Difference between revisions of "Silver Lynel (creature)"
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude> | <noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude> | ||
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{{CB | {{CB | ||
|title=Silver Lynel | |title=Silver Lynel | ||
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|type=giant | |type=giant | ||
|subtype=lynel | |subtype=lynel | ||
− | |alignment= | + | |alignment=LE |
|challenge=23 | |challenge=23 | ||
|acr=lynel | |acr=lynel | ||
Line 19: | Line 18: | ||
|wis=20 | |wis=20 | ||
|cha=20 | |cha=20 | ||
− | |hd= | + | |hd=34 |
|speed=50 | |speed=50 | ||
|ac=18 | |ac=18 | ||
|armortype=natural armor | |armortype=natural armor | ||
− | |||
|plains=yes | |plains=yes | ||
|hills=yes | |hills=yes | ||
Line 29: | Line 27: | ||
|volcanic=yes | |volcanic=yes | ||
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}; {{CR|damage from nonmagical weapons that aren't silver}} | |resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}; {{CR|damage from nonmagical weapons that aren't silver}} | ||
− | |description={{ | + | |description={{Lynel/Description|Silver}} |
|languages={{BL|Blin (language)|Blin}} | |languages={{BL|Blin (language)|Blin}} | ||
|strsave=yes | |strsave=yes | ||
− | | | + | |chasave=yes |
|wissave=yes | |wissave=yes | ||
|consave=yes | |consave=yes | ||
− | |||
|intimidation=yes | |intimidation=yes | ||
− | | | + | |perception=yes |
|traits= | |traits= | ||
− | {{CT| | + | {{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 22 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}} |
+ | |||
+ | {{CT|Fearsome Presence|name=lynel|variable=13}} | ||
{{CT|Legendary Resistance|name=lynel|variable=1}} | {{CT|Legendary Resistance|name=lynel|variable=1}} | ||
− | {{CT| | + | {{CT|Mighty Marksman|name=lynel}} |
− | {{CT| | + | {{CT|Innate Spellcasting|name=lynel}} The lynel's innate spellcasting ability is {{BL|Charisma}}. It can innately cast the following spells, requiring no material components: |
− | + | At will: {{BL|True Strike (spell)|''true strike''}}<br/>1/day each: {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Warping Step (spell)|''warping step''}} (as a {{BL|bonus action}}) | |
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|actions= | |actions= | ||
{{CA|Multiattack|The lynel makes four attacks using the same weapon.}} | {{CA|Multiattack|The lynel makes four attacks using the same weapon.}} | ||
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{{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +7 to hit, reach 10 ft., one target. ''Hit:'' 41 (5d10 + 14) bludgeoning damage.}} | {{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +7 to hit, reach 10 ft., one target. ''Hit:'' 41 (5d10 + 14) bludgeoning damage.}} | ||
− | {{CA| | + | {{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +14 to hit, reach 5 ft., one target. If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 23 until its next turn. ''Hit:'' 29 (4d8 + 7) slashing damage.}} |
{{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +14 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack.}} | {{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +14 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack.}} | ||
− | {{CA|Savage Lynel Bow with Shock Arrows|''Ranged Weapon Attack:'' + | + | {{CA|Savage Lynel Bow with Shock Arrows|''Ranged Weapon Attack:'' +19 to hit, range 80/320 ft., one target. Hit: 22 (5d6 + 5) piercing damage plus 7 (2d6) lightning damage. ''Critical Hit:'' The target drops everything it is holding and is {{BL|paralyzed}} until either the end of the lynel's next turn or until the target takes damage.}} |
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways: | {{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways: | ||
− | * ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC | + | * ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 24 {{BL|Dexterity}} {{BL|saving throw}}, taking 45 (7d12) fire damage for each failed save, or half as much damage for each successful one. |
− | * ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a | + | * ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself. Each creature in this radius must make a DC 24 {{BL|Dexterity}} {{BL|saving throw}}, taking 136 (21d12) fire damage for a failed save, or half as much for a successful one.}} |
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}} | }} | ||
{{clear}}<noinclude> | {{clear}}<noinclude> | ||
{{Related/Lynel|Silver}} | {{Related/Lynel|Silver}} | ||
