Difference between revisions of "Korok (species)"
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{{RT|Speed}} Your base walking speed is 25 feet.<br/> | {{RT|Speed}} Your base walking speed is 25 feet.<br/> | ||
{{RT|Hybrid Nature}} You have two creature types: humanoid and plant. You are affected by a game effect if works on either of your creature types.<br/> | {{RT|Hybrid Nature}} You have two creature types: humanoid and plant. You are affected by a game effect if works on either of your creature types.<br/> | ||
− | {{RT| | + | {{RT|Natural Armor}} Your skin is a type of wood. Your [[Armor Class|AC]] can't be lower than 12 + your {{dex}} modifier, regardless of what kind of armor you are wearing. If your AC isn't at least this high without this trait, you are [[Damage Vulnerability|vulnerable]] to fire damage. You can't benefit from a [[shield]] in addition to this AC. <br/> |
{{RT|Korok Leaf|Unique}} As an action, you can create in your hands a {{MI|korok leaf}}. If this leaf takes any damage, it is destroyed. If you create a new leaf, the previous one is destroyed. Once the leaf is destroyed, you cannot create a new one until you finish a [[short rest|short]] or [[long rest]].<br/> | {{RT|Korok Leaf|Unique}} As an action, you can create in your hands a {{MI|korok leaf}}. If this leaf takes any damage, it is destroyed. If you create a new leaf, the previous one is destroyed. Once the leaf is destroyed, you cannot create a new one until you finish a [[short rest|short]] or [[long rest]].<br/> | ||
{{RT|Korok Magic|Cantrip}} [[Category: 3-point spell trait]] You know the {{Spell|Druidcraft}} cantrip. Once you reach 3rd level, you can cast {{Spell|Invisibility}} on yourself once with this trait, and regain the ability to cast it when you complete a [[long rest]]. | {{RT|Korok Magic|Cantrip}} [[Category: 3-point spell trait]] You know the {{Spell|Druidcraft}} cantrip. Once you reach 3rd level, you can cast {{Spell|Invisibility}} on yourself once with this trait, and regain the ability to cast it when you complete a [[long rest]]. |
Revision as of 12:04, 1 January 2021
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Player's Guide |
System Reference |
Compendium |
This page or section is incomplete, and will eventually be expanded with more information. While mechanically complete, the current flavor and description are unsatisfactory. |
Contents
Character details
Alignment. Koroks strive to populate the world with trees, preserve life, and eagerly help anyone who needs it. They have an overwhelming tendency towards all forms of good.
Age. A korok reaches physical maturity after less than 2 years, but will likely live to see 200 years—or possibly even longer! One usually retains a childlike innocence throughout its entire life.
Diet. Each day you normally require 1 pound of food and ration and 1 liter of water to avoid starvation. If you bathe in sunlight for at least 8 hours a day, you are nourished as if you had eaten enough food.
Names. Korok names tend to be rather short, rarely comprised of more than two brief syllables. Koroks don't have gender differences and this is reflected in their names. Examples include Aldo, Chio, Daz, Drona, Elma, Hestu, Hollo, Irch, Kula, Linder, Maca, Makar, Oakin, Olivio, Pepp, Peeks, Natie, Rown, and Walton.
Subrace | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Korok | 1′ 8" | +2d10 | 10 lb. | × (1d4) |
Giant Korok | 6′ 0" | +2d12 | 110 lb. | × (1d4) |
Character traits
Ability Score Increase. Your Charisma score increases by 2.
Size. A typical korok's height averages about 3 feet, although the rare giant korok has a height of about 9 feet. If you are of the giant korok subrace, your size is Medium. Otherwise, your size is Small.
Speed. Your base walking speed is 25 feet.
Hybrid Nature. You have two creature types: humanoid and plant. You are affected by a game effect if works on either of your creature types.
Natural Armor. Your skin is a type of wood. Your AC can't be lower than 12 + your Dexterity modifier, regardless of what kind of armor you are wearing. If your AC isn't at least this high without this trait, you are vulnerable to fire damage. You can't benefit from a shield in addition to this AC.
Korok Leaf. As an action, you can create in your hands a korok leaf. If this leaf takes any damage, it is destroyed. If you create a new leaf, the previous one is destroyed. Once the leaf is destroyed, you cannot create a new one until you finish a short or long rest.
Korok Magic. You know the druidcraft cantrip. Once you reach 3rd level, you can cast invisibility on yourself once with this trait, and regain the ability to cast it when you complete a long rest.
Languages. You can read, write, and speak both Deku and Hylian.
Subrace. Korok subraces include flying, giant, and savant. Choose one.
Spirit of the Forest
Ability Score Increase. Your Dexterity score increases by 1.
Tree Spirit. Just a bit of the Great Deku Tree's vast wisdom and mystic power lives on in you. Add a d4 bonus die to all Wisdom saving throws you make.
You Can See Me? You can Hide in any natural terrain or phenomenon even if you are only lightly obscured.
Spirits of the forest are the most abundant of koroks, and the ones most talked about in old legends and rumors.
Korok Savant
Ability Score Increase. Your Intelligence score increases by 2.
Tool Proficiency. Many korok savants adapt to a particular profession. You have proficiency in one artisan's tool or musical instrument of your choice.
Knowledge. Inborn with knowledge from the Great Deku Tree himself, you inherently have proficiency in the Nature skill plus one of the following: Arcana, History, Medicine, Performance, or Religion.
Unlike many koroks, savants take to a particular area of expertise—whether it be playing an instrument, brewing potions, running a shop, or something else entirely. It is unknown if these koroks are intentionally designed this way by the Deku Tree, or if they take to it of their own free will. Regardless, a korok savant has comparatively limited flight capabilities.
Giant Korok
Ability Score Increase. Your Constitution score increases by 1.
Big Steps. Your walking speed increases to 35 feet.
Tool Proficiency. Some koroks specialize in music or crafts, and a giant korok is no exception. You have proficiency in one artisan's tool or musical instrument of your choice.
Hardwood. With protective wood thicker than most koroks, you shrug off attacks with surprising ease. Whenever you finish a short or long rest, you gain temporary heart points equal to your proficiency bonus.
Lineage feats
The following feats are exclusive to members of this lineage.
Name | Effects |
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The material on this page is based primarily on content found in The Wind Waker, Breath of the Wild, and Hyrule Warriors: Age of Calamity, which are all copyright Nintendo Co., Ltd.
- Fluff
- Hybrid Nature trait
- Natural Armor trait
- Unique trait
- Cantrip trait
- 3-point spell trait
- Saving Throw d4 trait
- Mask of the Wild trait
- Minor Proficiency trait
- Skill Proficiency trait
- Speed 35 trait
- Hardwood trait
- Races of Light
- Races
- Humanoids
- Plants
- Korok
- Uncommon
- Content originating from The Wind Waker
- Content originating from Breath of the Wild
- Content originating from Hyrule Warriors: Age of Calamity