hyrulean classes.  Multi-classing into any Hyrulean class grants you proficiency with light armor and simple weapons, plus one or two proficiencies listed in the table below, replacing those normally afforded under the "Proficiencies" header.
 
{| class="wikitable" style="text-align: left;"
 
{| class="wikitable" style="text-align: left;"
 
|+ Multiclassing Prerequisites
 
|+ Multiclassing Prerequisites
 
|-
 
|-
! Class !! Prerequisite(s)
+
! Class !! Prerequisite(s) !! Multiclass Proficiency
 
|-  
 
|-  
| [[Fighter]] || {{str}} 13 or {{dex}} 13  
+
| [[Fighter]] || {{str}} 13 or {{dex}} 13 || [[Armor|Shield]]s and all martial [[weapon]]s
 
|-  
 
|-  
| [[Opportunist]] || {{dex}} 13 or {{int}} 13
+
| [[Opportunist]] || {{dex}} 13 or {{int}} 13 || Any one [[professional tool]] or any three [[musical instrument]]s
 
|-  
 
|-  
| [[Researcher]] || {{int}} 13
+
| [[Researcher]] || {{int}} 13 || Rods
 
|-  
 
|-  
| [[Sage]] || {{wis}} 13
+
| [[Sage]] || {{wis}} 13 || Any one [[musical instrument]], plus anything from your [[Sage#Sage Domain|domain]]
 
|-  
 
|-  
| [[Scion]] || {{con}} 13 and {{cha}} 13
+
| [[Scion]] || {{con}} 13 and {{cha}} 13 || Only those provided by your [[Sage#Progenitor|progenitor]]
 
|}</div>
 
|}</div>
  

Revision as of 22:06, 2 January 2022

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png


Hyrulean Class Balance
At a glance, a Hyrulean class will often appear more powerful and versatile than a traditional D&D class appears. This is by design.
     In the years since 5th edition was released, many powerful character builds have become commonly known: "sorcadian," a monk that can cast hex, a variant human that can deal over 20 damage at 1st level, a druid-cleric that can heal hundreds of hit points by 2nd level, outright broken bard-rogue ability checks, and so many more.
     Hyrulean characters are designed to minimize multiclass exploits, and to omit options that are so powerful they are ubiquitous, but are still meant to be playable alongside these powerful character builds. A Hyrulean character consequently may be unable to match the most optimized builds possible in official D&D, but with minimal effort a mono-classed Hyrulean character will often be much more powerful and versatile than a comparable minimal effort build in D&D.

Classes

Fighter You are a master of traditional combat. Few can match your training and talent on the battlefield.
Opportunist With finesse and tact, you exploit the vulnerabilities of your foes with uncanny skill. There's no opportunity you can't seize.
Researcher Your study and practice of magic comes to fruition in uniquely potent spellcasting.
Sage Whether by devotion or fortune, you've earned divine magic that can change the world in countless ways.
Scion Using power inherited directly from a mystical being, you blend martial and magical prowess.

Multiclassing

Under default rules, it is not possible to multi-class in Legends of Hyrule. A class is often a character's destiny, their way of life, or the summation of a lifetime's training that evolves over time—not often something they pick up from an old man in a cave. Feats, subclasses, and other features enable any player-character to dabble in some features normally reserved for other classes.
     Nonetheless, an additional class can be gained as an epic boon, and there's nothing to stop the narrator from encouraging players to multiclass anyway. For these reasons, Hyrulean classes note some benefits which are only gained if this is your "first class."
     If your campaign uses the traditional D&D rules for multi-classing, the table below lists the ability score prerequisites for Hyrulean classes. Multi-classing into any Hyrulean class grants you proficiency with light armor and simple weapons, plus one or two proficiencies listed in the table below, replacing those normally afforded under the "Proficiencies" header.

Multiclassing Prerequisites
Class Prerequisite(s) Multiclass Proficiency
Fighter Strength 13 or Dexterity 13 Shields and all martial weapons
Opportunist Dexterity 13 or Intelligence 13 Any one professional tool or any three musical instruments
Researcher Intelligence 13 Rods
Sage Wisdom 13 Any one musical instrument, plus anything from your domain
Scion Constitution 13 and Charisma 13 Only those provided by your progenitor