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− | + | 23 CR | |
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− | 23 | ||
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+ | 22 Def: 455 hp (incl +30 for LegRes); hp, 20 ac; incl. +2 AC from saves | ||
+ | 24.33 Off: | ||
+ | [(29+22+22)/3] | ||
+ | crush: 21 cr (177 dmg, +7) | ||
+ | spear: 22 cr (147 dmg, +14 hit) | ||
+ | sword: 20 cr (111 dmg, +14 hit), effectively 22 with AC boost | ||
+ | bow: 22 cr (116 dmg, +19 hit) | ||
+ | evoke: 29 (272 dmg, DC 24) | ||
--> | --> | ||
Latest revision as of 02:00, 24 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
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Silver Lynel | |||||
Large giant (lynel), lawful evil Armor Class 18 (natural armor) Heart Points 425 (34d10 + 238) Speed 50 ft. | |||||
STR 24 (+7) |
DEX 20 (+5) |
CON 24 (+7) |
INT 19 (+4) |
WIS 20 (+5) |
CHA 20 (+5) |
Saving Throws Str +14, Con +14, Wis +12, Cha +12 | |||||
Skills Intimidation +12, Perception +12 | |||||
Damage Resistances cold, fire, lightning; damage from nonmagical weapons that aren't silver | |||||
Senses passive Perception 22 | |||||
Languages Blin | |||||
Challenge 23 (50,000 XP) | Proficiency Bonus +7 | ||||
Challenge Alternatives 3, 8, 13, 18, 23, 28 | |||||
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 22 Strength saving throw or be knocked prone.
Fearsome Presence. Any hostile creature that starts its turn within 120 feet of the lynel and is aware of it must make a DC 13 Charisma saving throw, or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature has succeeded on this saving throw once within the past 8 hours, it automatically succeeds. Legendary Resistance (1/day). If the lynel fails a saving throw, it can choose to succeed instead. Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover. Innate Spellcasting. The lynel's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: true strike | |||||
Actions Multiattack. The lynel makes four attacks using the same weapon. Savage Lynel Crusher. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 41 (5d10 + 14) bludgeoning damage. Mighty Lynel Sword and Shield. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 23 until its next turn. Hit: 29 (4d8 + 7) slashing damage. Savage Lynel Spear. Melee or Ranged Weapon Attack: +14 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 29 (5d8 + 7) piercing damage, or 34 (5d10 + 7) piercing damage if used with two hands to make a melee attack. Savage Lynel Bow with Shock Arrows. Ranged Weapon Attack: +19 to hit, range 80/320 ft., one target. Hit: 22 (5d6 + 5) piercing damage plus 7 (2d6) lightning damage. Critical Hit: The target drops everything it is holding and is paralyzed until either the end of the lynel's next turn or until the target takes damage. Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:
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“ | “Silver lynels are not to be trifled with. They have been influenced by Ganon's fiendish magic, so they are the strongest among the lynel species, surpassing even the strength of those with white manes. The term "silver" denotes not only their color but also their rarity. The purple stripes help them to stand out even more.” |
— Hyrule Compendium, Breath of the Wild |
Template:Lynel/Description
Environment: Arctic, Grassland, Hills, Volcanic
Related pages
- Lynels have six colorations each with their own challenge rating: orange (3), red (8), blue (13), black (18), silver (23), & golden (28)
- Lynel (race), the race to which this creature belongs
- Magic items used by powerful lynels: lynel shield, lynel sword, lynel spear, and lynel crusher
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.
- Variant creatures
- Creatures
- Challenge 23 creatures
- Large-sized creatures
- Giants
- Lynel
- Creatures of lawful evil alignment
- Creatures proficient in Intimidation
- Creatures proficient in Perception
- Creatures without vulnerabilities
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures resistant to damage from nonmagical weapons that aren't silver
- Creatures with Multiattack
- Creatures with the Savage Lynel Crusher action
- Creatures with the Mighty Lynel Sword and Shield action
- Creatures with the Savage Lynel Spear action
- Creatures with the Savage Lynel Bow with Shock Arrows action
- Creatures with the Invoke Flame action
- Pages with quotes
- Creatures found in grasslands or fields
- Creatures found in hills
- Creatures found in cold regions
- Creatures found near volcanoes
- Silver
- Content originating from Breath of the Wild