Difference between revisions of "Adventuring Gear"
Line 148: | Line 148: | ||
|- style="background-color:#{{RowColor}};" | |- style="background-color:#{{RowColor}};" | ||
| style="text-align:left;"| {{BL|Glass bottle (item)|Bottle}} | | style="text-align:left;"| {{BL|Glass bottle (item)|Bottle}} | ||
− | |1.5 pints | + | |24 fluid ounces<!--1.5 pints--> |
|20 | |20 | ||
|2 | |2 | ||
Line 173: | Line 173: | ||
|- | |- | ||
| style="text-align:left;"| {{BL|Flask or tankard (item)|Flask or tankard}} | | style="text-align:left;"| {{BL|Flask or tankard (item)|Flask or tankard}} | ||
− | |1 pint | + | |16 fluid ounces <!--1 pint--> |
|0.2 | |0.2 | ||
|1 | |1 | ||
|- style="background-color:#{{RowColor}};" | |- style="background-color:#{{RowColor}};" | ||
| style="text-align:left;"| {{BL|Jug or Pitcher (item)|Jug or pitcher}} | | style="text-align:left;"| {{BL|Jug or Pitcher (item)|Jug or pitcher}} | ||
− | |1 gallon | + | |1 gallon (128 fluid oz.) |
|0.2 | |0.2 | ||
|4 | |4 | ||
Line 188: | Line 188: | ||
|- style="background-color:#{{RowColor}};" | |- style="background-color:#{{RowColor}};" | ||
|style="text-align:left;"| {{BL|Vial (item)|Vial}} | |style="text-align:left;"| {{BL|Vial (item)|Vial}} | ||
− | |4 fluid | + | |4 fluid oz. |
|10 | |10 | ||
|— | |— | ||
|- | |- | ||
|style="text-align:left;"| {{BL|Waterskin (item)|Waterskin}} | |style="text-align:left;"| {{BL|Waterskin (item)|Waterskin}} | ||
− | | | + | |0.5 gallons (64 fluid oz.) |
|2 | |2 | ||
|1 | |1 | ||
|} | |} | ||
| | | | ||
+ | |||
==Illumination== | ==Illumination== | ||
Most adventurers need a way of lighting up dark caverns and dank dungeons. | Most adventurers need a way of lighting up dark caverns and dank dungeons. |
Revision as of 21:39, 3 January 2021
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
Equipment→ Tools and Vehicles
Click an item's name to see a page describing that item.
AmmunitionBows, slingshots, and blowguns need ammunition for attacks.
Bombs and Traps
ClothesEvery character has at least one set of clothes, often worn under armor.
ContainersWhile an adventurer typically carries their gear in a backpack or adventure pouch, with a bottle or waterskin for drinking water, there are a few other options.
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IlluminationMost adventurers need a way of lighting up dark caverns and dank dungeons.
Medicines and PotionsIn Hyrule you can typically ingest a potion with a bonus action, or administer it to an unconscious creature as an action.
Other Gear
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The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]