Difference between revisions of "Template:FireRod"

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<includeonly>{{#switch:{{{1|}}}
 
<includeonly>{{#switch:{{{1|}}}
 
|common=This rod features a prominent red, spherical stone or gemstone at its tip, which is warm to the touch. This rod dwindles with magic power, as if it could run out any moment.
 
|common=This rod features a prominent red, spherical stone or gemstone at its tip, which is warm to the touch. This rod dwindles with magic power, as if it could run out any moment.
|uncommon=This rod features a prominent red, spherical stone or gemstone at its tip, which is hot to the touch. While holding it, this tip sheds light as a {{i|candle}}, and its warmth helps you endure [[cold climate]]s.
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|uncommon=This rod features a prominent red, spherical stone or gemstone at its tip, which is hot to the touch. While holding the rod, this tip sheds light as a {{i|candle}}, and its warmth lets you endure [[extreme cold]] environments.
|rare=This rod ends in a swirling orange sculpture reminiscent of a flame vortex.  While holding it, this tip sheds light as a {{i|candle}}, and its warmth helps you endure [[cold climate]]s.
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|rare=This rod ends in a swirling orange sculpture reminiscent of a flame vortex.  While holding the rod, this tip sheds light as a {{i|candle}}}, and its warmth lets you endure [[extreme cold]] environments.
|veryrare=This rod's tip resembles a flaming meteor that is hot to the touch.  While holding it, this tip sheds light as a {{i|torch}}, and you have [[damage resistance|resistance]] to fire damage.
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|veryrare=This rod's tip resembles a flaming meteor that is hot to the touch.  While holding the rod, this tip sheds light as a {{i|torch}}, and you have [[damage resistance|resistance]] to fire damage.
|legendary=This staff's tip features the face of a dragon, whose mouth is alight with flame.  While holding it, this tip acts as a {{i|hooded lantern}}, and you have [[damage resistance|resistance]] to fire damage.
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|legendary=This rod's tip features the face of a dragon, whose mouth is alight with flame.  While holding the rod, this tip acts as a {{i|hooded lantern}}, and you have [[damage resistance|resistance]] to fire damage.
|master=This staff's golden tip glows with a flaming aura, featuring a bright red pearl inscribed with the insignia of [[Din]].  While holding it, this tip acts as a {{i|hooded lantern}}, and you have [[damage immunity|immunity]] to fire damage.
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|master=This rod's golden tip glows with a flaming aura, featuring a bright red pearl inscribed with the insignia of [[Din]].  While holding it, this tip acts as a {{i|hooded lantern}}, and you have [[damage immunity|immunity]] to fire damage.
 
}} {{#switch:{{{1|}}}
 
}} {{#switch:{{{1|}}}
 
|common=The rod has 5 charges, and once the last charge is used the rod is irrevocably destroyed.
 
|common=The rod has 5 charges, and once the last charge is used the rod is irrevocably destroyed.
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|legendary=1d10
 
|legendary=1d10
 
|master=1d12
 
|master=1d12
}} fire damage.  You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability, but only add half your proficiency bonus to the attack roll unless you're proficient with this rod.  If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}.  The DC equals 8 + your {{int}} modifier + half your proficiency bonus.  If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the {{#switch:{{{1|}}}|master=staff|legendary=staff|rod}}, you can use your action to cast one of the following spells by expending the listed number of charges.  Use {{int}} as your casting ability.  Unless you are proficient with rods or fire rods, you add only half your proficiency bonus to any attack roll and save DC from this rod.{{a}}'''''Spells.''''' {{Spell|Fire Bolt}} (1 charge), {{Spell|Flame Vortex}} (2 charges), {{Spell|Flaming Sphere}} (3 charges), {{Spell|Fireball}} (5 charges), {{Spell|Wall of Fire}} (6 charges){{#if:{{{veryrare|}}}{{{legendary|}}}{{{master|}}}|, {{Spell|Incinerate}} (8 charges), {{Spell|Eldin Smog}} (9 charges)}}{{#if:{{{legendary|}}}{{{master|}}}|, {{Spell|Bombos}} (11 charges)}}{{#if:{{{master|}}}|, {{Spell|Din's Fist|Din's fist}} (13 charges)}}; you can overpower any spell by expending one extra charge per magic point, not to exceed {{#switch:{{{1|}}}
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}} fire damage.  You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability.  If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}.  The DC equals 8 + your {{int}} modifier + half your proficiency bonus.  If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the rod, you can use your action to cast one of the following spells by expending the listed number of charges.  Use {{int}} as your casting ability.  Unless you are proficient with this rod, you add only half your proficiency bonus to any attack roll and save DC for these spells.{{a}}'''''Spells.''''' {{#if:{{{rare|}}}|[[Fire Bolt (spell)|''Fire bolt'']] (1 charge)|[[Scorching ray (spell)|''Scorching ray'']] (2 charges)}}, {{Spell|Flame Vortex}} (2 charges), {{Spell|Flaming Sphere}} (3 charges), {{Spell|Fireball}} (5 charges), {{Spell|Wall of Fire}} (6 charges){{#if:{{{veryrare|}}}{{{legendary|}}}{{{master|}}}|, {{Spell|Incinerate}} (8 charges), {{Spell|Eldin Smog}} (9 charges)}}{{#if:{{{legendary|}}}{{{master|}}}|, {{Spell|Bombos}} (11 charges)}}{{#if:{{{master|}}}|, {{Spell|Din's Fist|Din's fist}} (13 charges)}}. You can overpower any of these spells by expending one extra charge per magic point, not to exceed {{#switch:{{{1|}}}
 
|rare=8
 
|rare=8
 
|veryrare=9
 
|veryrare=9
 
|legendary=10
 
|legendary=10
|master=11|8}} total charges.}}<includeonly><noinclude>
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|master=11|8}} total charges.}}</includeonly><noinclude>
 
[[Category:Templates]]</noinclude>
 
[[Category:Templates]]</noinclude>

Latest revision as of 19:10, 3 January 2021